Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely.
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. ooc, what tier do you play in?
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. ooc, what tier do you play in? I switch between tier 2 and 3 depending on results. I should have clarified that’s more aimed at my tier and above. I’m not sure what people in lower tiers want
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. ooc, what tier do you play in? I switch between tier 2 and 3 depending on results. I should have clarified that’s more aimed at my tier and above. I’m not sure what people in lower tiers want I'm also in tier 3. typically only run into problems on boss island, so I wouldn't mind an increase in difficulty on the field. i just think there is less stress w/o tactics due to not having to rank up champs with specific #tags, which are likely to change from season to season.
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw How about merging some of the features from incursions? Eg1. Attackers have cooldown period2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ
I wouldn't be keen on cooldown period. not many have a 5* and a 6* Archangel, and he's a VIP for many summoners. same for doom users etc etc.I agree the lack of tactics has meant a lot more variety on boss island which has made it more interesting, and not necessarily easier either.
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw How about merging some of the features from incursions? Eg1. Attackers have cooldown period2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions.
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw How about merging some of the features from incursions? Eg1. Attackers have cooldown period2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions. That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW.
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw How about merging some of the features from incursions? Eg1. Attackers have cooldown period2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions. That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW. I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean?
Make it harder, add harder nodes, add tactics back. But give every player 2 or 3 free revives per war that they can use before dipping into their own stash. That way, you get less stress from 1 death being the difference between your alliances and therefore your fault, and you also get rid of some of the stress of item use, while still not negating it completely. Edit: as Typhoon pointed out, this is for my tier and how I’d feel about it. Not as a blanket statement for all of Aw How about merging some of the features from incursions? Eg1. Attackers have cooldown period2. Various stations on the map where you can either pick a boost, revive, or potion. Or even swap champ While I wouldn’t be too keen on a cooldown period, I do like the idea of a station similar to incursions. That would actually be really cool! Nothing as crazy as the boss hacks in incursions, but imagine picking up a boost crit rating by 3 during special attacks buff. Would definitely be an interesting twist in AW. I definitely agree it would be cool. My only concern (and please let me know if it’s unfounded) is that leaving something like that to chance could be unfair. Like what if one side get a 3x crit rate, and the others get a 1000 armour rating. Do you know what I mean? What I meant was that these would be fixed boosts. So it would be the health, attack, and champion boosts that we use in AW.Or it could be hacks like you mention, but they would need to be consistent too.Regarding revives and heals, this could also solve the problem of outdated potions that are clearly not proportional to increased HP (b/c they're by percentage).As far as monetizing this for Kabam, maybe AW will require some kind of an entry fee from all players (like AQ tickets, loyalty, etc.). Furthermore, players are no longer allowed to use additional items. The only "items" that they can use are from these stations. But b/c of these stations, players all need to pay a fixed amount in order to play AW and utilize these stations.I know that all of this isn't thoroughly thought-through. But that's how think tanks and brainstorming sessions work. The original idea is rough and probably nearsighted. But after a few iterations, you find that there might actually be a good idea if it's just further nuanced.