Character Wishlist Thread 3.0

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  • Blue Marvel

    Captain Britain

    Jocasta

    Death Dealer
    Nightmare

    Kree Sentry

    Surtur
  • ShepShep Posts: 98
    Marquis of Death
  • ShepShep Posts: 98
    Marquis of Death
  • ShepShep Posts: 98
    Marquis of Death
  • ShepShep Posts: 98
    Marquis of Death
  • NickChiNickChi Posts: 111
    Kabam:
    Please add a Thor (Infinity War)

    Passive: Having thick armour, he is immune to shock and armour shatter. Reduces bleed potency by 75%. Every time he is hit 75% to gain a fury buff

    Sp 1: Bolt of lightning: Inflicts shock and disorient

    Sp2: Thor throws himself at his opponent before smashing them: Inflict concussion, stun for 2.5 sec and shock

    Sp3 Thor throws his hammer and axe before giving them a kick to the face: Inflict stun for 3 sec and God of Lightning buff 10 sec, increasing attack rating

    Has two modes: Mjonir and Stormbreaker
    Mjolnir: Take no damage from blocking hits until breaks:10 hits: less the bigger the opponent
    Stormbreaker:Absorbs damage and reflects it back as physical damage when block

    Awakened ability: Both weapons absorb shock and damage over time debuffs, and then directing direct it back to the opponent as physical damage and then gain a fury or precision.

    Heavy charge: Inflict a shock for every fury removed.

    Hope you add this in the future Kabam😄
  • Belladona, Typhoid Mary, Shatterstar, Dani Moonstar, Silver Sable, Death's Head II, The Black Cat, and Lady DeathStryke.
  • UnitmanUnitman Posts: 231 ★★
    Fat Thor!

  • Shard

    Shiva

    Hobgoblin

    Oblivion

    Arcade

  • Whiplash

    Hummingbird

    Jackal

    Neo Sentinel

    Olvido
  • Wildblue333Wildblue333 Posts: 298
    I really want to see another group added in for next year like they did with FF and Herals.
    I nominate the U-Foes
    IronClad is first. The strongman. then

    Vector, the TK Leader.

    Vapor, his lover and metamorph.

    Ending it up is X-ray, their energy projecto.






  • Natashia Repina (Earth-616)
    Cosmar

    Powers and Abilities
    Powers
    Oneiric Reality Warping: Tashi's dreams affect reality around her. Her dreams form a sphere around her and everyone who made contact with it — either physically or through telepathy — would be dragged and trapped inside. They would be connected in one neural network with Tashi and used as power source for the sphere. People trapped inside would be affected in different way, some would be twisted into horrendous monsters, while some would see their own fears or dreams.[3]

    Paraphernalia
    Transportation
    Krakoan Gateways


  • Blaster (Earth-691)

    Powers and Abilities
    Powers
    Flight, could shoot concussive bursts from his hands


  • Dweller in Darkness

    Nox

    Straw man

    Lurking Unknown

  • Dweller in Darkness

    Nox

    Straw man

    Lurking Unknown



  • Ultimaton (Earth-616)

    Powers and Abilities

    Powers
    Electromagnetic Radiation: Ultimaton is able to both produce and absorb large amounts of radiation, which he usually discharges as electricity.

    Flight: Ultimaton is capable of propelling himself through the air at tremendous speeds.

    Superhuman Strength: Ultimaton is superhumanly strong, but the upper limits of his strength are unknown.

    Superhuman Stamina: Ultimaton's musculature produces considerably less fatigue toxins during physical activity than the musculature of an ordinary human.

    Abilities
    Ultimaton mentions being able to paint. It is unknown if this is true or not.




