**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Plus past it was the showup part that rewarded us. It’s just the showdown this time around.
This is a once a year event, it’s about the challenge. It’s meant to be just about who is the best. Why does it need rewards? Last time people complained that 10k 5* shards wasn’t enough. This time they complain there’s no rewards. Why can’t people just enjoy a fight and have fun?
Do you do anything in life that doesn’t have a reward and just for fun? Just play the game and enjoy it without the need to have a reward.
And if you don’t want to do something that comes around once a year without a reward, then just don’t do it. If you want a reward, do it well enough to qualify and win or play some other content. Not everything will be for you in a game targeted at players ranging from act 1 to 100% everything.
Players keep begging for "challenging content" and then demand it have commensurately high rewards and then demand that those high rewards fall within the reach of most players and then the content isn't challenging anymore. The idea that rewards must be proportional to difficulty is kindergarten risk/reward nonsense, but it is very common nonsense. The primary purpose for rewards is to encourage players to do the content and to provide an effort-balanced opportunity to gain progress in the game. Content specifically intended to be done as a challenge should not require encouragement and must not be connected to balanced game progress. Therefore, the rewards within it have no bearing on the difficulty of the content and can be low or zero. In fact it is often preferential that the rewards be trivial or zero to prevent complaints about the high difficulty gating conventional progress.
The problem is there's only so many hours in the day, and the devs can only make so much content, so making content specifically for challenge purposes and which has no connection to game progress has to fight for development time. We only have this one because it is connected to the Showdown competition.
Hey, @DNA3000 . I'm not trying to be cute or snarky here. Genuine question: Are you part of the kbm team now? Sorry if I missed the info somewhere and late to the party lol But interesting choice of words. I'm very intrigued 😁
The point wasn't any of DNA's arguments (which personally I think are usually very good). I was just curious at his use of the pronoun "we" in a couple of sentences. Indicating that he's on the inside Kbm camp. It's not a "we" as in speaking as someone from the community. A bit odd that's all.
Your question was a genuine one, no issues with your comment whatsoever.
Guytennis was rude in accusing DNA of being part of the Kabam team. Not that it’s a bad thing to be on their team, but to accuse a member of the forum of it is to devalue their opinion. If someone is a shill, (which Kabam don’t do, they have no need to), then their opinion holds no weight.
Regarding yearly events being made worse. Summoner appreciation calendar was being exploited by people making new accounts and getting thousands of free units. That needed to change. Kabam made it over complicated this year, but it’s good that it wasn’t a calendar. Hopefully next year they swing in back to a middle ground and get it right, it’s better, but still has flaws.
Summoner showdown is an event purely about the competition. This way, you are only encouraged to fight if you actually want to compete, or if you want to enjoy the game and try challenging fights. (What an odd concept, enjoying the game?)
Spring cleaning event has, and always will be, an event for the spenders. I’m not sure why you’ve brought this up when it was the same as last year.
Gifting event hasn’t happened yet and you even admit you don’t know what will happen. So using it as an example of Kabam making yearly events worse is ludicrous in my opinion.
There's zero pressure for completing this event. Not completing it doesn't lose you anything of value. If you don't see value in doing it, then don't do it. It's just a pfp. Big woo.
I like it, myself. I'll do these fights for fun, and to sharpen my skills... or at least to get the feeling of the new timings. Playing Hulkbutter has been rougher for a while now.
I'd love to have more 'practice' content like this available, it's great.
https://playcontestofchampions.com/summoner-showdown-official-rules/
No we don't need to update rewards. You don't even need to play this if you don't want to. This is a qualifier for their global competition. These fights are there for enjoyement only.
So I could save up all those difficulties and get them on boosted gold week. 😬😬
What IS the point? To find the best player(s)? To promote the game? To celebrate the best player(s)? To generate excitement and renew interest for the player base? Maybe all of the above?
Those all have different goals and ways to achieve those goals. To me, I thought this event was designed to celebrate the best players while renewing or heightening excitement within the player base.
If covid wasn’t around, this would be an on stage event with audience.
To make this event achieve those goals, you need an audience. You do not gain an audience by adding no incentives for players to get involved outside of personal satisfaction and a profile pic. No one can deny that less people will do these fights this year as compared to last year. When people don’t bother, they don’t have a frame of reference (or even a desire) to look at the leaderboards. There is very little, “Wow, that fight took me X minutes and Y hits and these players are doing it in Z and N!” because less players will be participating.
Thus, less people will be following the winners and therefore less will be interested in seeing how it all plays out in the semi/final.
Last year players took on the easy version with a team of 5 because they got rewards. And since everyone likes to see how they stack up, they then looked at how these top players were doing a harder boss with 1 champ. This added interest. This added appreciation. This added a following to these top players.
This year does not have that.
It’s this same concept which I think made the finals boring to watch. The fights were just bosses loaded with nodes. We then see these bosses crush the top players. How is that exciting? How do we watch that and really gain an appreciation for their skill? The fights needed to be something most players can (or will) be familiar with just with added difficulty. Like a quest with all showdown bosses, beefed up a little, but they only bring 1 champ for all fights. That adds the aforementioned frame of reference for the audience.
TL;DR - No rewards = less players involved = less interest = weaker event
This year, we chose to make this optional, and make a challenge that is accessible to players of different progression levels with the reward being a profile pic that shows off your ability to conquer this challenge. It is a test of Skill and the reward is Bragging Rights.