**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Mastery Suggestion : Recoil
Varad18
Posts: 162 ★
Running Suicides is a great idea. It's a lot of work collecting thousands of units and putting them into masteries. Recoil is painful. I understand it's the soul you sell to the devil but we already get the bleed and poison and lose a lot of health from it, not to mention the heal reduction from poison. We also lose so many units after investing them in Coagulate, Recovery and Willpower apart from core suicides. It's my request to modify recoil to 2% or 3% rather than taking away 5% chunks of health. There are many champions who need specials ro build up or are dependent on special attacks for damage. As the game progresses to harder and longer fights, use of specials is inevitable. Or maybe if not 2% or 3%, you could guarantee last hit as critical or inflict a damage effect or something or remove the heal reduction from Liquid Courage.
I request! Bring either of these changes or at least something to Recoil to make it more enjoyable and not a disheartening thing. Cheers!
I request! Bring either of these changes or at least something to Recoil to make it more enjoyable and not a disheartening thing. Cheers!
2
Comments
Suicides without consequences isn't really suicide. There are plenty of immune champs to make it work but if you believe in suicides, your focus should be on all our nothing type strategies or regen champs to help counter it.
to me it just doesn't make any sense if suicide mastery is all beneficial without any negative effect.