  • Blastaar (Earth-616)

    Powers and Abilities

    Powers
    Superhuman Strength: Blastaar possesses superhuman strength sufficient to lift about 50 tons.[6]

    Superhuman Speed: Blastaar is capable of running and moving at speeds greater than even the finest human athlete.[citation needed]

    Superhuman Stamina: Blastaar's musculature generates considerably less fatigue toxins during physical activity than the musculature of a human being. He can exert himself at peak capacity for several days before fatigue begins to impair him.[6]

    Superhuman Durability: Blastaar's body is highly resistant to all forms of physical injury. He is capable of withstanding the impact of .30 caliber, armor piercing machine gun shells, temperature extremes from as low as -200 degrees Farenheit to as high as 11,000 degrees Fahrenheit, falls from tremendous heights, great impact forces, and powerful energy beams without sustaining injury. Blastaar is also capable of surviving for weeks at a time without food or water. He can also survive in an airless vacuum for several months at a time by willing himself into a state of suspended animation.[6]

    Superhuman Agility: Despite his great bulk, Blastaar's agility, balance, and bodily coordination are enhanced to levels that are beyond the natural physical limits of even the finest human athlete.[citation needed]

    Superhuman Reflexes: Blastaar's reaction time is enhanced to a level that is beyond the natural physical limits of even the finest human athlete.[citation needed]

    Force Blasts: Blastaar can generate concussive blasts, presumably by some biological means, and direct them through his fingers. These blasts have a range of 1,000 feet and can penetrate 6-inch titanium-plated steel.[6]

    Flight: Blastaar is capable of using this same energy to propel himself at tremendous speeds. He is able to fly at a top speed of approximately 25,000 mph.[6]
    He was stated to have an "Universal" threat level by the Nova Corps, and that if he was to enter the positive universe, he would be categorized as a "Category 1 criminal".[20]

    Abilities
    Blastaar is a formidable hand to hand combatant and is particularly skilled in using a combination of his energy blasts and raw brute strength with great efficiency. Blastaar also has access to and understanding of highly advanced technology, particularly weaponry.

    Physical Strength
    50 tons

    Paraphernalia
    Transportation
    Flight



  • Fallen One (Herald) (Earth-616)

    Powers and Abilities

    Powers
    The Fallen One, unlike later Heralds, was granted control of Black Matter, the "binding halo by which galaxies are made solvent". The Fallen One could use this matter to augment strength, reflexes and durability, project energy, control the electromagnetic spectrum, manipulate matter and allow total immunity to the rigors of space. The Fallen One was also capable of traveling faster than the speed of light.

    He was stated to have a "Galactic" threat level by the Nova Corps, even past his time as an Herald.[6]

    Physical Strength
    Class 100



  • Genesis (Earth-616)

    Powers and Abilities

    Powers
    Genesis is an Omega Level mutant hailing from a generation of Okkaran mutants.[9] Her mutation, while not specified, was confirmed to make her so powerful that not only is she deemed more “fit” than her husband,[2] she is also the only one capable of defeating Annihilation in single combat. The following are abilities assumed based solely on aesthetic, though they have not yet been at all defined:

    Chlorokinesis: She could mentally control all plant life within her vicinity. While using her powers, she manifests the ancient Egyptian emblem known as The Eye of Horus, formed by a green aura, from each of her hands.[2]
    Advanced Longevity: Like her children, and sister Isca, Genesis is several thousands of years old.[3]
    Abilities
    Sword Combat: Genesis is skilled in sword combat as she was able to defeat Annihilation.[6]
    Paraphernalia
    Equipment
    Golden Helm of Annihilation: Having proven to be strong enough to wear the the Golden Helm of Annihilation she became the new leader of Amenth, but under the possession of Annihilation.[1] It was then turned into more manageable staff.[8]

    Control over Amenth: While wearing the Golden Helm, Genesis was to control the dimension of Amenth.[10]
    Hordes of Amneth: While Wearing the Helm, Genesis had full command over the hundreds upon thousands of Daemons native to Amneth to do her biddings and follow her orders.[6]
    Weapons
    Former Weapons
    The Twilight Sword: the sword which belonged to Annihilation, after becoming its latest host Genesis began wielding it.



  • Phantom Bats of the Twelve Minds (Earth-616)

    Powers and Abilities

    Powers
    Red Plague: Phantom Bats of the Twelve Minds was capable of emitting a blast from his eyes with the appearance of red bats made of energy, striking a person, they were instantly immolated while stone structures exploded.[1]

    Flight: With the use of his wings, he could fly under his own power.[1]
  • Hail_Fire147Hail_Fire147 Posts: 27
    edited September 2021
    Doom 2099




    Knull



    Wraith (Zak-Del)


  • Thor (Infinity War)
    Class: cosmic


    For his tier 3 special attack he can do something similar to the following:



    War Machine (Endgame)
    Class: tech





    Silver Samurai (Kenuichio Harada)
    Class: mutant




    I’m not familiar with the origins of these last three, so I don’t know what class each of them would belong to.

