**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
I am in disbelief Kabam didn't simply revert or figure out what changes you made even using just pure guesswork if you don't know your devs don't understand your codebase by reverting game mechanic changes 1 by 1 in the amount of time it has taken. This would never stand where I work and we have to maintain 3 9s of functioning product uptime, and we would have had a hotfix if a product-breaking issue slipped through our process. Seriously, I will come work for you if you guys need help. If I had to guess based on observation, the original devs probably left when Netmarble acquired you and you lost all the subject matter expertise that they had regarding the code and side effects from changing areas in the game, which snowballs further into a positive feedback loop of a high turnover rate. I don't remember the game really having ANY noticeable bugs prior to 12.0 being released, which was the first release after Kabam was acquired.
Let me know if you need help. I probably know the product requirements better than many of your own employees having played since 2016. I'm not trying to sound elitist or be condescending towards your team or process, but rate of game-breaking bugs and community frustration should be worrying when you guys are losing so much revenue (or maybe you aren't and that's why you haven't invested in code quality). This is what happens when tech debt is ignored and turnover is high. It's sad to see for a game that has had so much potential. I just cannot understand how after over a week "you think" you have a fix and didn't revert the mechanics changes and figure this out on a branch instead of making the community suffer.
Otherwise, it is a bummer to not be able to play the content.
It is so frustrating, especially since it canβt be adjusted to.
I've never had the bug
Nah but fr holl I got an iphone 7 and besides fights with 7 frames a second, parry and dex fails about 1% of the time. And that could just be me being bad idk.
They just want us to all go enjoy Realm of Champions. It works better than MCoC for now; if you can deal with the heavy server lag and immense battery drain. Oh yeah, then thereβs the whole βGearβ initiative! π