**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.

Worst side quest ever or whatever you call it.

SpicyslicerSpicyslicer Posts: 2,227 ★★★★

I’ve 100% act 6 and 7.1&2.

Why do I have to do 60 fights I’ve already done. To have next month available to me for side quest.

This is awful. I won’t be doing it. Terrible design.

Kabam your just taking the fun out of this.

Comments

  • KerneasKerneas Posts: 3,738 ★★★★★
    Then honestly don't do it, complete all the 4-5 chains of objectives on beginner difficulty and leave this be. You will lose like 1/4 of a 6* crystal, tragic. You will be able to play the October sidequest if you do the beginner ones.

    Also imo 50 Act 6 fights aren't THAT bad if you can do the 6.2.3 CMM. It isn't entertaining but it takes only a while. If only the rewards were worth it...
  • The_Sentry06The_Sentry06 Posts: 7,781 ★★★★★
    50 fights not 60.
  • 2StarKing2StarKing Posts: 855 ★★★
    I do 5-10 fights a day, not grindy to me.
  • Fit_Fun9329Fit_Fun9329 Posts: 1,823 ★★★★★
    I did it with 6.2.3, 3 energy per fight and very easy with ghost. This month is boring anyway, already explored all EQ difficulties and nothing else to do
  • IRQIRQ Posts: 304 ★★
    QuikPik said:

    Whether it's 60 fights you've already done or 60 fights you've never done, realistically, what's the difference?

    I have a driver's license and quite a bit of experience driving. A local car dealer is offering great sales next month. Only stipulation is I need to take a driving test 50 times again in order to take advantage of the sales price.

    Is the test hard, no. Is it a waste of my time and energy, yes.
    Let's add that said dealer provided the cars used in the test and they turned out to have some faults that may or may not end up making you fail. He's working on fixing that but the deal starts before he's done with that anyway.

    Seriously. I don't have act 6 explored, used uncol and cav to get a couple of paths done. Parry bug and some new timing issue that makes defenders recover from flinching too fast to react made me wipe where I shouldn't have and gave me a choice between spending resources that I wasn't planning on or call quits and end up wasting energy on that run. Additional layer of unfun, Kabam.
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