As I understand it, synergies do not work? Or were they changed like Howard the Duck?
The Man-Thing and Sasquatch Synergies work, but I don't think the Immortal Abomination one works. (Not the one on King Groot, the one on IBom that gives Cooldown a Chance to Poison and increases the Chance to gain Fury Charges)
As I understand it, synergies do not work? Or were they changed like Howard the Duck?
The Man-Thing and Sasquatch Synergies work, but I don't think the Immortal Abomination one works. (Not the one on King Groot, the one on IBom that gives Cooldown a Chance to Poison and increases the Chance to gain Fury Charges)
Strange, synergie with Man-Thing should give 2 additional fury buffs, but my King Groot starts with 3 buffs, as if there is no synergy
So you kind of forgot to tell us you were changing the King Groot Synergy with Sasquatch, and sort of Weakening it... 😒
Originally it was "Start the Fight with +3 Paused Personal Furies" (this also activated at the end of every Cooldown) now it's "Malice grants an Additional Fury and +30% Fury Potency" those Paused ones would've been great for staying in Malice longer and always have 3 Furies to apply the Armor Breaks early as well Pausing the Poisons...
(The Man-Thing Synergy was changed also but it still basically works the same as the original so that's not an Issue)
Im almost certain it didnt activate at the end of every cooldown. I feel certain because i remember hating that synergi. I very much prefer this one. Full team just did a 25k medium
You're correct, that synergy only gave him 3 at the start and that's it, never after cooldown and if that person wants to prove me wrong then show some proof. Richtheman has some videos with that very synergy with Sasquatch showing it only works at the start. I also didn't like it since it meant he couldn't go into cooldown till they were all gone. This change is MUCH better for me personally. If they fix the Ibom synergy than my AQ team will be a monster mash of KG, Ibom and Sas.
As I understand it, synergies do not work? Or were they changed like Howard the Duck?
The Man-Thing and Sasquatch Synergies work, but I don't think the Immortal Abomination one works. (Not the one on King Groot, the one on IBom that gives Cooldown a Chance to Poison and increases the Chance to gain Fury Charges)
Strange, synergie with Man-Thing should give 2 additional fury buffs, but my King Groot starts with 3 buffs, as if there is no synergy
Huh I just noticed that too... Interestingly his description says he only starts the fight with 1 Fury Buff, but he actually starts with 3 even with no Synergies. Then still only starts with 3 if using the Man-Thing Synergy, so that's another bugged Synergy...
They seem to have a track record of this problem, I'm pretty sure the Diablo Synergy that makes his Poisons Passive still is bugged as it has since release...
So you kind of forgot to tell us you were changing the King Groot Synergy with Sasquatch, and sort of Weakening it... 😒
Originally it was "Start the Fight with +3 Paused Personal Furies" (this also activated at the end of every Cooldown) now it's "Malice grants an Additional Fury and +30% Fury Potency" those Paused ones would've been great for staying in Malice longer and always have 3 Furies to apply the Armor Breaks early as well Pausing the Poisons...
(The Man-Thing Synergy was changed also but it still basically works the same as the original so that's not an Issue)
Im almost certain it didnt activate at the end of every cooldown. I feel certain because i remember hating that synergi. I very much prefer this one. Full team just did a 25k medium
So you kind of forgot to tell us you were changing the King Groot Synergy with Sasquatch, and sort of Weakening it... 😒
Originally it was "Start the Fight with +3 Paused Personal Furies" (this also activated at the end of every Cooldown) now it's "Malice grants an Additional Fury and +30% Fury Potency" those Paused ones would've been great for staying in Malice longer and always have 3 Furies to apply the Armor Breaks early as well Pausing the Poisons...
(The Man-Thing Synergy was changed also but it still basically works the same as the original so that's not an Issue)
Im almost certain it didnt activate at the end of every cooldown. I feel certain because i remember hating that synergi. I very much prefer this one. Full team just did a 25k medium
You're correct, that synergy only gave him 3 at the start and that's it, never after cooldown and if that person wants to prove me wrong then show some proof. Richtheman has some videos with that very synergy with Sasquatch showing it only works at the start. I also didn't like it since it meant he couldn't go into cooldown till they were all gone. This change is MUCH better for me personally. If they fix the Ibom synergy than my AQ team will be a monster mash of KG, Ibom and Sas.
Can't really test it now since the Update but I could've sworn remembering always having the 3 Indefinites after Cooldown, maybe it was from a Bug at some time. (Most likely was Bugged since the Synergy never actually mentioned the Furies coming back...)
So you kind of forgot to tell us you were changing the King Groot Synergy with Sasquatch, and sort of Weakening it... 😒
Originally it was "Start the Fight with +3 Paused Personal Furies" (this also activated at the end of every Cooldown) now it's "Malice grants an Additional Fury and +30% Fury Potency" those Paused ones would've been great for staying in Malice longer and always have 3 Furies to apply the Armor Breaks early as well Pausing the Poisons...
