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Game Engine + Effect Heavy Fights

DrZolaDrZola Posts: 8,544 ★★★★★
edited August 2021 in General Discussion
***Note: This is not a parry/dex bug thread. Please do not mothball it by lumping it with that mega thread back in Bugs.

My experience over the past year-plus has been that the combination of champions with heavy Vfx and lots of buffs/effects often produces less than optimal fight experiences—namely, frame rate drop, sudden lag, inexplicable mechanics failures as examples.

That experience has been fairly consistent and has worsened recently (last 2-3 months).

I’m not a programmer, but I would ask people like @dna3000 whether there is a possible correlation between the increasingly complex interactions in game, overall game responsiveness and game mechanics failures. I realize it’s likely to be very individualized (WiFi vs. data, device A vs. device B, old vs. new), but my anecdotal observations and conversations suggest that I may not be the only one finding this to be a common issue.

I should add: the Vfx of the game are stunning. The complexity keeps the game interesting. I’d hate to lose that—but I’d also like to have a more consistent experience as well. Whether this is a tradeoff is at the root of my question.

Civil, constructive discussion welcome.

Dr. Zola

Comments

  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★
    iPhone can process fights really well. Seems like an android issue
  • rockykostonrockykoston Posts: 1,505 ★★★★

    iPhone can process fights really well. Seems like an android issue

    2 different platforms, very different code I assume.

    Mcoc has always been more optimized on iphones
  • mattyben27mattyben27 Posts: 55
    The lag has made it a longer process to clear content and use more units/ revives. I started another post about how this has a snowball effect on players to getting better summer of pain rewards and even help uncollected players become cavalier to be able to participate in Summer of Pain.

    My lag has been awful on my less than a 1 year old s20 galaxy.
  • magnus_xixmagnus_xix Posts: 2,020 ★★★★★

    @DrZola

    3) Enhance visuals. Turn this option to high or Extreme, if you have it and this will kick up your phone's gpu.

    Where's the option to do this? I can't find it in settings. @rockykoston
  • rockykostonrockykoston Posts: 1,505 ★★★★
    edited August 2021

    @DrZola

    3) Enhance visuals. Turn this option to high or Extreme, if you have it and this will kick up your phone's gpu.

    Where's the option to do this? I can't find it in settings. @rockykoston
    @magnus_xix

    It depends on the phone you have. There's a game boost app on some phones that will provide you with all these options. I've seen some variant of that app on Samsung and Xiaomi.

    It could be a separate app or check within phone settings > Advanced tools or Special Features
  • rockykostonrockykoston Posts: 1,505 ★★★★
    Also, please don't forget to

    1) Uninstall the game
    2) Install it again
    3) Restart the phone
    4) Play

    This has helped me so many times, even on my old phone.
  • Hammerbro_64Hammerbro_64 Posts: 7,463 ★★★★★
    iPhone X here. Latest OS and all that. When fighting the SOP ghost with her phasing and Mysterio with his gas particles, it didn’t affect affect my gameplay but I definitely noticed fps drops.

    Typically nothing happens unless both champs have lots of effects like Mojo and Aarkus or smth
  • magnus_xixmagnus_xix Posts: 2,020 ★★★★★

    @DrZola

    3) Enhance visuals. Turn this option to high or Extreme, if you have it and this will kick up your phone's gpu.

    Where's the option to do this? I can't find it in settings. @rockykoston
    You have to turn on Developer Options to see the settings he's talking about. Then you'll see something called "Force 4x MSAA." That'll turn on what magnus_xix was talking about.
    That sounds hella dodgy ngl
  • ItsDamienItsDamien Posts: 5,626 ★★★★★

    @DrZola

    3) Enhance visuals. Turn this option to high or Extreme, if you have it and this will kick up your phone's gpu.

