**Attention Summoners**
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will not be manually adjusted.*
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
Due to issues surrounding Defensive Tactics, points from the current matchup in Alliance Wars will be removed after the season.
War Rating will not be manually adjusted.*
We are reducing the minimum matchup cutoff from 5 to 4 for this season.
We will continue to monitor the impact of this decision.
15.0 Alliance Wars Update Discussion Thread
This discussion has been closed.
Comments
As much as it pains me to do so, I'm forced to agree with GroundedWisdom here. If the plan is to increase war rewards, and I'm not saying that is their plan (I'm skeptical myself) it wouldn't be a good idea to do so while they are still balancing war, because then on top of all of the complaints about war not being fair or balanced they would also have to contend with complaints about losing even more rewards because of the imbalance.
In PvE balancing, its usually better to simultaneously add the spoonful of sugar with the medicine: you can increase rewards while introducing newer content because we all eventually finish the PvE content anyway: we all get the rewards today or tomorrow (most of the time) so the increase hurts no one. But in PvP, increasing rewards in a system that isn't balanced would be seen as rewarding alliances that just happened to take advantage of an unbalanced system.
Instead of just complaining about how dumb AW is becoming I would like to offer my opinion on a solution. So after the original map change AW was much to easy. I understand why the current changes were implemented to stop everyone from 100%ing the map without items. Now however it’s back to how it was before with us just stacking mystics, Spider-Man, Night crawler and the other usual AW defensive champs.
My proposed solution is as follows:
Give each node a specific class sign. Then give bonus points for placing that specific class champ on that node.
Random example: say you put a mutant class bonus on node 12. If we put a mutant class champ there we get 100 bonus points or something like that for placing that class. This could be randomized each war or set for every node(minus the end boss). Not sure how you guys could work that. But this would put more diversity into placement and have equal amounts of each class without giving advantages to alliances with rare champs.
This would stop us from flooding the map with all he same champs and make things more fair.
Let me know what you think Miike,
•Manchild•
Since so much has changed since we first introduced the new Alliance Wars Map and scoring method, most of the information contained within is no longer relevant. We're starting a new discussion thread on Alliance Wars here:
https://forums.playcontestofchampions.com/en/discussion/31767/alliance-wars-discussion-2-0/