**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
just play like normal and when you get to the last week you wont have many left, they'll be easy to pick through
If you all don't mind, I'd like to better understand what elements about our events motivate you to feel this certain way about them:
- what exactly about the side quests that you enjoy?
- what exactly about the side quests that you do not enjoy?
- what about this experience, in lieu of side quests, do you enjoy?
- what about this experience, in lieu of side quests, do you not enjoy?
Fair to say that we will always hear from both sides of the argument, but it would be great to get some reasoning behind your thoughts on this so our team can understand this in more depth, rather than simply "side quest vs no side quest". Thank you in advance for your time!
2. What do I not enjoy? The grind, the time sink. I have no issue beating the content... it just takes FOREVER. To keep up, you basically have to do it all and normally I do... but I despise it. This last month was the same 10 fights, every day. And God forbid you let them build up! I personally never caught up and got bored. Spent so much of my free time to game on that side quest I didn't get to do much else in game. They're side quests, they're extra. The event is already a beefy burger to handle, I don't want another one on top of it, I want a nice small fry to keep me happy.
3 and 4. Not sure what you mean by these exactly, but I find the most joy in short pieces of content that I can do quickly and move on from. I don't like daily entry or weekly gates. I just want a small unique experience that doesn't require more time than eq to finish. The ridiculous grind for exploration/completion needs to be significantly toned down.
In terms of what is great about them, for me it's really only the rewards. You guys do provide a lot of shards and catalyst fragments every single month for the most part, so I'm not complaining about those.
The big problem with the side events is that sometimes they are overcomplicated. I personally feel like you guys are trying a little bit too hard in coming up with fresh ideas, that the events just end up being really complex. Jubilee's Arcade and the Summoner Camp objectives are a prime example of this, they could have been great concepts that translated into fun and exciting events, however they ended up coming out as events that were very confusing and, in the case of Summoner Camp, incredibly frustrating as well.
When the events aren't complicated, or when people understand how they work, the events also just end up being a massive grind fest. Take the Hercules event. We had to log in and get the clubs, then run the quest to get either shards or catalysts. Easy to understand right? Well, it ended up just being a massive slog. The fights weren't terribly difficult, which I can understand, however they were the same opponents again and again, for a month. If the fights aren't going to be challenging (which is fine), I would at least appreciate it if the fights were randomized from a small pool of champions. Makes each run through a event seem a lot more fresh.
Overall, the ideas for the side quests sound interesting on paper, however after running them for an entire month they just turn into an absolute slogfest at the best of times, and a completely mess at the worst of times. I just honestly wish that the events were simple, yet unique and engaging so that we can put up with them for an entire month.
And what we thought we were going to enjoy in this event was a break from all the tiring SQs we had till now and we could chill and relax. But what we got was the complete opposite, with the worst kind of objectives that I have seen till now. We have to grind so much to get the best rewards in the event, which is pretty good but long and tedious to get. I hope you make shorter SQs from now on with less horrible objectives.
2- Choosing to do this, instead of a sidequest, in a month when the parry/dex problem still rules the game, and having an even more severe screen freeze problem also at the same time after the update, is torture. Yesterday I had to use FOUR revives in a boss that's not that hard to beat, in cavalier 2.1, because of the freezes (not even mentioning the parry issue, this is everywhere now). I can't even imagine how many revives I m gonna need for the spiderverse obstacles in cavalier, that I need to do twice each.
Generally quicker to complete when I can't commit to playing every day and can pick/choose what rewards I want to fit my needs (when that's possible) with path rewards or stores.
- what exactly about the side quests that you do not enjoy?
Daily login requirements, grindy/boring/repetitive quests (fighting the same 10 champions, every day, for the same rewards)
- what about this experience, in lieu of side quests, do you enjoy?
Time to commit to other content; not needing to do content every day.
- what about this experience, in lieu of side quests, do you not enjoy?
Forcing me to do lower level event quests that do not benefit me as an endgame player. Boring, repetitive objectives - fighting the same characters over and over.
One big boss fight, which changes every week, where each boss has two or three objectives dispersed throughout the week.
With tokens that you can claim & trade in a store.
Rewards
what exactly about the side quests that you do not enjoy?
- When it costs energy
- Same opponents everytime
Take last month for example, I didnt mind the 10 fights and the daily lock as it gives me something to do ig as am nt much of an arena grinder these days. There is AQ anyways and its nice that u can stack them for days u dont login.
If the champions say are random, then it would be fun and more challenging imo rather than the same champs over and over again.
what about this experience, in lieu of side quests, do you enjoy?
Makes a change that u dont have to worry about missing a day
what about this experience, in lieu of side quests, do you not enjoy?
- 3 day objectives for random opponents that may or may not appear in the arena
- why does an sq involve arenas
- Using a champion x amount of times to beat another champion
Am honestly ok grinding Sq to get great rewards but repetitive objectives that requires you to do multiple quests is a bit meh
Getting extra rewards, usually for minor effort and energy cost
- what exactly about the side quests that you do not enjoy?
repetitive quests like last month's with the same opponents each time, energy cost (I'd rather use that on the EQ), overly-complicated quests requiring collection of boosts each day, (like Black Panther SQ, thank Stan you've not done them for a while)
- what about this experience, in lieu of side quests, do you enjoy?
More time to play the extra arena.
- what about this experience, in lieu of side quests, do you not enjoy?
The need to win fights using only particular moves, the cumulative, not concurrent, requirements. I'd rather win twice as many fights with each class if it meant not having to win with a specific move.
2. They are jsut so repetitive most of the time. I understand that changing daily or whatever would slow the game down., but doing the same x amount fights over and over and over gets a bit tedious after one week, let alone one month.
3. Not doing the same fights over again, and the fact that most of them can be completed quickly.
4. Having to do very basic fights over and over using one hit to finish it. It just seems incredibly pointless.
Having said all of this, I have been playing for about 14 months now. My favorite SQ thus far has been Mutant Treasure Island. The rewards were great, and the fights were different. This was a great model IMO.
- what exactly about the side quests that you enjoy?
The rewards are always fun to get, and the fights it’s good practice for you.
- what exactly about the side quests that you do not enjoy?
If you guys make the side quests redundant like last month; spice it up and change the fights around.
- what about this experience, in lieu of side quests, do you enjoy?
I don’t really like this one at all so nothing.
- what about this experience, in lieu of side quests, do you not enjoy?
I mentioned above what I don’t like
- They are repetitive, grindy and boring.
- I do not particularly like daily objectives.
- The absurd amount of specific tasks.