    Where's the option to do this? I can't find it in settings. @rockykoston
    You have to turn on Developer Options to see the settings he's talking about. Then you'll see something called "Force 4x MSAA." That'll turn on what magnus_xix was talking about.
    That sounds hella dodgy ngl
    All android phones have access to the developer options. It's completely fine and safe to do. Android is build with customization in mind to allow users to do almost anything they want with their device and not be limited, like iOS.
  • Colinwhitworth69Colinwhitworth69 Posts: 7,183 ★★★★★
    edited August 2021
    My 2021 iPad Pro has no issues, but my 2018 iPad Pro does have some issues with the vfx. Not game-breaking, though.
  • SHIELD4AGENTSHIELD4AGENT Posts: 915 ★★★★
    I experienced this lag too, heavy vfx causes my phone to crash, get stuck in a fight, game freeze and even delay in loading screens... that's when I play on my phone Huawei Y6 Prime 2018 which is old now, but 2 years ago the game work fine when playing on my phone.
    But when I play on my wife's phone a Samsung Galaxy S8+ she bought it in 2016, everything plays smoothly even the Vfx heavy animations like Doom's specials, CGR's, Apocalypse's, Professor X's and Psycho-Man's just to name a few, the game works fine It's like even as an old model, my wife's phone can still keep up with everything in the game.
  • CorkscrewCorkscrew Posts: 532 ★★★
    I wouldn't even necessarily say it's heavy vfx or complex character models that cause it. For a long time until I switched to a new phone, I would get massive frame drops or freezes from Cable's heavy and Deadpool's Sp2.

    Cable's heavy is quite prolonged but probably not the longest in the game anymore.

    Deadpool's is one of the simplest animations, but the number of times I got caught by Deadpool's SP2 was ridiculous just because the game would freeze as he was about to kick over, it would simply drop all the frames of the animation and next thing I know I'm taking it to the face.

    I suspect that it was a particular quirk of that character's animations and how they interacted with my device and the game engine's attempt to sync timing windows.
  • rockykostonrockykoston Posts: 1,505 ★★★★

    @DrZola

    3) Enhance visuals. Turn this option to high or Extreme, if you have it and this will kick up your phone's gpu.

    Where's the option to do this? I can't find it in settings. @rockykoston
    You have to turn on Developer Options to see the settings he's talking about. Then you'll see something called "Force 4x MSAA." That'll turn on what magnus_xix was talking about.
    While I have tried this option from Developer menu, it did not fix the issue.

    What I am mentioning is a special setting/app on some new android phones. This GAME BOOST feature can be found on phones which are as old as 2017-18.

    If you do not have a special features menu in phone settings or a Game Boost app, then all you can try is a game reinstall.
  • TrashyPandaTrashyPanda Posts: 1,574 ★★★★★
    I've felt there's been a memory leak for a while now, since things tend to get worse when some players play for extended periods. Like, having to restart the app after 5-10 rounds in the arena or things get unplayably choppy.

    In my case, certain specials can be terrible, and impractical to evade due to lag. Sometimes when they weren't before. This especially goes for specials and attacks that create rock debris.

    I don't mind all that much because I'm definitely playing on a potato, but I notice people with high-end devices having the same issues -- so uh, intradesting. *tilts head*
  • DrZolaDrZola Posts: 8,544 ★★★★★
    Corkscrew said:

    I wouldn't even necessarily say it's heavy vfx or complex character models that cause it. For a long time until I switched to a new phone, I would get massive frame drops or freezes from Cable's heavy and Deadpool's Sp2.

    Cable's heavy is quite prolonged but probably not the longest in the game anymore.

    Deadpool's is one of the simplest animations, but the number of times I got caught by Deadpool's SP2 was ridiculous just because the game would freeze as he was about to kick over, it would simply drop all the frames of the animation and next thing I know I'm taking it to the face.

    I suspect that it was a particular quirk of that character's animations and how they interacted with my device and the game engine's attempt to sync timing windows.

    The Deadpool Sp2 is a notorious frame drop example that was simple for anyone to reproduce, but I forget the explanation from the team for why it was difficult to fix.

    That type of frame drop/lag/freeze is what I get regularly in what I would generically call “boss fights,” although opponents aren’t all technically bosses.

    Dr. Zola
  • rockykostonrockykoston Posts: 1,505 ★★★★

    I've felt there's been a memory leak for a while now, since things tend to get worse when some players play for extended periods. Like, having to restart the app after 5-10 rounds in the arena or things get unplayably choppy.

    Memory Leak has been in this game since 2016, that's why I just stopped doing arena.

