**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
MD; still worth using these days?
TKS87
Posts: 375 ★★★
Pretty much just wondering if people still find MD worth the points currently, and if so what level you run it at. Relatively speaking I'm fairly mystic heavy in my top champs, I have 3 r3 mystics out of 10 and I use em pretty frequently.
Currently I have level 3 MD. But I'm pretty heavily debating on putting the points elsewhere, or pulling one point from elsewhere and going 4/5 MD.
Do you run MD? At what level? And do you find it's worthwhile on offence?
Currently I have level 3 MD. But I'm pretty heavily debating on putting the points elsewhere, or pulling one point from elsewhere and going 4/5 MD.
Do you run MD? At what level? And do you find it's worthwhile on offence?
Post edited by Kabam Porthos on
3
Comments
I find fault with that, honestly. I feel MD has shackled the development of mystic champions. It'd probably be better for the game if MD got yeet'd and every mystic champ got a boost to power per buff falloff that simulated a reasonable level of MD as per that champion's kit.
I do agree with @TrashyPanda, though. Since MD is the only class mastery that's really relevant to the game (I run collar tech as well, but it's not nearly the same), you have this weird situation where a whole class of champions can become significantly weaker if you decide to turn on suicides for example. I did it a while back and had to switch off MD in order to afford them, and that significantly nerfed every single mystic I have. Switching off collar tech hurt my Punisher 2099 but it didn't really affect any other tech champion in my roster to any significant degree.
I think it's a weird design to have one class relying on a mastery so much, while no other class does. So like Panda said, maybe it would be better to remove MD and just give mystics a general power gain boost that's equivalent to it. Either that or revamp the mastery setup completely. I know that they are working on a new mastery system but I do not know if that includes a "fix" to the MD situation.