**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Energy Cost Too High .....Long Overdue Upgrade.
Unknown_Soldier
Posts: 154 ★★
I just played through the the 1st part of Chapter 1 of the summer monthly quest and it costed me an entire supply of energy along with TWO small energy refills just to do 2 runs.
I am a level 60 Summoner which means thats over 77 energy. This game is over 5 years old and I definitely remember being able to at least get 2 runs of the earlier chapters done with a full pool of energy.
Small energy refills are next to useless now. You either get 7 energy to move if lucky 3 slots or you refill to max with the large......why is there no in between 50% refill? It shouldnt be that hard to add a permanent item to the game. If your not going to make a new item make the small energy refill more relevant, maybe 20 energy or something.
You have updated the game to with longer paths, more fights with paths requiring more energy use but not updated the resources to keep up to current meta. How about an update for energy cost?
It might be time to increase the level cap past 60......anyone playing this game beyond 3 years has well surpassed that.
Thanks
I am a level 60 Summoner which means thats over 77 energy. This game is over 5 years old and I definitely remember being able to at least get 2 runs of the earlier chapters done with a full pool of energy.
Small energy refills are next to useless now. You either get 7 energy to move if lucky 3 slots or you refill to max with the large......why is there no in between 50% refill? It shouldnt be that hard to add a permanent item to the game. If your not going to make a new item make the small energy refill more relevant, maybe 20 energy or something.
You have updated the game to with longer paths, more fights with paths requiring more energy use but not updated the resources to keep up to current meta. How about an update for energy cost?
It might be time to increase the level cap past 60......anyone playing this game beyond 3 years has well surpassed that.
Thanks
10
Comments
Of course I'm always down for more energy but I don't exactly have any need for it being I have all the story content explored. Once I wrap up completion on the lower eqs I'm probably just gonna use extra energy to farm revives for sop.
Though a minor change it’ll help a lot. And they could either remove the -1 Minute for an energy that young we with the Sigil or they could just add to it.
I believe that when designing the side quest and deciding whether it should be 0 or 1 energy per tile, it takes into consideration the total energy requirement of the EQ.
From experience, EQs that feel shorter tend to have SQs that require energy, and vice versa.