    The Mandarin




    Alternatively, he could be based off of the MCU version of the character.



    Devil Dinosaur
    He would probably need to be sized down a little bit, but if they made it work for Dormammu and the sentinel, then they should be able to do the same for Devil Dinosaur.




    Skaar

  • NanandaimeanarutoNanandaimeanaruto Posts: 414
    edited September 2021


    Elizabeth Braddock (Earth-616) Captain Britain
    Horseman of Death

    Powers and Abilities

    Powers
    Betsy Braddock is a powerful mutant psychic, manifesting a vast and ever-changing set of telepathic and telekinetic abilities throughout the years. In addition to being a psychic, she was also granted Captain Britain powers in different moments of her life.

    Telepathy: Betsy developed her mental powers to interact with, affect and manipulate the minds of other sentient beings over long distances.[2] When she makes use of her telepathy a large butterfly-like image is usually cast by her.[16]

    Psionic Knife: Described as "the focused totality of her psychic powers", by intensely channeling and focusing her psionic powers to her hands, Betsy creates “psychic blades”, razor-sharp edges of pure mental energy which she plunges into the minds of her targets directly. Betsy often uses them to disrupt the neurons of her foes by driving the glowing blade of mental energy into their skulls.[260] It is able to kill.[146]
    Psionic Blasts: Capable of projecting psionic force bolts which can affect a victim's mind causing them pain, confusion, unconsciousness, or even death.[71]
    Astral Projection: Ability to project her astral form from her body onto astral planes or the physical plane.[261] On the astral plane, she can mentally create psionic objects and manipulate the aspects of her environment.[6][155] Under the effects of the Crimson Dawn her astral form was normally undetectable.[262]
    Psionic Shadow: Ability to mask her presence from others. Her abilities can go undetected and are very difficult to track, even by very powerful telepaths such as Shadow King. She can extend these defenses to others around her as well.[172]
    Telepathic Illusions: Ability to create elaborate illusions to make herself seem to be invisible, look like someone else, or fabricate experiences and events that are not truly happening.[84][22][66][172]
    Mind Control: Capable of controlling the minds of others.[263]
    Telepathic Detection: Enhanced psionic senses enable her to track other sentient beings in her immediate vicinity by their unique psionic emanations, especially if they pose a threat to her well-being.[264] She also can scan large areas and track her vicinity,[44] as well as detect the psyches of the inhabitants of a city to learn of their condition.[76]
    Mental Paralysis: Ability to induce temporary mental and physical paralysis.[265]
    Mental Amnesia: Can erase any awareness of particular memories or cause total amnesia.[77]
    Psionic Immunity: After being resurrected by her brother, Jamie, Betsy has been shown to have an immunity to certain psionic attacks such as mind reading[122] and illusions.[266]
    Precognition: Betsy's psychic abilities originally manifested as precognitive dreams.[2] She was able to predict her brother Brian would be attacked by Lord Hawk[64] and that the Reavers would kill her and her X-Men teammates.[90] It is unknown if this ability remains in the present.
    Telekinesis: Ability to psionically manipulate and control the physical aspects of matter, allowing her to move and levitate objects and living beings. Although she can move objects from a distance and fly as other telekinetics do, she has shown little inclination to do either in combat situations. Her telekinesis are described to be robust, in the sense she found that using her telekinesis in forceful ways was easier than in a delicate, fine manner. However, over time she displayed further control over fine matter.

