Stop punishing players for instability of the game and/or its servers
I do not see this topic talked about recently, so I thought I will start a new thread.
You are admitting yourself in the updates and communication to us, that the stability of the game is something you are working on and it is not at the level you would like it to be. Many of us are implementing ways around it (e.g. restarting the game before more important fights), but bugs still happen and we all see "lost connection" or simply game crashing during the fights.
Despite the fact you are admitting there are issues around the stability of the game, these are THE PLAYERS who are being punished for that, sometimes even double. I start the fight in AW, the game crashes and I not only record the kill but also lose 50% of my champs HP, which typically means I have to use multiple items.
I understand why this system of punishments was implemented in the first place (to prevent players from force-quitting and trying again), but do you really believe it still have its place in the game at the current state? It's hard to believe for me, that there is no better way of handling the issue, e.g. simply saving where the fight was and letting us pick it up (as it's already the case in quest and arena).
Thank you for your consideration.