Hey all what your veiw on the cav skill nodes?I feel like it just screws over suicide users in the game. Having to waste units to switch just to comple it Is a pain in the rear!
The design is not well thought through. I get that the node places a ton of debuffs on you, so they don’t want massive healing going on for free with willpower. But, it actively works against a mastery that is available in the game that is supposed to help.
The design is not well thought through. I get that the node places a ton of debuffs on you, so they don’t want massive healing going on for free with willpower. But, it actively works against a mastery that is available in the game that is supposed to help. I find the heal block annoying as well, but I don't buy the idea that suicides are "supposed to help" so heal block is unfair. Suicides are supposed to have a trade off, they aren't supposed to just be universally wonderful. If it is unfair for a node to hurt suicide masteries, then what of things like Spectre that hurt Willpower. Is that unfair as well?I don't think this is poorly thought out as well. I'm pretty sure the devs know what the impact is, and are choosing from a list of equally problematic options. For example, you could make the debuffs passives instead: then they wouldn't interact with Willpower, but they would also become invisible to champions that can shake off debuffs. Is that fair? We can go even further, and make them not debuffs and not passives, so Willpower doesn't interact with them but they behave differently from normal passive effects, but then we would confuse 99% of the playerbase into not understanding what the heck they were seeing and getting into fist fights over what a passive effect is, again.It is really the current limitations of the game engine, and the limitations on the players ability to remember and deal with complex mechanics, that is at work here, not "lazy design" as I've heard it referred to elsewhere. If someone has an idea that would resolve the problem, instead of just pushing the problem somewhere else they don't care about as much (but other people would), I would love to hear it.
Isn’t suicides a mastery choice? I mean, you won’t bring a non poison immune into a poison node right?
Isn’t suicides a mastery choice? I mean, you won’t bring a non poison immune into a poison node right? True, I guess I see masteries as this investment that is not something that easy to change. If it were easier, then I wouldn’t mind turning suicides off and then back on for EQ’s.
If someone has an idea that would resolve the problem, instead of just pushing the problem somewhere else they don't care about as much (but other people would), I would love to hear it.
Problem is not in the nodes but in the costs of masteries. What is the point of masteries if I have to switch them off/on every few days? Obviously only to bring Kabam more profit. Solution is to play all the time without them. Fights will be longer, I'll have to spend more ingame time which I don't wont to and next step is deleting game because my time as recourse is limited and more valuable than satisfaction I receive playing this game longer than I intended only for Kabam's profit margin to be thicker.
That says alot about me doesn't it ))