    Flight: She can personalize her telekinetic abilities in such a way to propel herself through the air at variable speeds.[267]
    Force Fields: Capable of creating telekinetic shields of all sizes to deflect/decelerate incoming attacks.[119] She can also alter their sizes and strengths.[268]
    Concussive Blasts: Besides flight and force fields, she can fire telekinetic blasts that are capable of pushing back the X Men and Wolverine
    Telekinetic Weapons: Betsy's telekinesis has great versatility, as she has used it to construct psionic weapons that damage a target either physically, mentally or both at some point. She showed skill in using creating multiple types of psionic weapons that differ in size and power which she uses in combat.
    Telekinetic Sword/Katana: Betsy can manifest a telekinetic sword composed of raw psi-energy at will,[269] which at its lowest intensity functions to disrupt neural pathways, and at its highest level, her swords can slice an armored opponent and cut through their armor, but leave the attacker physically unharmed.[270] Her telekinetic manifestations produce visible radiance in the physical world, which can be used as a makeshift light source in areas of darkness. Her telekinetic sword is strong enough to harm other beings more powerful than herself.[271] When in Kwannon's body, her sword usually manifested as a katana.[269] After returning to her original body, she produced a sword more similar to a European knight's sword in its fashion, often used with a telekinetic shield.[235]
    Telekinetic Crossbow: As of late, Betsy has been showing even more versatility when it comes to her psionic constructs. She has been seen creating psi-bows and arrows.[272]
    Telekinetic Spiked Flail: She once manifested a psionic spiked flail which she used to destroy a wall.[273]
    Telekinetically Enhanced Condition: She can use her telekinesis to enhance her speed, strength, agility, and other fighting skills to superhuman levels.[267][119]
    Telekinetic Invisibility: She showed the ability to use her telekinesis to render herself invisible by modifying her molecular structure.[274]
    Reality Anchoring: Betsy's brother, Jamie Braddock, had altered her at a quantum level in order to make her more resilient to the multiversal entity called The First Fallen.[275] His changing of her personal being gave her immunity to magic, psionics, and alterations to the space-time continuum, as well as imperceptibility to similarly empowered beings.[128]

    Otherworlder: As a half-Otherworlder, she manifests powers granted by that status.[46]

    Former Powers
    Crimson Dawn: After being nearly beaten to death by Sabretooth and being saved by being exposed to the Crimson Dawn until her actual death by the hands of Vargas, Psylocke mysteriously manifested a unique set of abilities.
    Shadow Teleportation: While empowered by the Crimson Dawn, Psylocke could use shadows as teleportation gates.[113] Although this form of teleportation was not as controlled or precise as variations of teleportation used by others, it could cover huge distances; on one occasion she transported the X-Men from America to Africa in a few seconds.[276]
    Enhanced Physiology: After her exposure to the Crimson Dawn, Psylocke was left far more physically sharp than she had ever been, something that improved her fighting skills immensely.[42] It is unknown if such augmentations in her physical condition were lost after her resurrection.
    Invisibility to electronic detection devices: Psylocke was invisible and immune to all manner of electronic tracking and tracing before going through the Siege Perilous.[44] This ability did not carry over, though through Jamie's actions she is undetectable by certain cosmic entities and their machinations (such as the Crystal Palace's systems).[24]
    Abilities
    Master Martial Artist: Originally, Betsy had advanced training as a fighter from S.T.R.I.K.E. As an X-Man, she was taught in combat in constant training sessions with Wolverine and other X-Men. After swapping bodies with Kwannon, she acquired all the fighting knowledge the Asian assassin had, being classified as a master martial artist, though the specific fighting arts she had mastered have never been revealed. Presumably, as a ninja, she is skilled in various ninjutsu techniques. Even though she is known as a ninja and worked for The Hand as one, her fighting skills and techniques far surpass those of the average Hand Ninja[260] or Crimson Dawn Undercloak.[277] Her skills have been said to rival those of a ninja grandmaster (10th Dan level black belt or above).[278] As an Exile, Betsy has also received additional training from Sabretooth[279] and Ogun that vastly developed her skills in this area.[280] She is also very well versed in the use of all ninja weapons, stealth methods, silent movement, infiltration, concealment, escape & evasion, covert methods, ninja espionage, and ninja acrobatics.

