Some questionable choices, to say the least. I think you underestimate a lot of the buffs champs have gotten over the past year. The lowest tiers are full of great buffed champions for some reason.
I also think that you need some asterisks next to certain champs. Cable is a trash champion who is only valued when paired up with Apocalypse. He is, on his own, nowhere near the top of the mutant class. Even with the synergy, he only gets more damage. If you make him a Horseman and team him up with White Magneto (+60% poison resistance), he becomes very suicide friendly but otherwise I don't think he has that much utility. Well, you could probably cheese Biohazard and Caltrops nodes since you don't take any bleed damage while inflicting the opponent with degeneration, but even so, there are other champs that can do more or less the same without any requried synergies. There are also other mutant champions, way further down the list, who can also become equally strong Horsemen (like the Storms and Gambit).
So yeah, there are things I definitely disagree with. Although personal preference is always subjective, I guess.
Some questionable choices, to say the least. I think you underestimate a lot of the buffs champs have gotten over the past year. The lowest tiers are full of great buffed champions for some reason.
Accurate to your own beliefs op. There is no objective way to organise champs, so your pov is just as valid as mine
Actually, there are a lot of objective ways to rank champions. There's just no universally useful one.
For example, one purely objective and calculable way to rank champions would be: which champs had a higher success rate when chosen to be used by players in Act 7, success rate being defined as the ratio of how many kills they got compared to how many times they died, prorated for fights that were not completed by a single champion option.
The problem with this objective ranking of champions is a) it averages the value of the champions over the entire playerbase, which is useful to measure the champion's value in the game as a whole but may not reflect that champion's value to individual players, b) it is situationally limited (even if to an important situation), and c) it requires data not easy to acquire by players.
There are objective ways to rank the champions that players could do, by creating calculable metrics that don't require subjective evaluation. But whether those metrics would be useful to players depends on the credibility of those metrics to represent something meaningful to players. We all have at least some idea of what makes a good attacker and an annoying defender, but picking metrics that accurately represent those ideas in a game this complex would be quite the task.
Comments
Definitely one of the worst Tier Lists I’ve seen
I also think that you need some asterisks next to certain champs. Cable is a trash champion who is only valued when paired up with Apocalypse. He is, on his own, nowhere near the top of the mutant class. Even with the synergy, he only gets more damage. If you make him a Horseman and team him up with White Magneto (+60% poison resistance), he becomes very suicide friendly but otherwise I don't think he has that much utility. Well, you could probably cheese Biohazard and Caltrops nodes since you don't take any bleed damage while inflicting the opponent with degeneration, but even so, there are other champs that can do more or less the same without any requried synergies. There are also other mutant champions, way further down the list, who can also become equally strong Horsemen (like the Storms and Gambit).
So yeah, there are things I definitely disagree with. Although personal preference is always subjective, I guess.
Accurate to your own beliefs op. There is no objective way to organise champs, so your pov is just as valid as mine
For example, one purely objective and calculable way to rank champions would be: which champs had a higher success rate when chosen to be used by players in Act 7, success rate being defined as the ratio of how many kills they got compared to how many times they died, prorated for fights that were not completed by a single champion option.
The problem with this objective ranking of champions is a) it averages the value of the champions over the entire playerbase, which is useful to measure the champion's value in the game as a whole but may not reflect that champion's value to individual players, b) it is situationally limited (even if to an important situation), and c) it requires data not easy to acquire by players.
There are objective ways to rank the champions that players could do, by creating calculable metrics that don't require subjective evaluation. But whether those metrics would be useful to players depends on the credibility of those metrics to represent something meaningful to players. We all have at least some idea of what makes a good attacker and an annoying defender, but picking metrics that accurately represent those ideas in a game this complex would be quite the task.
Magneto not at SS is actually ludicrous