**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
2) I got 2 revives out of 3 runs yesterday so probably just bad luck for you OP.
This is nothing like the Act 1 Issue because this one is Balanced by multiple Factors, as stated above and previously.
A suspicious account was made few months ago, posted about the v7 revives, just to bring it down.
Screw you mercs...
Need to be hush hush about our farming areas!
Talking about stuff that benefits the players? We don’t do that here.
V7.2.2 takes nearly a Full Bar of Energy to Clear and Reset as well is much more random in Spawn Rate as you can go 4 or 5 runs in a row with no Revive spawning, and since an Energy Refill Costs 30 Units it's much more fairly balanced than the Act 1 Spam.
1 Energy Refill Costs 30 Units, to clear and reset the Path it takes just under 70 Energy, meaning you could equate this to 30 Units per L1 Revive.
L2 Revives heal 40% Health and cost 40 Units, so it's reasonable to say if you could purchase L1 Revives which heal 20% Health that they'd cost roughly 30 Units. Not to mention the fact that the Spawn isn't Guaranteed and could cost you another Energy Refill and 30 Units, or Several if you get a bad luck streak, to get another Revive.
So let this thread die in peace. Amen
Thank you OP for creating this thread.
@Ps_cr7