    Master Telepathic Combatant: As a telepath, Betsy takes advantage of her powers in a fight by reading her opponents' movements seconds before they make them, giving her the opportunity to counter-attack faster.[260] She can also use her telepathy to mask her presence from other people, humans and super-humans alike.[281] She can create telepathic illusions to distract her enemies while fighting them[282] and as a ninja, she uses her psychic knife to incapacitate her opponents without killing them,[260] though she has fewer inhibitions about doing so and will if necessary.[283]

    Advanced Telekinetic Combatant: As a telekinetic, she often uses her powers to augment her strength and speed,[267][119] which made her fighting skills so strong that she was able to match and even outmatch other superhumanly strong opponents like a holographic version of Sabretooth in the Danger Room.[267][25]

    Trained Pilot: Betsy worked as a charter pilot, being experienced in controlling airplanes.[1] On several occasions, she was tasked of piloting the X-Men Blackbird.[106]

    Physical Strength
    Betsy possesses the normal human strength of a woman her age, height, and build who engages in intensive regular exercise. She can increase her strength by bolstering it with her telekinetic ability.[24]

    Paraphernalia
    Equipment
    Captain Britain's Uniform: As Captain Britain, Betsy wears a costume that provides her several abilities.[29][11][3] Betsy's uniform appears to be cast only when she is in possession of either the Amulet of Power (currently destroyed) or the Starlight Sword.[15] Betsy's first Captain Britain uniform was originally worn by Kaptain Briton.[48]
    Flight: Captain Britain has the ability to self propel herself through the air.[29][284]
    Superhuman Strength: Wearing a Captain Britain uniform, Betsy acquires increased strength.[48] The limits of her strength are not assessed and remain unrevealed.[285] As an example of her augmented strength, she was once able to destroy firearms with her bare hands.[48]
    Superhuman Durability: As Captain Britain, it seems Betsy manifests enhanced durability.[285] She was able to jump from the top of the Braddock Lighthouse falling several meters to the ground with no injuries.[31] Assuming she manifests similar abilities her brother did when wearing Captain Britain's uniform, it might be assumed this is due to the uniform emitting a surrounding force field over her body.[286]
    Former Equipment
    * Bionic Eyes: Mojo gave Psylocke bionic eyes that acted as remote cameras. She lost these after being body-swapped. The eyes protected her from any blinding light.[7]
    * Combat Armor: For a time, Psylocke wore a suit of lightweight armor procured for her by Wolverine from Landau, Luckman & Lake. The costume was of unknown origin and was claimed to be impervious to any kind of physical attack. It had worn by Lindsay McCabe before Wolverine could return it to Psylocke.[287]
    * Crimson Dawn[27]
    * Amulet of Right: Betsy formerly owned the Amulet of Right, claiming it from her brother, Brian, which allowed her to transform into Captain Britain.[3] The amulet was eventually destroyed by Betsy herself, as part of a ruse to trick Saturnyne, and was replaced by the Starlight Sword.[15]
    * Weapons
    * Starlight Sword: To enter the Otherworld contest, as one of the Swordbearers of Krakoa, Betsy tricked Saturnyne into forging the Starlight Sword, a replacement for the Amulet of Right as the conduit of her Captain Britain's powers. The Starlight Sword was crafted from a piece of the Starlight Citadel, made of an unknown material. The wielder of the sword steps into the role of Saturnyne's champion of the Otherworld.[15]
    * Psylocke owned a katana named Shurayuki, that was forged in Japan a thousand years ago and given to her by an unrevealed friend.[12] She used to telekinetically charge her katana with psionic energy.[289] It is unknown if Betsy kept her katana after returning to her original body.
    * Transportation
    * Formerly Krakoan Gateways,[3] X-Men Blackbird, a flying Bentley roadster,[13] Magik,[288] Gateway (from Earth-295), Gateway (from Earth-616) and her former charter plane.[1]



  • Sanjar Javeed (Earth-616)Seraph of Death
    Horsemen of Death

    Powers and Abilities
    Powers
    Disease Projection: Sanjar has an ailment aura. He has the power to transmit a spectrum of terminal diseases (such as the Black Death)[6] depending on what variety of metal he touches. He can infect his victims with lethal diseases. He can target multiple people at once.

    Weaknesses
    Powers are proximity based and the farther away the target is, the less the effect.

  • Sean Cassidy (Earth-616)Banshee Horsemen of Death

    Powers and Abilities

    Powers
    Banshee is a mutant who possesses unusually strong sonic abilities.

    Acoustikinesis: He creates powerful sonic waves with his voice with which he could achieve various effects, often with the assistance of psionic abilities which function only in unison with his sonic abilities.

