**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Hopefully this is just a setback, for the sake of those that have made huge sacrifices and expenditure in the name of this game.
G2 and my alli has always run 150 diversity. Spreadsheets? Yes. Monthly updated roster screenshots from members? Yes lol
I guess we got into such a habit of it. Plus tbh it's the only remotely fun and strategic part of AW for us. Seeing how members rank ups improved from a month to another and how the defense becomes stronger (not that it makes much of a difference, but geeky pleasures u know).
When it comes to placement tho, nothing to see there. It's always the same. Same as every opponent too.
But I really found this comment curious. Coz our opponenets also usually have pretty high diversity. I guess different tiers is a different story π€·ββοΈ
I personally hope for an overhaul or promise of an overhaul with specific date
That cost is just way too high, and practically guarantees that I won't even do no-pressure "just for fun" wars.
Iβm sure no one will be mad if we postpone season 28 for a month or two and get a brand new AW with a major overhaul
For most people, AW means questing with sub-par champions, as leadership demands you use your best. Frankly, that's an archaic form of gameplay.
For this to happen, leadership has to buy into it of course. But it is more or less how I run my wars. We only fight in-season, and we try to win often enough to get into Gold 3. That just requires us to stay above tier 13, which are normal maps with only six paths and lots of backup, and alliances that are often fielding much less than 100% strength (last season we faced three separate alliances that placed fewer than 24 players worth of defenders total).
For the effort we put out, those Gold 3 rewards are not bad. No one has to spend if they don't want to, I don't dictate what people place on defense, dying on attack is no biggie, there's almost always help behind you if you mess up, and 50% of the time we don't even get the boss kill on all three maps. It is the only way I can run AW with my sanity intact.
I remember a time when AW was the most important content and people loved doing war
But it went on without attending and we got here
I hope they are also working on the AW and itβs not just because of parry dex issues
I donβt think if you remove the AW and AQ and the alliance aspects of the game, any of them continue playing mcoc
So it will help the game if AW and AQ get more attention from Kabam since those are the main pillars of the friendships and team works
The recent removal of links has been a blessing for my alli. AQ is a chore but ppl have since been much happier to take part, and even try a harder map. Being able to clear a whole lane in one go instead of waiting midway on someone else is a game changer. AW is already so hated so the less time we can spend on that, the better too.
If your officers don't know who the free riders and leechers are, I guess they are not really looking at the maps. If they know but are not doing anything about it, then it's up to the people who are bothered with the situation to move on and try a different, more active and better organized group.
As for the newer players? We've all been there. They got to learn things for themselves. It's never been easier being a new player in this game as it is. If someone is starting out in a bad alli, and they want to progress further, they will eventually seek a group that fits them.
We don't need a gazillion linked nodes, restricting our moves every two steaps to work as a team