**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

Did you all know that Medusa's armour shatter doesn't work the same way anymore?

I was questing in act 7.1.4 (Arc overload, Armoured assault). I put Medusa in the team knowing her armour shatters can prevent further armour ups and would make the path easy, but it didn't work. I thought I read the nodes wrong but looks like Medusa's armour shatter description was changed. I don't know when this was changed, and nobody talked about this. Really pissed at this. Honestly, what's the whole point in this change.




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Comments

  • BendyBendy Posts: 3,133 ★★★★★
    If they have more aar they can still activate armor ups
  • xLunatiXxxLunatiXx Posts: 1,000 ★★★★
    They changed the wording since act 7. I guess it used to always behave like this but had to make it more clear with this armor assault node
  • SpideyFunkoSpideyFunko Posts: 21,795 ★★★★★
    is this the same path that starts with Old Man Logan?
  • Aaron_AndeAaron_Ande Posts: 17
    xLunatiXx said:

    They changed the wording since act 7. I guess it used to always behave like this but had to make it more clear with this armor assault node

    Nope. I always used medusa in act 5/6 against robots and champions that get annoying with armour ups (mostly BPCW). Always prevented armour ups.
  • Aaron_AndeAaron_Ande Posts: 17

    is this the same path that starts with Old Man Logan?

    The one with a lot of Iron man's and Weapon X as the boss.
  • SkyLord7000SkyLord7000 Posts: 3,999 ★★★★★

    is this the same path that starts with Old Man Logan?

    The one with a lot of Iron man's and Weapon X as the boss.
    Probably the one in 7.2.6 that has unblockable while regen-ing
  • SpaddictedSpaddicted Posts: 222 ★★
    Is it called silent nerf?
  • BendyBendy Posts: 3,133 ★★★★★
    edited September 2021


    Its the node u only stop 100% it has an extra 75% so armor ups will still apply
  • BuggyDClownBuggyDClown Posts: 2,044 ★★★★★
    edited September 2021
    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
  • Aaron_AndeAaron_Ande Posts: 17
    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    I get what you're trynna say, but before this change happened champions like Ironman, Black Panther CW, Heimdall were not able to trigger armour ups because armour shatter wouldn't let it. It always worked that way. And now the new description says " Armour ups have -100% AAR " which means they're gonna trigger anyway but with lesser ability accuracy, because ironman heimdall etc. do not have more than 100% rate when triggering armour ups, ( Iron man has 11% when struck, Heimdall has a 100% chance when the passive armours reach 100 ) they still end up triggering armour ups . The proc rate isn't affected in any way but the AAR is? What exactly is -100% AAR, is it -100% potency? The problem with this is, I'll have to choose between bleed damage or constantly cancelling the opponents armours (where ever the opponent benefits from armours). This change was made to stop us from having a peaceful questing time. There are other champions that do the job, but I like using Medusa and this is just annoying af.
  • Aaron_AndeAaron_Ande Posts: 17
    Zan0 said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    Exactly. Back when Medusa’s description was written originally extra ability accuracy wasn’t really a thing
    Can you name a few champions with more than 100% AAR when it comes to armour ups? I'm sure there's no one. (I might have missed a few cause I took a break from the game for a few months.)
  • Aaron_AndeAaron_Ande Posts: 17
    Bendy said:



    Its the node u only stop 100% it has an extra 75% so armor ups will still apply

    Oh, Thanks.
    This Sucks. It was clearly done to stop medusa from clearing that lane with ease.
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    What exactly is -100% AAR, is it -100% potency?
    No, its not.

    AAR is Ability Accuracy Reduction. It means chance to trigger. If the opponent (Heimdall) has 100% chance to trigger an armor up (back in the early days of the game this would be just called "triggers an armor up" since 100% usually means a guarentee) and no other ability accuracy formulas come into play, he will always generate one.

    If you have a character that causes 50% AAR, it doesn't make his armor ups 50% weaker or less potent, it means 50% of the time his armor up buff simply won't happen.

    If you reduce ability accuracy by 100%, then that's 100-100=0, meaning his armor up buff isn't 100%, weaker, it simply is 100% less likely to actually happen I.E. he will never trigger the armor up buff.