    Sonic Scream: He has the ability to shatter solid objects with an incredibly loud and destructive sonic scream.
    Flight: He has the ability to fly at subsonic speeds by using his voice to propel him through the air and ride via sound waves.
    Sonar: He could use his sonic powers as a form of sonar (Sound Navigation and Ranging). By sending out a precise, pure note and listening to the returning, altered wave-front of the note, he could evaluate his surroundings in total darkness with varying degrees of resolution.
    Sonic Shield: He could tighten sound waves around himself or others near him, making a barrier against outside attack.
    Vocal Disorientation: He has the ability to change someone’s balance, by affecting their equilibrium using his sonic scream.
    Vocal Trance: He has the ability to subtly influence people's subconscious mind by changing the tones and vibrations of his voice using hypersonic suggestions and persuasive abilities.
    Vocal Unconsciousness: He has the ability to affect the fluid in someone’s ear causing the person to go unconscious.
    Sound Immunity: Banshee's hearing and equilibrium were unaffected by his hypersonic abilities or other similar sound/sonic-based abilities.
    Superhuman Vocal Stamina: He possesses superhuman stamina in his lungs, throat, and vocal cords.
    Abilities
    A gifted detective, seasoned undercover operative, and unarmed combatant, Sean was also well-versed in combat strategy and tactics. He was an excellent marksman, amateur machine-smith, educator, organizer, and lobbyist. His interests included American country music and playing the piano.

    Physical Strength
    Sean Cassidy possesses the normal human strength of a man of his age, height, and weight who engages in moderate regular exercise.

    Weaknesses
    His vocal cords were susceptible to injury from excessive strain in using sonic powers. He had also survived normally fatal throat wounds at the cost of his sonic powers temporarily.

  • Ichisumi (Earth-616) Horsemen of Pestilence

    Powers and Abilities
    Powers
    Insect Control: On command, she could release an infestation of near omnivorous Yume beetles stored within her own body by dislodging her jaw, spawning from her mouth in massive swarms either devouring or disfiguring her intended mark.

    Mental Connection: She was also able to mentally link with them when they returned to her as each and every individual being her colony consumed also imparted unto them; and subsequently upon their habitat/queen, much of the victims memories.

  • Pestilence (Lorna Dane)

    Horsemen of Pestilence
    Lorna Dane (Earth-616) Polaris
    Pestilence (Lorna Dane)

    Powers and Abilities

    Powers
    As his daughter, her powers are nearly identical to Magneto's.

    Lorna is an Alpha-mutant[72] with both a primary and Secondary Mutation.[73] After Wanda's M-Day, Polaris lost all of her mutant abilities. Polaris then became Pestilence and had Celestial technology grafted to her spine by Apocalypse, which has somehow reactivated her X-Gene[8] and her powers.

    Magnetic Field Manipulation: She has the ability to manipulate magnetism. Although she has the potential to exercise all of the powers that Magneto has, as yet she has only used powers involving the manipulation of magnetic, electrical, and gravitational fields. Moreover, she has yet summoned as great an amount of energy as Magneto has. The exact limits on the amount weight that she can magnetically lift at present have not been measured. Since she has, in the past, preferred not to use her powers in combat situations, and has decades less experience with them, she is not up to par with Magneto's level of experience. As with Magneto, it is unknown whether Polaris's powers are purely psionic or whether they derive from her physically.[citation needed]

    The main feat made possible by magnetism is Polaris' ability to lift and manipulate metal. She has shown such fine tuned skills as to nearly liquefy, mend, and reconstruct metallic objects, and has some level of influence on the ferrous metals that reside in everything. She once mended and reconstructed silverware and metallic plates into a metallic suit identical to Magneto's costume.[citation needed]

