We are aware of the issues surrounding collecting items from an in-game message(s). The team is working to resolve the issue and is hoping to have it sorted by the end of the week. More information and future communications will happen here.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
https://forums.playcontestofchampions.com/en/discussion/329772/unable-to-claim-compensation-rewards-merged-with-info
We will be closing/merging any newly created threads related to this issue.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
How come champs are healing 10k per tick? I thought everything was based on base health but the node seems to be healing based on modified health.
@Kabam Miike are u kidding me? This changes nothing once again. I can't believe it's taking you guys this long to realize what actually needs to be done. STOP CHANGING THE NODES. YOUR NOT CHANGING ANYTHING. THE MAP WILL STILL BE 100% AND WHOEVER HAS HIGHER RATING AND DIVERSITY WILL WIN. I can't tell you how annoying it is to not push to win an alliance war because you don't know if you'll win because of defender rating. What do you guys not understand about this, I mean u created the damn game. You need to bring back defender kills, at least in tier 1 & 2. We need to be able to win based on skill. Not who has higher rating or a bigger wallet. Get with the program man, this is getting ridiculous.
Still no answer or acknowledgement of alliances that are running shell alliances. Need to properly balance defender kills with diversity.
As we said in the very post that you quoted, we know there are still aspects missing, and we are still working on them. We've been looking at a number of options and have been making lots of progress, but this will take further iterations before we hit those goals that both you and we have for AW.
NEWSFLASH THIS GAME BEEN BROKEN SINCE 12.0!!!!
It's funny that they think placement matters. Why in the world would placement matter? If I put someone on a tough node and they die a few times, so what? It makes no difference. Tougher nodes would matter if dying meant anything. People are going to keep reviving to beat the node. There is no node that they can makes that will stop an offense on tiers 1 and 2. This is an exercise in futility. They make harder nodes, alliances 100% both maps, and it's decided by defender rating. Skill means nothing any longer. War of spreadsheets is the name of the game. My dormammu boss gets 30 kills per war and it makes no difference. He could be on node 1, node 55 and it will not matter.
Wrong, that was never their intended goal. Diversity was meant to be that but now they are just adding words to cover themselves
An defender rating is not a tie breaker it's the defining metirc of win lose
Defender Rating was introduced as a Tie Breaker a long time ago. It's been around for a long time and has always been intended to be a Tie Breaker, as well as to encourage Summoners to place their best Defenders.
The purpose of Diversity is to award Points for using unique Defenders.
No. It's the metric that tips the scale. It's not significant at all. 0.002 Points per PI to be exact.
Yesthat may of been true in aw 1.0 but this new iteration has nothing to do with best Defenders cos we can only place 1 of them cos of diversity
State the obvious much
This is true and if anyone were monitoring, they'd know this already. More buffs/difficult nodes won't make this war thing work.
The reason maps are completed so easily is not the node itself. It is because you are facing Black Panther, Kamala, She-Hulk, Magneto, and other garbage champs. Can you honestly sit there and say those champs on any node give you trouble?
Reduce defenders rating and #bringbackdefenderskills !!!
Actually, this is part of the problem. I don't speak for them, but I can state my observations. It seems that they're looking at alternatives to Defender Kills. There have been several iterations, and they have maintained leaving them out. I think if we can focus on other suggestions that accomodate both sides, we will have a happy medium. That means looking past Defender Kills.
Cant you see its gonna be diversity/rating war for as long as there aint no defender kills.
If you really wanna make it hard (get the biggest $$$) then make every node, stun immune, all or nothing, power start 2, power shield 300% health and 100% attack, there you got a new perfect aw map.
Sad, but true. Defender kills make people really start to try and figure out if they should push forward or quit. It also makes it difficult to know who will win the war until sometimes the very end.
- MCOC community: we need defender kills back in AW to encourage placing strong defenders
- Kabam Miike: Got it! We made the nodes marginally more difficult
- MCOC community: no we still 100% every war we need defender kills to count
- Kabam Miike: Thanks for the feedback community, we gave a couple nodes critical boost
- MCOC community: that doesn't change anything, bring back defender kills
- Kabam Miike: OK we hear your feedback, we made a couple nodes have limber 10%
So glad Kabam is keeping all the player feedback to one thread so you can pay such very close attention to player concerns
Its kabam duh
Expect little to nothing from them
And hope their 5℅ chance to surprise you actually procs