**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Stealth Spidey question
Crimson8399
Posts: 749 ★★★
He's suppose to take 100% less damage from incinerate with the IMIW synergy but was getting hurt by Maphistos Aura. Does the aura bypass this?
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The synergy affects the ability accuracy of the opponent. Additionally, an awakened mephisto becomes immune to passive ability accuracy modifications
IMIW synergy only provides relief from Incinerate EFFECTS.
And since during Aura, it is only Incinerate Damage while opponent is close, so Aura does NOT actually apply an Incinerate Debuff (effect) on opponent. (else game would constantly have to toggle that Debuff on and off as you move closer and further away from each other).
Pretty sure you only see the icon for Aura on Mephisto himself, not any type of Incinerate icon under opponent.
However, that Incinerate from his SP1, well that may actually be one that StealthSpidey might be able to reduce, **subject to all the above discussion about AAR**
We normally think of "effects" as things that have a duration. But not all effects have a duration. For example, when Magik's Limbo unwinds damage, it performs an instant heal: it just dumps health points into the champion. It doesn't apply a heal buff or passive effect that generates heal over time. It just does something, all at once. This effect can be suppressed with ability accuracy reduction. I believe when Mephisto's aura "pulses" damage, those individual pulses are effects. They aren't duration effects that have to be turned on and off. They are just instantaneous effects that do something and that's it.
Due to that, champions that are naturally immune to "incinerate effects", or that can become immune to, don't take damage from it