    Magnetic Force-Fields: Polaris can protect herself from physical harm, can stretch her fields to protect a large group, and can suspend persons or objects in the air.[citation needed]
    Magnetic Flight: Polaris can suspend herself in flight by riding the Earth's magnetic field.[citation needed]
    Electromagnetic Sight: By concentrating, Polaris can perceive the world around herself solely as patterns of magnetic and electrical energy. She can perceive the natural magnetic auras surrounding living beings, as well.[citation needed]
    Magnetic Pulse: Polaris can focus her magnetic energy into powerful concussive blasts. She can also overload or short-circuit electrical systems. She has been shown destroying Shi'ar warships with single magnetic pulses.[citation needed]
    Energy Absorption: Polaris has been shown absorbing some forms of energy through her magnetic force fields to temporarily boost her own strengths. Early in her career with the X-Men, she absorbed Storm's lightning blast, Cyclops' eye beam, and Havok's energy beam at the same time, giving her enough strength to propel an entire island from the earth and into space.[citation needed]
    Geomagnetic Link: Polaris is tied very closely to Earth's EM Field. As is it effected, so is she. She knows instinctively all that happens to it, and with this link, is granted an odd sort of immortality. Earth lends her strength by it's simple existence. She draws on this strength all unconsciously.[citation needed]
    Organic Iron Manipulation: Polaris has such control over her powers that she is able to manipulate the natural iron within the blood of living organisms. She was capable of reversing the flow of an entire crowd's blood in order to render them unconscious.[citation needed]
    Metal/Matter Manipulation: Polaris has a great ability to be able to levitate objects metallic and nonmetallic, with her electromagnetic field she can levitate objects and destroy them in the air, or through a small manipulation of gravity, can also cause non-metallic objects to levitate in the air and manipulate it through electromagnetic energy. She has the ability to indirectly manipulate non-metallic objects via metal ores they may contain. She can perceive and manipulate matter at the sub-atomic level.[citation needed]
    Metal Morphing: Polaris has the power to physically bond metallic substances to other elements at an atomic level. This newly developed technique allows her to blend alloys to earthen, watery, gaseous and even organic substances.[citation needed]
    Electromagnetic Spectrum Manipulation: Polaris has the ability to manipulate the electromagnetic spectrum and some energies like electricity, electromagnetic and magnetic (the limits of these are unknown). This is totally different from Storm, who can handle (almost) all the energies of the spectrum, but Polaris has great potential for it. Her power is such that she is compared to her father Magneto. Polaris has a connection to the electromagnetic field, allowing her to handle various types of energies such as electric, gamma, x-rays, ultraviolet, visible light, lasers, and more.[citation needed]
    Her personal polarity is opposite that of Magneto's.[citation needed]

    Former Powers
    Polaris has a latent secondary mutation. Manifesting when her powers were stripped and taken by her half-sister Zaladane. This mutation was later deactivated by the Scarlet Witch's M-Day.[citation needed]
    Negative Emotion Absorption: Polaris was able to absorb negative emotional energy to transform into a virtual powerhouse.

    Size Addition
    Superhuman Strength
    Superhuman Stamina
    Invulnerability.
    Negative Emotional Release: Her power also released the negativity back into her environment at an enhanced level, which caused others to act more violent, selfish, bloodthirsty, etc.
    Meta-Plague Manipulation: As Pestilence, Lorna had the ability to ingest and synthesize new plagues without harm, controlling the virulence and particular genetic markers. She was then capable of releasing this virus or plague as a combined mutated strain or as the various separate plagues they originally were.
    Abilities
    Lorna possesses expertise in geophysics, and has earned a Masters degree in that field.[citation needed]

    Physical Strength
    Polaris possesses the normal human strength of a woman of her age, height, and build who engages in moderate regular exercise. When possessed by Malice, Lorna had superhuman strength with an unknown upper limit.[citation needed]

    Weaknesses
    Lorna appear to have inherited her father's propensity for mental illness and depression. Lorna has at various times suffered mental breakdowns, episodes of mental illness and severe depression.[citation needed]

    Paraphernalia
    Equipment
    She was grafted a cybernetic nanobot in her right eye by Serval Industries, allowing Harrison Snow to see what she saw at any time.[74]
    Biohazard containment suit. At one point Lorna wore a metal belt with her costume that she would manipulate as a weapon or tool.