    Also the grind is too much there.
  • DrZolaDrZola Posts: 8,544 ★★★★★
    edited August 2021
    DrZola said:

    Corkscrew said:

    I wouldn't even necessarily say it's heavy vfx or complex character models that cause it. For a long time until I switched to a new phone, I would get massive frame drops or freezes from Cable's heavy and Deadpool's Sp2.

    Cable's heavy is quite prolonged but probably not the longest in the game anymore.

    Deadpool's is one of the simplest animations, but the number of times I got caught by Deadpool's SP2 was ridiculous just because the game would freeze as he was about to kick over, it would simply drop all the frames of the animation and next thing I know I'm taking it to the face.

    I suspect that it was a particular quirk of that character's animations and how they interacted with my device and the game engine's attempt to sync timing windows.

    The Deadpool Sp2 is a notorious frame drop example that was simple for anyone to reproduce, but I forget the explanation from the team for why it was difficult to fix.

    That type of frame drop/lag/freeze is what I get regularly in what I would generically call “boss fights,” although opponents aren’t all technically bosses.

    Dr. Zola
    To the individual(s) who disagreed with several comments above: Could you please elaborate? Do you not get any lag or frame rate issues with buff-heavy or Vfx-heavy fights? Or have you not experienced what @Corkscrew and others described with Deadpool or in other game modes?

    I’d like to understand whether this issue is unique to those of us who experience it.

    Dr. Zola
  • CorkscrewCorkscrew Posts: 532 ★★★
    DrZola said:



    To the individual(s) who disagreed with several comments above: Could you please elaborate? Do you not get any lag or frame rate issues with buff-heavy or Vfx-heavy fights? Or have you not experienced what @Corkscrew and others described with Deadpool or in other game modes?

    I’d like to understand whether this issue is unique to those of us who experience it.

    For me personally, it's more clearly put as, I get lag in, but not limited to, VFX heavy fights.

    Lately, I've had an almost reverse issue. At approximately the same time each day, the game suddenly gets a lot faster. As if it's done a garbage dump and freed up a stack of memory. I can't say with any certainty if it's the phone or game that does it since I'm not suddenly going to notice if Gmail is suddenly faster... but it's noticeable in game play.

    The problem is that instead of dropped frames, I get dropped inputs.
  • DrZolaDrZola Posts: 8,544 ★★★★★
    Corkscrew said:

    DrZola said:



    To the individual(s) who disagreed with several comments above: Could you please elaborate? Do you not get any lag or frame rate issues with buff-heavy or Vfx-heavy fights? Or have you not experienced what @Corkscrew and others described with Deadpool or in other game modes?

    I’d like to understand whether this issue is unique to those of us who experience it.

    For me personally, it's more clearly put as, I get lag in, but not limited to, VFX heavy fights.

    Lately, I've had an almost reverse issue. At approximately the same time each day, the game suddenly gets a lot faster. As if it's done a garbage dump and freed up a stack of memory. I can't say with any certainty if it's the phone or game that does it since I'm not suddenly going to notice if Gmail is suddenly faster... but it's noticeable in game play.

    The problem is that instead of dropped frames, I get dropped inputs.
    On the dropped inputs question: for me, I’ve noticed the space for blocking/parrying just above the specials bar has become less reliable. In a long fight, my hands drift down the phone, but a parry done by tapping just over the power bar used to work, but no longer does. It’s as if the space I’m supposed to touch has migrated slightly.

    Dr. Zola
  • DNA3000DNA3000 Posts: 18,657 Guardian
    DrZola said:

    ***Note: This is not a parry/dex bug thread. Please do not mothball it by lumping it with that mega thread back in Bugs.

    My experience over the past year-plus has been that the combination of champions with heavy Vfx and lots of buffs/effects often produces less than optimal fight experiences—namely, frame rate drop, sudden lag, inexplicable mechanics failures as examples.

    That experience has been fairly consistent and has worsened recently (last 2-3 months).

    I’m not a programmer, but I would ask people like @dna3000 whether there is a possible correlation between the increasingly complex interactions in game, overall game responsiveness and game mechanics failures. I realize it’s likely to be very individualized (WiFi vs. data, device A vs. device B, old vs. new), but my anecdotal observations and conversations suggest that I may not be the only one finding this to be a common issue.