    This is modified by the node you've shown, because that adds more math to the equation, in addition to the listed above math he also gains +75% ability accuracy. So the math took his 100% chance to trigger, added 75% making it 175%, then medusa reduces it by 100% making the final value equal 75% chance to activate an armor up buff.
  • MagrailothosMagrailothos Posts: 5,280 ★★★★★
    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    They do have to be more careful; but this wasn't a necessary change for Medusa. And it is a change, at least as to how far her abilities can be relied upon.

    There have been a lot of debates over time about 'can't' Vs 'always' and this change is part of it. Medusa had a very clear 'can't' ability and it's been weakened. Tech attackers on a Force of Will node or an Enhanced Abilities node can now activate their Armour Up buffs freely, even with Armour Shattered. Or Mysterio on any kind of Armour node, since he's immune to AAR.

    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?

    When Medusa was originally brought into the game she appeared to completely prevent opponents with Armour Shattered from generating Armour Ups. And now she doesn't.

    This wasn't a necessary change for Medusa, although it might be necessary for some new node, or whatever Tech champ is coming to fill Nimrod's "New Wave" synergy).

    What should have happened was that her coding and wording should have been changed to Prevent Armour Ups. Then she'd have been Working as Intended.
  • GrandOldKaiGrandOldKai Posts: 785 ★★★★
    Does her -100% Armour Up Ability Accuracy stack with her -100% Robot Ability Accuracy (for total -200%) or is it still only -100%?

    Maybe she can still prevent Enhanced Abilities Robots from activating Armour Up?
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.



    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?


    That’s actually not quite accurate, slow prevents evade even on force of will and increased ability accuracy

    Despite its wording, slow is a simple on or off trigger for evade and unstoppable. But when an opponent has increased ability accuracy they can still trigger the unstoppable buff, it just has no effect on the impact of your hit. Best example of this is champion 6.2. When he has increased AA, a slow doesn’t stop the buff triggering, but he’s not unstoppable
  • Aaron_AndeAaron_Ande Posts: 17

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.



    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?


    That’s actually not quite accurate, slow prevents evade even on force of will and increased ability accuracy

    Despite its wording, slow is a simple on or off trigger for evade and unstoppable. But when an opponent has increased ability accuracy they can still trigger the unstoppable buff, it just has no effect on the impact of your hit. Best example of this is champion 6.2. When he has increased AA, a slow doesn’t stop the buff triggering, but he’s not unstoppable
    The way it works changes according to Kabam's convenience, and they wouldn't bother mentioning it anywhere.
  • Aaron_AndeAaron_Ande Posts: 17
    No_oneuk said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    What exactly is -100% AAR, is it -100% potency?
    No, its not.

    AAR is Ability Accuracy Reduction. It means chance to trigger. If the opponent (Heimdall) has 100% chance to trigger an armor up (back in the early days of the game this would be just called "triggers an armor up" since 100% usually means a guarentee) and no other ability accuracy formulas come into play, he will always generate one.

    If you have a character that causes 50% AAR, it doesn't make his armor ups 50% weaker or less potent, it means 50% of the time his armor up buff simply won't happen.

    If you reduce ability accuracy by 100%, then that's 100-100=0, meaning his armor up buff isn't 100%, weaker, it simply is 100% less likely to actually happen I.E. he will never trigger the armor up buff.

    This is modified by the node you've shown, because that adds more math to the equation, in addition to the listed above math he also gains +75% ability accuracy. So the math took his 100% chance to trigger, added 75% making it 175%, then medusa reduces it by 100% making the final value equal 75% chance to activate an armor up buff.
    Oh, so they weakened Medusa's ability to completely prevent the armours from triggering. Was this mentioned anywhere?
  • Aaron_AndeAaron_Ande Posts: 17

    Does her -100% Armour Up Ability Accuracy stack with her -100% Robot Ability Accuracy (for total -200%) or is it still only -100%?

    Maybe she can still prevent Enhanced Abilities Robots from activating Armour Up?

