**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
SL and Inhuman Lab Challenges
StevieManWonder
Posts: 5,017 ★★★★★
Which path is cheaper to do? The easy path or the short path?
Also, screw these challenges. Very not fun.
Also, screw these challenges. Very not fun.
Post edited by Kabam Zanzibar on
13
Comments
Used ~20 team revives and 5-6 single revives for inhumans, I didnt ran suicides and medium boosted.
Went Easy path for sabertooth.
Haven't done star lord yet, but I'll save about 60 revives just in case. Will go short path for this too.
Venompool singlehandedly took at least 40 revives because of his node and wonky AI. Strange took 15+ before I had to call it quits. I ****ing hate this challenge and think it’s absolute BS.
Next time, I’m going in with 80 revives in the stash and at least 6K units. I’m also going to be taking the easy path next time because I honestly think it’ll be cheaper going through Magik and War Machine than it was to go through Venompool and DS. I’m also waiting until this stupid bug is gone.
Anyways. Screw this challenge.
Because that’s the only one I have left to do and now I’m scared
It’s a nightmare though. @Rockypantherx
(I actually hate Thor JF as well. Just really screws my rhythm when I can't hit into block, and DDHK is just so mind-numbingly slow waiting out his sp1.)
Whereas for the hard path, it's more or less 4-6 revives per opponent (you don't get the benefit of saving one revive past the fight), with more limitations and BS to deal with as well.
Is the War Machine on LOL the pre-buff or the post-buff one? If it's the post-buff one, might be worth it to keep some Willpower on to heal from his debuffs.
Full outside is best for inhumans as it gives you the most medusa viable fights (she works great for all but uc and magik), inside leaves most of the difficult fights which she doesn’t really work for, and colossus overall would be more revives than vision Gwen and cyclops, who in my run took 4 singles
Star lord you just want as little health to deal with as possible reslly, venompool absolutely sucks, but the rest of the inside fights are fine
But the fights after Ds were just kamala and rocket which would not have been very tough and maestro would have been little tricky but in worst case it would have required atmost 40 revives. Since u already used 80+ revives , it would have been better to use a little more revives....
@StevieManWonder did you run suicides?
The Thor JF fight was annoying as well because of the no blocked hits. DDHK wasn’t as bad as I expected just slower because of his sp1 and he’d keep on evading the last hit of my sp2