**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
Some people just really want to hate on Kabam.
The longer we go without a fix, the more frustrated people will become.
I’m sure Kabam desperately want it fixed. The compensation obviously covers us in terms of clearing AQ but doesn’t help with the annoyance of playing the game in current state.
You talk about increased power gain but that's because people gain more power from getting hit than attacking the opponent. Even you get more power from getting hit than attacking. Additionally there are some things calleds nodes in the game which sometimes affects the power the defender gains based on the node.
You talk about higher damage per hit even when blocked this has to be one of the most hilarious things I've seen someone hate on. It's because the opponent has the same nodes affecting the defenders attack and health values. It's there to create to a very basic challenge otherwise the game would be very boring. Due to this High PI, rank or level don't mean much.
I don't know where you get "fast dashes" from but in the game, if you don't control your champion for a while, your champion automatically runs/jogs towards the opponent. Or you could use the dash control and go quickly towards the opponent. Your opponent has the same thing too.
No wonder you hate Kabam and the game so much, and you've played the game for 6 years damn.
It's a bad look
There’s not an aspect of the game that doesn’t feel broken. Even my special solo objectives are failing to register which I assume is part of the input issue, but who knows or cares at this point.
This.