**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
T1 - 0.1%
T2 - 1%
T3 - 5%
Etc. It says somewhere when you click on the tiers and I’m not in game so the numbers might be slightly out but it roughly corresponds to T1 = top ½ of P1+, T2 is to the bottom 5/10 of P2, Not sure how far T3 goes, not been down there in a long time but probably the border of P3.
If a T2 alliance drops enough wars to fall out of that T2 bracket then they’ll become a T3 alliance and in exchange for them losing their T2 status, a T3 alliance will become T2. It’s promotion/relegation on a match by match basis. It’s harder around the bracket borders because it’s likely that the T3 alliance will be playing a T2 alliance, effectively to take their spot unless the matchmaking throws a wobbly and gives you a stupid match ups. The other issue is that that T2 alliance will have a good idea that the war is a must win and will boost to their eyeballs to stay up.
Just think of it like a football table writ large and no end of season promotion/relegation.
It is possible, with rating drift, for you to fall to a lower tier if you do not fight at all, if you were very close to the border between tiers and it just so happens a couple more alliances jump above you than fall below you. But it is usually not possible to move by a lot when you aren't fighting. But regardless, every season every alliance starts at zero, and has to earn points by fighting wars to earn season rewards. Higher tier alliances have an advantage because they have a higher multiplier, so they get more points per war, but everyone starts at zero.