**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
as a bonus lets say someone brought a combo reliant champ into the fight, where your combo was constantly being reset due to the "get hit" prompt off the L1, not a huge deal you can just stack competence to get around tha.... oh right.... and on top of that, wounded was halved which made the damage even sadder and the window far more unforgiving. pretty nasty combo of problems that'd surely take more out of you than 3 revives
but of course it's a skill issue right?
The average means bad players are probably getting undue compensation and the good players aren't getting quite enough. It sucks but we just have to hope for a mountain of compensation after this ridiculous parry/dex issue is over.
I solod Symbiote Supreme and then beat Ghost on about 2-3 revives.
I proceeded to use 25~ revives (maybe even 30, I stopped counting) on the GM and was forced to quit the quest because of the mentioned issue.
I did the same path four days later. I beat Symbiote Supreme with one revive and then solod Ghost. After which, I used about 9-10 revives to beat the GM.
This is not the difference of three revives. Those extra 15-20 revives could have gone toward another path or two. Iโd have four or five paths done now rather than three.
This deal is better than the compensation package, and cheaper in units than what I unnecessarily used on a bugged grandmaster ๐
Still not what I was expecting tho
Side note - on my main account I beat the Act 6 GM in 7 revives with a r5 champ. This one took 20 with a r3 champ and boosts.
Which kind of average? Did you average the number of users who did this prior to the fix and post fix? Because how do you equate tens of thousands of people before, to the potential hundreds of thousands who did it after?
What type of average? Did you use mode, mean or median averages to determine that this joke compensation? Because each of those would have had VASTLY different outcomes.
Come on man.
However, the idea isn't to compensate everything that was used. It was to average the extra used for that bug, so I can see what he's saying.
People leaving left and right.
Some of your major content creators have lost interest.
And then you just add more fuel to the fire.
I'd say I'm disappointed, but I'm honestly not, we've come to expect such poor "customer service" and it's a shame really. This just shows how out of touch you are with your player base.
wake up and realise you are killing off your game, your quarterly reports are showing it clear as day.