**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Worst side quest ever or whatever you call it.
Spicyslicer
Posts: 2,227 ★★★★
I’ve 100% act 6 and 7.1&2.
Why do I have to do 60 fights I’ve already done. To have next month available to me for side quest.
This is awful. I won’t be doing it. Terrible design.
Kabam your just taking the fun out of this.
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Comments
Also imo 50 Act 6 fights aren't THAT bad if you can do the 6.2.3 CMM. It isn't entertaining but it takes only a while. If only the rewards were worth it...
Waiting to next nightmare
Is the test hard, no. Is it a waste of my time and energy, yes.
Seriously. I don't have act 6 explored, used uncol and cav to get a couple of paths done. Parry bug and some new timing issue that makes defenders recover from flinching too fast to react made me wipe where I shouldn't have and gave me a choice between spending resources that I wasn't planning on or call quits and end up wasting energy on that run. Additional layer of unfun, Kabam.
These last 3 months have been an absolute shambles. God awful content design, mixed with fun sapping bugs, all tied together with some of the worst communication I’ve seen.