(The Man-Thing Synergy was changed also but it still basically works the same as the original so that's not an Issue)
Im almost certain it didnt activate at the end of every cooldown. I feel certain because i remember hating that synergi. I very much prefer this one. Full team just did a 25k medium
I also didn't like it since it meant he couldn't go into cooldown till they were all gone. This change is MUCH better for me personally.
Well originally I found the Indefinite ones much better for applying the Indefinite Armor Break off each Sp1, though now (and after playing with it for a bit) since it's 3 Armor Breaks per Sp1 it definitely isn't as bad losing the 3 Indefinites than I thought it'd be.
Fought a King Groot with Immortal Abomination and whenever KG started his Malice phase he was purifying poison debuffs that were applied to him while in cooldown. Is this intended and i misunderstood the description, or is it a bug?
Fought a King Groot with Immortal Abomination and whenever KG started his Malice phase he was purifying poison debuffs that were applied to him while in cooldown. Is this intended and i misunderstood the description, or is it a bug?
He can shrug-off debuffs at the cost of his own furies.
Fought a King Groot with Immortal Abomination and whenever KG started his Malice phase he was purifying poison debuffs that were applied to him while in cooldown. Is this intended and i misunderstood the description, or is it a bug?
He can shrug-off debuffs at the cost of his own furies.
Yes, but the description only says when he is inflicted with a debuff, not that he would purify pre-existing debuffs received while Malice is in cooldown, that's why i'm confused ^^"
Fought a King Groot with Immortal Abomination and whenever KG started his Malice phase he was purifying poison debuffs that were applied to him while in cooldown. Is this intended and i misunderstood the description, or is it a bug?
He can shrug-off debuffs at the cost of his own furies.
Yes, but the description only says when he is inflicted with a debuff, not that he would purify pre-existing debuffs received while Malice is in cooldown, that's why i'm confused ^^"
@Kabam Zibiit Looks like KG synergies are not working properly. He isn't starting malice with extra furies and doesn't trigger poison debuff while in cooldown
@Kabam Zibiit It looks like there is a bug with KG malice expiring and failing to trigger cooldown because of Ability Accuracy Reduction, noticed it during AQ with Turn the Tide epic modifier enabled. When this happens his malice will not trigger for the rest of the fight
Am having the same issue as some others above... Fought one in war with Void on an aggressive regen node which is normally a very easy fight. Every time Malice came back he would purify most if not all of the debuffs I had put on him in his cooldown phase. His abilities are clearlty worded that the debuff that is applied is the one that should be purified: "whenever KG receives a debuff, he will spend 1 personal Fury after 0.5 seconds to purify that debuff"
I really would like an answer to this, in a 5 minute fight I could only get him down to 60% with a 5/65 max sig Void.
Yup, if the malice generates '3fury' was changed to '1fury' is a bug. why did KG description change in live server? I took pictures of the description from my 6* KG.
Please don't change the description for KG on the spotlight.. I saved the image and others have probably done so as well.. this seems more like a nerf than bug.
Yup, if the malice generates '3fury' was changed to '1fury' is a bug. why did KG description change in live server? I took pictures of the description from my 6* KG.
Please don't change the description for KG on the spotlight.. I saved the image and others have probably done so as well.. this seems more like a nerf than bug.
It is a bug, and the team is working on a fix for it.
Doesn't seem like King Groot is corrected with the update (Thor Jane Foster buff is ok but not really practical for most contest)
Original King Groot description
King Groot's description was changed and it would appear that it is correct.. but previously King Groot had three fury with malice without Man-thing synergy.. after Man-thing synergy fix.. he got nerfed (bugged, description changed or whatever you call it)
So the issue itself has been fixed now and he should be providing the correct number of Fury Buffs, but the text description of the ability in game is still displaying the incorrect number (1 Fury Buff). The team is working on fixing that text error next.
Comments
Interestingly his description says he only starts the fight with 1 Fury Buff, but he actually starts with 3 even with no Synergies.
Then still only starts with 3 if using the Man-Thing Synergy, so that's another bugged Synergy...
They seem to have a track record of this problem, I'm pretty sure the Diablo Synergy that makes his Poisons Passive still is bugged as it has since release...
« Pause all Poison and Armor Break Debuffs on the opponent for 3 seconds. »
Why a pause in these debuffs on the opponent ?
"whenever KG receives a debuff, he will spend 1 personal Fury after 0.5 seconds to purify that debuff"
I really would like an answer to this, in a 5 minute fight I could only get him down to 60% with a 5/65 max sig Void.
@te_dua_shum have you gotten a response outisde of here?
I took pictures of the description from my 6* KG.
Please don't change the description for KG on the spotlight.. I saved the image and others have probably done so as well.. this seems more like a nerf than bug.
Original King Groot description
King Groot's description was changed and it would appear that it is correct.. but previously King Groot had three fury with malice without Man-thing synergy.. after Man-thing synergy fix.. he got nerfed (bugged, description changed or whatever you call it)
please look at it. Thanks.