    Only if the AAR is 200%, if it doesn't work that way it nerfs her way more than expected.
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★

    No_oneuk said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    What exactly is -100% AAR, is it -100% potency?
    No, its not.

    AAR is Ability Accuracy Reduction. It means chance to trigger. If the opponent (Heimdall) has 100% chance to trigger an armor up (back in the early days of the game this would be just called "triggers an armor up" since 100% usually means a guarentee) and no other ability accuracy formulas come into play, he will always generate one.

    If you have a character that causes 50% AAR, it doesn't make his armor ups 50% weaker or less potent, it means 50% of the time his armor up buff simply won't happen.

    If you reduce ability accuracy by 100%, then that's 100-100=0, meaning his armor up buff isn't 100%, weaker, it simply is 100% less likely to actually happen I.E. he will never trigger the armor up buff.

    This is modified by the node you've shown, because that adds more math to the equation, in addition to the listed above math he also gains +75% ability accuracy. So the math took his 100% chance to trigger, added 75% making it 175%, then medusa reduces it by 100% making the final value equal 75% chance to activate an armor up buff.
    Oh, so they weakened Medusa's ability to completely prevent the armours from triggering. Was this mentioned anywhere?
    Do you have any examples of Medusa taking an enhanced ability accuracy node and it completely shutting it down?
  • BitterSteelBitterSteel Posts: 9,254 ★★★★★
    No_oneuk said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    They do have to be more careful; but this wasn't a necessary change for Medusa. And it is a change, at least as to how far her abilities can be relied upon.

    There have been a lot of debates over time about 'can't' Vs 'always' and this change is part of it. Medusa had a very clear 'can't' ability and it's been weakened. Tech attackers on a Force of Will node or an Enhanced Abilities node can now activate their Armour Up buffs freely, even with Armour Shattered. Or Mysterio on any kind of Armour node, since he's immune to AAR.

    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?

    When Medusa was originally brought into the game she appeared to completely prevent opponents with Armour Shattered from generating Armour Ups. And now she doesn't.

    This wasn't a necessary change for Medusa, although it might be necessary for some new node, or whatever Tech champ is coming to fill Nimrod's "New Wave" synergy).

    What should have happened was that her coding and wording should have been changed to Prevent Armour Ups. Then she'd have been Working as Intended.
    "Working as intended" is a funny phrase because your idea of what is intended and Kabams idea of what is intended seem to be different. And unfortunately, you don't manage these characters, Kabam does. So it clearly is working as intended, you just disagree on the intent.
    Sounds like “working in intended” seems to mean “working as I intend”.

    Medusa has always just worked as -100% ability accuracy, it’s just there didn’t use to be more than 100%, so the words “prevent armour buffs” made sense. Since then, we can have more than 100% ability accuracy, so prevent no longer makes sense
  • No_oneukNo_oneuk Posts: 1,430 ★★★★★

    No_oneuk said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    They do have to be more careful; but this wasn't a necessary change for Medusa. And it is a change, at least as to how far her abilities can be relied upon.

    There have been a lot of debates over time about 'can't' Vs 'always' and this change is part of it. Medusa had a very clear 'can't' ability and it's been weakened. Tech attackers on a Force of Will node or an Enhanced Abilities node can now activate their Armour Up buffs freely, even with Armour Shattered. Or Mysterio on any kind of Armour node, since he's immune to AAR.

    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?

    When Medusa was originally brought into the game she appeared to completely prevent opponents with Armour Shattered from generating Armour Ups. And now she doesn't.

    This wasn't a necessary change for Medusa, although it might be necessary for some new node, or whatever Tech champ is coming to fill Nimrod's "New Wave" synergy).

    What should have happened was that her coding and wording should have been changed to Prevent Armour Ups. Then she'd have been Working as Intended.
    "Working as intended" is a funny phrase because your idea of what is intended and Kabams idea of what is intended seem to be different. And unfortunately, you don't manage these characters, Kabam does. So it clearly is working as intended, you just disagree on the intent.
    Sounds like “working in intended” seems to mean “working as I intend”.