  • Caliban (Earth-616)
    First Horseman of Death later Horsemen of Pestilence

    Powers and Abilities

    Powers
    X-Factor Detection: Caliban is able to psionically sense the presence of other mutants within a 25-mile radius of himself. He once proved to be able to catch mutants presence far more away that those 25 miles when he detected the powerful Moloid mutant Val-Or's psychic scream, at the other side of the planet (This mutant was powerful but his powers could only have been sensed by more sensitive people).[35]
    Fight or Flight Response: When stressed, Caliban's adrenaline kicked in, causing him to temporarily manifest two additional powers. These powers subsided when his stress level returned to normal.
    Superhuman Strength: Caliban's panic response increased his physical strength, the upper limits of which topped that of Jessica Drew, Spider Woman.
    Fear Absorption: Caliban was able to absorb the psionic energy in the fear from others and amplify it back into his environment. This effect could quickly turn nearby people into a panicking mob. Caliban occasionally manifested an enlarged, menacing shadow when his fear power was in effect.[6]
    As Death:

    Hound Process: Apocalypse used Celestial technology to augment Caliban's abilities, giving him permanent access to his temporary powers. The transformation increased Caliban's overall height and muscle mass permanently, boosting his strength and physical attributes to much higher than they were before.[36]
    Enhanced Superhuman Strength
    Superhuman Speed
    Superhuman Stamina
    Superhuman Durability
    Superhuman Reflexes
    Superhuman Agility
    Superhuman Leaping Ability
    Claws & Fangs
    Climbing
    Shadow Power: Caliban was able to use his fear abilities with greater control than before. He could absorb fear-energy to turn it against those around him, inducing more intense fear within their minds by directing his "shadow force" at them. His targets would be paralyzed with fear.[37] Caliban could also convert the fear energy into even greater levels of superhuman strength, making him emotionally-charged as he fed off people's fears.[3]
    Specific Enhancement: A subset of this ability was specifically designed to harm Mister Sinister. Apocalypse apparently intended Caliban to be used as a weapon against Sinister. [38]
    As Pestilence:

    Psychoactive Virus: After becoming Pestilence, Caliban's fear-inducing ability changed again to become a mental plague. Caliban soaked up negative emotion from his environment and convert it into a psychic attack that struck from within on the highest planes of the mindscape and broke down the physical/mental functions of the target. Victims would experience bodily symptoms such as fever, delirium and weakness while being psychically subjected to their personal fears or worst memories.[5][25]
    Physical Strength
    Caliban originally possessed the normal human strength of a man of his age, height, and build who engaged in minimal regular exercise. However, he can draw from the fear of nearby people and use it to enhance his strength. The limits of that superhuman strength are unknown, but he proved he could easily outmatch the original Spider-Woman, who could lift (press) about 7 tons.

    As a result of Apocalypse's bio-engineering, Caliban possesses superhuman strength allowing him to lift (press) approximately 10 tons. He retains his ability to increase his strength by siphoning fear from others augmenting it to an as of yet untold level.
    Trivia
    Caliban was intended to be a member of an X-Men "in-training" secondary team, alongside a newly created Kitty Pryde and Willie Evans, Jr. Editor-in-Chief Jim Shooter nixed the idea, however, saying it sounded too much like the Legion of Substitute X-Men. The Caliban we know today was later created, but was entirely different than the original intention for the character.[39]
    Caliban is the only character to take up the mantles of two different Horsemen of Apocalypse: first Death and later Pestilence.

  • Plague (Earth-616) Horseman of Pestilence

    Powers and Abilities

    Powers
    Virus Touch: Plague can produce a bio-hazardous agent from her body that acts as a crippling virus in the bodies of other people. The virus is incredibly potent -- even glancing contact with her skin or a few molecules of the virus clinging to Kitty Pryde's intangible form were enough to cause infection. The virus causes physical weakness, fainting, nausea, fever, and delirium. It can be treated, but will otherwise be lethal to anyone infected.[6][7]

    Paraphernalia
    Transportation
    Flying Steed: Pestilence utilized a robotic flying steed as one of the Four Horsemen of Apocalypse.[3]

  • Pestilence (First Horsemen) (Earth-616)

    Powers and Abilities
    Powers
    Pestilence was a mutant with the following powers:

    Disease Vector: Pestilence can infect others using her poisoned arrows. Once someone is infected, they can infect others resulting in death and more disease.[2]
    Advanced Longevity: Like her mother, aunt, sister and brothers, Pestilence is several thousands of years old.[1]
    Paraphernalia
    Weapons
    Bow and arrows
    Transportation
    Flying Dragon[11]
    Notes
    According to Apocalypse, Pestilence was the best Horseman of Pestilence he ever had, while her successors were poor underwhelming replacers.[12]
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