**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.

Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.

What's up with this jacked up AI?

2

Comments

  • BuggyDClownBuggyDClown Posts: 2,044 ★★★★★

    Look at the good side of things, you at least didn't get re-parryed, got comboed into oblivion and immediately get hit by a Special.

    Seems someone had it very hard way
  • DiablordDiablord Posts: 501 ★★★
    same thing with havok on true strike node.
    I am baiting an sp2, he blocks and I dash in to hit his block and boom sp2 right in the face, leading to a death
  • DiablordDiablord Posts: 501 ★★★
    I was facing a killmonger on caltrops using Omega Red.
    I usually bait his sp2, I pushed him above 2 bars and dexed almost 10 times, Inevitably he reached sp3 and recked me.
  • AburaeesAburaees Posts: 514 ★★★
    I’d rather smarter AI than bs node combinations.
    Safest way to approach an enemy with power is to idle your way over to them.

    I’m not a fan of AI that’s taunt resistant though…unless there was a way to block/interrupt SP3.
  • This AI is very common in sabretooth....I can't count how many times he special intercepted me to the face.....so so annoying..!!
  • J0eySn0wJ0eySn0w Posts: 864 ★★★★
    edited October 2021
    I also noticed some weird AI behavior yesterday exploring cav EQ. The opponent intercept mid combo with their basic attacks. This can be confusing cos you’re not sure if it’s dropped inputs or AI developing other powers. I’ve had my player dash forward whiles I was holding block and other times by doing nothing. I know they normally move forward when you do nothing for while, that’s not it. In just a sec, they dash forward like a medium attack. Regards the fake blocking, the AI been doing this for a while now. I remember DDDave made a video on it. Your video though looks like they’ve gotten more smarter.
  • DarkEternityDarkEternity Posts: 784 ★★★★
    From the vid that looks like the same thing the AI has done for a while. If they spam block and are twitching around then you don’t hit into the block. If they are simply holding the block, it’s absolutely fine.
  • jereesjerees Posts: 246
    well why instead of sp baiting why not ust use the sp in the middle of your combo
  • DalBotDalBot Posts: 1,616 ★★★★★
    jerees said:

    well why instead of sp baiting why not ust use the sp in the middle of your combo

    I'm trying to bait him to use his special, not vice-versa.
  • jereesjerees Posts: 246
    DalBot said:

    jerees said:

    well why instead of sp baiting why not ust use the sp in the middle of your combo

    I'm trying to bait him to use his special, not vice-versa.
    ohhhhh ok ya i know what you are talking about now like i do that to keep them from getting to there sp3 so ya my bad
  • BigBlueOxBigBlueOx Posts: 1,543 ★★★★★
    My vote is this is tied to the parry/Dex issues where inputs are more finicky creating more windows for the AI that the player isn’t aware of
  • CatmanndoCatmanndo Posts: 738 ★★★
    Baiting specials seems to be the more tedious AI change. Even playing with Miles and taunting, I’m finding the AI playing overly defensive and hoarding the energy.
    Intercepts have been quiet challenging too. I noticed this being a Miles and Proxima player.
    Just my experience so far.
  • LpooLpoo Posts: 2,215 ★★★★★
    Thinking about Hercules infuriate ability. If the AI can be more aggressive in certain situations, then it must also be less aggressive in other situations. This also implies that there is some sort of a baseline in AI behavior.
    I just wish Kabam would confirm our suspicions on AI’s ever changing behavior (ex. Oscillate and passive behavior, special intercepts after block fake, etc.)
  • PulyamanPulyaman Posts: 2,365 ★★★★★
    I experienced these things right after apoc became the aq boss. You can be sure that he will launch his special if you dash at him if he has a special activated. It happens in other areas too, even ate a special to the face when doing the inhumans challenge from starlord and venom pool and some other champs. It's muscle memory for many players who have played a long time to hit into block to get a reaction from ai. Seems that is not allowed going forward.
  • jereesjerees Posts: 246
    you know i have notice that when you use to dash back when a ai would charge heavy attack they would let it off when you dash back well i remeber that now when i do it i would dash towerd them right after to try and catch them off guard now they just hold it when you dash back and hit you. so it is like they lerned and now that you will dash back towerd you so they just wait and then let the heavy attack off just as you come infront of them. it is wierd
  • o_oo_o Posts: 833 ★★★★
    Kennado said:

    o_o said:

    An interesting part of all this is the AI doing things the player can’t. Sometimes that’s ok. I accept that Luke Cage and King Groot as defenders can slide across half the screen to try to hit me with their specials, even though I can’t do that as an attacker. I expect it and account for it. But I’m not a fan of the AI having much quicker recovery times than players do. If I throw a full combo into the defender’s block, I’m toast. These days a defender can throw a 5-combo into my block, then somehow have time to backdraft / shallow intercept me with a special before I can retaliate. That just doesn’t sit right.

    None of this sits right for me either. It's like Kabam saw their quarterly earnings slippage and implemented these changes to AI to get money. The problem with that dangerous line of thinking is you take the player base for granted like we all won't just get up and quit the game within the next few months to a year. Keep messing with AI and you'll keep watching people leave your game. AI manipulation isnt the answer to losing money, Kabam.
    I really don't think those things are connected.
  • DalBotDalBot Posts: 1,616 ★★★★★
    As I have mentioned before, the issue isn't getting intercepted, nor is the issue when to bait the special. The issue is AI gameplay that had no rhyme or reason and is brand new. I have never in the past seen the AI "fake" or "twitch" a block. Whenever the AI has initiated a block, they've blocked and eaten attacks on the block. That's behavior I have seen and a gameplay style I have utilized for 6 years now. You can clearly watch Apocalyose do a double twitch as if starting to block, only to instead unleash the special as I go to hit the block.

    If anyone has video of this kind of behavior happening from more than a month ago I'd love to see it, but it seems new to me and it seems tied to the other issues we see that we still have zero clue on when they will be fixed. It's hard for me to remain confident in playing a game where things like this get changed or tuned without us being advised of the changes occurring.
  • DalBotDalBot Posts: 1,616 ★★★★★
    Hoping to get some official response to the AI tweaks but so far nothing...
  • Jeal79Jeal79 Posts: 443 ★★★
    @DalBot
    Observed in 2019 by @DNA3000 himself...



    I'll see if I can dig up some old footage on YouTube that demonstrates the AI "block-twitch"

  • BerjibsBerjibs Posts: 1,522 ★★★★
    edited October 2021
    Ive been getting the block twitch for months now. Drives me round the bend. There’s been numerous threads on it. It pre-dates the parry bug.

    Just went back as far as I could find some captured video of my own. May 2020 and it was clearly evident.
  • Jeal79Jeal79 Posts: 443 ★★★
    Probably visible in loads of videos but found SL twitching his block in a Dork Lessons vid from over a year ago (skip to 1min 3secs)...

    https://youtu.be/dEVW0qT82M0
  • Capt_SmasherCapt_Smasher Posts: 27
    Yeah, Just fix the input issues first then upgrade the AI, This is pure non-sense..
Sign In or Register to comment.