    Medusa has always just worked as -100% ability accuracy, it’s just there didn’t use to be more than 100%, so the words “prevent armour buffs” made sense. Since then, we can have more than 100% ability accuracy, so prevent no longer makes sense
    Agreed, they have to update the verbiage as the game updates but unfortunately when words change folks instantly assume they nerfed the character, which sometimes is the case but most times it's specifically so that folks don't see the words not describing what the actual gameplay is.
  • KerneasKerneas Posts: 3,722 ★★★★★
    Up to this day I don't understand this mechanic.
    1) why does it now inflict 2 debuffs? Used to be one only
    2) why on earth does Nebula gain her regen charges when armor broken? She should have her AA reduced by 100% and Nebula has no ability to get >100% AA. This works for any Nebula and idk why.
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.



    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?


    That’s actually not quite accurate, slow prevents evade even on force of will and increased ability accuracy

    Despite its wording, slow is a simple on or off trigger for evade and unstoppable. But when an opponent has increased ability accuracy they can still trigger the unstoppable buff, it just has no effect on the impact of your hit. Best example of this is champion 6.2. When he has increased AA, a slow doesn’t stop the buff triggering, but he’s not unstoppable
    That's factually incorrect.

    Force of Will makes the opponent immune to Ability Accuracy reducing debuffs and passives. These are debuffs like disorient and concussion, but not necessarily debuffs like slow or coldsnap.
  • Colonaut123Colonaut123 Posts: 3,091 ★★★★★
    No_oneuk said:

    No_oneuk said:

    No_oneuk said:

    Zan0 said:

    She wasn’t changed. Her description was just updated to how it is supposed to work

    Nah you are wrong
    Read her pre update abilities first and post update. You will find difference. Way difference.



    Edit:- if you meant that She's INTENDED that way as Per kabam as like WORKING INTENDED , yeah then you are right
    He is saying that the only thing that changed was the words, but the way the character works is still exactly the same. In the current landscape of the game figures go over 100% a lot, so it's no longer something that is assumed as 100-100=0, cause now it's often 150-100=50 etc. So they have to be more specific with how they word things.
    They do have to be more careful; but this wasn't a necessary change for Medusa. And it is a change, at least as to how far her abilities can be relied upon.

    There have been a lot of debates over time about 'can't' Vs 'always' and this change is part of it. Medusa had a very clear 'can't' ability and it's been weakened. Tech attackers on a Force of Will node or an Enhanced Abilities node can now activate their Armour Up buffs freely, even with Armour Shattered. Or Mysterio on any kind of Armour node, since he's immune to AAR.

    By way of comparison:
    With a slow debuff, She-hulk reduces Evade ability by 100%.
    With Assassin's Cunning, Hit-Monkey prevents the opponent's Evades. So does Emma Frost in Telepath mode.

    Both abilities work the same, the majority of the time. But She-hulk can't reliably prevent opponents from Evading on FoW or EA nodes. Hit-Monkey and Emma can. If Mesmero or Old Man Logan is sitting on a Mesmerise node, which champion are you going to rely on?

    When Medusa was originally brought into the game she appeared to completely prevent opponents with Armour Shattered from generating Armour Ups. And now she doesn't.

    This wasn't a necessary change for Medusa, although it might be necessary for some new node, or whatever Tech champ is coming to fill Nimrod's "New Wave" synergy).

    What should have happened was that her coding and wording should have been changed to Prevent Armour Ups. Then she'd have been Working as Intended.
    "Working as intended" is a funny phrase because your idea of what is intended and Kabams idea of what is intended seem to be different. And unfortunately, you don't manage these characters, Kabam does. So it clearly is working as intended, you just disagree on the intent.
    Sounds like “working in intended” seems to mean “working as I intend”.

    Medusa has always just worked as -100% ability accuracy, it’s just there didn’t use to be more than 100%, so the words “prevent armour buffs” made sense. Since then, we can have more than 100% ability accuracy, so prevent no longer makes sense
    Agreed, they have to update the verbiage as the game updates but unfortunately when words change folks instantly assume they nerfed the character, which sometimes is the case but most times it's specifically so that folks don't see the words not describing what the actual gameplay is.
    They could have kept the description and change the mechanic.
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