    I should add: the Vfx of the game are stunning. The complexity keeps the game interesting. I’d hate to lose that—but I’d also like to have a more consistent experience as well. Whether this is a tradeoff is at the root of my question.

    Civil, constructive discussion welcome.

    Dr. Zola

    Possible: yes. Precisely in what way, might be more complex than it appears. For example, the obvious guess is that more complex graphics take longer to render, and if the phone can't do it fast enough it could start skipping frames. Skipping frames then can lead to timing issues or certain abilities that rely on specific timing to go awry. That's one possibility.

    A more subtle possibility is that some kind of visual or other effect requires resources - graphical resources, sound resources, whatever - that aren't loaded into memory at the time they are needed for some reason (memory management glitch, or the phone thought it needed the RAM for something else) and that causes the game to have to fetch those resources from flash - which is thousands of times slower and can cause game hiccoughs while waiting for that data. Any time you are scrolling around in the game and see a graphic that is basically blank with a spinning icon and then the graphic appears a couple seconds later, that's almost certainly what's going on. If that happens in the middle of combat. that can be problematic.

    It could also be that it isn't the *appearance* of those things that is causing the problem, but the changes in the game client that make it possible that cause or contribute to the problem. Meaning turning these things off or dialing them down might help, but it could also have no significant effect. The problem is "under the hood" not in the things players actually see. You can imagine if the game client does a lot of calculations to do something, and then at the last instant is told not to show it to the player, problems can still happen.

    Definitely possible, but also might be happening in a way difficult to track down and correct.
  • DrZolaDrZola Posts: 8,544 ★★★★★
    DNA3000 said:

    DrZola said:

    ***Note: This is not a parry/dex bug thread. Please do not mothball it by lumping it with that mega thread back in Bugs.

    My experience over the past year-plus has been that the combination of champions with heavy Vfx and lots of buffs/effects often produces less than optimal fight experiences—namely, frame rate drop, sudden lag, inexplicable mechanics failures as examples.

    That experience has been fairly consistent and has worsened recently (last 2-3 months).

    I’m not a programmer, but I would ask people like @dna3000 whether there is a possible correlation between the increasingly complex interactions in game, overall game responsiveness and game mechanics failures. I realize it’s likely to be very individualized (WiFi vs. data, device A vs. device B, old vs. new), but my anecdotal observations and conversations suggest that I may not be the only one finding this to be a common issue.

    I should add: the Vfx of the game are stunning. The complexity keeps the game interesting. I’d hate to lose that—but I’d also like to have a more consistent experience as well. Whether this is a tradeoff is at the root of my question.

    Civil, constructive discussion welcome.

    Dr. Zola

    Possible: yes. Precisely in what way, might be more complex than it appears. For example, the obvious guess is that more complex graphics take longer to render, and if the phone can't do it fast enough it could start skipping frames. Skipping frames then can lead to timing issues or certain abilities that rely on specific timing to go awry. That's one possibility.

    A more subtle possibility is that some kind of visual or other effect requires resources - graphical resources, sound resources, whatever - that aren't loaded into memory at the time they are needed for some reason (memory management glitch, or the phone thought it needed the RAM for something else) and that causes the game to have to fetch those resources from flash - which is thousands of times slower and can cause game hiccoughs while waiting for that data. Any time you are scrolling around in the game and see a graphic that is basically blank with a spinning icon and then the graphic appears a couple seconds later, that's almost certainly what's going on. If that happens in the middle of combat. that can be problematic.

    It could also be that it isn't the *appearance* of those things that is causing the problem, but the changes in the game client that make it possible that cause or contribute to the problem. Meaning turning these things off or dialing them down might help, but it could also have no significant effect. The problem is "under the hood" not in the things players actually see. You can imagine if the game client does a lot of calculations to do something, and then at the last instant is told not to show it to the player, problems can still happen.

    Definitely possible, but also might be happening in a way difficult to track down and correct.
    Excellent. Confirms my gut feeling as well as what I feared.

    And I like that you spelled it “hiccoughs” and not “hiccups.”

    Dr. Zola
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