**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Player B : deals 10% health in 18 seconds, but does not die for another 2 minute but only manages to do 1% more health due to nodes
Who should win by applying the slightest amount of logic? With Kabams scoring, Player A wins
With suicides with each special you lose 5% of your health, so your health will be going down more if you run suicide compared to the other player, but you'll be finishing fights faster.
It's a fascinating calculation.
You should become a poet.
What's player B doing standing around for 2 more minutes and only taking 1% health?
What's Player A supposed to do? He's got wives and kids to feed, he doesn't have time to be waiting and waiting.
Moreover it's 2min + + in real time due to loading time, plus if Play B is using an Android Phone it's gonna take longer. It could ended up being more like a 4-5 minutes wait.
So I decided to find a real, data driven answer. And then ask you to try and standby your point.
I went through a few of the semi finals noting down times and points for the time, and I went through and noted down health remaining and points for remaining health. It turned out that for each percentage of health you take off, you get around 150 points. So 100% health taken off is 15000 points.
And when you start the fight you have 4860 points, and for every second in the fight, you lose 22 points. So 180 seconds (or 3 mins aka a time out), you get 0 points.
I’m going to ignore remaining health of attacker, since we are exclusively talking about when the attacker gets KOd. That should only come into affect on time outs and when the defender is KOd.
So how do I show you that this scoring system is a backwards system with backwards logic?
I’ll take it to both extremes. We will have player A, who plays genuinely terribly. He misses his first parry, gets combo’d within half a second of the fight starting and dies. He took 0 health from the opponent, he did nothing noteworthy at all, couldn’t even get his first parry in. But because his fight was short, he got 4833 points.
What exactly do you think player A did that was good enough to deserve 4833 points? Because in my opinion, I think he has about 4833 points too many. Remember that the max amount of points we saw in the showdown was around 19000, so player A got about a quarter of the top skilled score by dying immediately. You could give a baby a phone and they’d have a similar performance.
So let’s move onto player B. Let’s say they timed out, so they got 0 time score. They put in a shift, they played excellently and battled out the fight, but unfortunately it just wasn’t enough to get them down in the end. But they managed to put a dent into the opponent.
Do you know how much health that Player B can take off the opponent and still lose? As in, how much of the opponents health can remain, but it’s not enough points to overcome player A’s massive chunk of points from dying immediately?
Player B can take the opponent down to 68%, but that’s still only a score of 4800. Meaning player A has won by 33 points.
Player B played better, took over nearly a third of the opponent down, took more health off and managed to survive the whole time in a really tough fight. They used strategy, they used skill and they battled out in a fight where maybe there was a ton of willpower, or buffet or any combination of nodes.
But player A won because they missed their first parry.
What sort of skill is that inspiring? What sort of gameplay is that rewarding? You compared it to a running race but this is nothing like that. A race is simply based on time, we have other factors too in MCOC. It would be like a 100 metre race but the contestants had to eat a pie while running, and also get dressed at the same time. You’re judged on how many items of clothing you put on, and how much of the pie you dropped. Maybe then, your example would hold any weight at all.
And do you know what? If I was player A in a world-wide competition and I made it through because of a backwards scoring method, I would write a message to player B apologising from the bottom of my heart that they got kicked out because of a technicality with an illogical scoring system. I would feel guilt for myself, for having made it through when I knew that I hadn’t done anything of worth, I knew that I had just missed a parry and died straight away. I didn’t deserve any points for that.
But please, go ahead and bring up “loading times” and “car wheels” and try and persuade us that they have any bearing on who is more skilled in this scenario. Because that’s what this should judge.
As many have said before, time should only play a part if you KO the opponent. Then it still incentivises someone to try and KO quickly in case your challenger in the tournament also KO’s theirs. So stop going on about your loading times, nobody is going to try and be slower, it is promoting skilled play. Not dying quickly. If you can’t deal with long waiting times, stay away from this, incursions, war and AQ and go play some questing. Sometimes waiting for someone else is going to be a part of it, and that’s something you have to deal with when live gameplay is happening.
How the scoring should work:
Defender remaining health: always scored
Attacker remaining health: always scored
Time elapsed: only scored if defender is KOd
Otherwise, we have bonkers situations like this, where someone can die immediately and beat someone who has taken 32% of the opponent down.
If I see my opponent time out on 70%, I can literally think oh wow, I know that if I die within the first 10 seconds I have beaten him. Why should I try and beat his health score, I might still lose. I’m gonna guarantee myself the win by dying immediately. What sort of contest is that?
If you still think this is a good system, I’d advise you to really rethink what you want to prioritise in competitive game modes. And I’ll make no apology for not respecting that opinion, because it is categorically wrong.
For anyone to think the scoring was ok is actually quite depressing. Kabaam might think scoring wasn’t actually that bad when indeed it was.