**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
I will say, aside from that (and the slight annoyance at the bugged 1.2 boss), I had a really good time getting through the first run of V8. The global nodes were new and interesting, the fights were fun. Masacre just destroyed stuff for me. Being able to look at VP, LC, Nebula and other less used champs is always fun, especially since so many merc's are "2017 and prior" champs so if you've cleared out previous Variants you prob have some of those ranked up to some extent. Using the various Pool symbiotes for different additional buffs made you think about traveling paths differently, which was pretty cool.
You're almost there, Dev team. Bugs, AI issues, etc aside...I liked the effort here. Just feels like you put a ton of time and energy and fun into 1.1-3.1, then ran out of time, threw together 3.2 and released it.
V8 1.1-3.1 I give an A (fix 1.2 boss and it's an A+).
3.2 I give an F
That aspect of the fight has been raised as well though. We're not likely to hear back tomorrow (tomorrow is remembrance day) or Friday, but we'll be sure to keep you all informed on the intent of this fight and if there will be any changes made as we find out more.