**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Would it kill Kabam to release good content?
AgentDoom9
Posts: 263 ★★
The last 3 months have been ridiculous between the side quests, Shang Chi boss rush, and now Variant 8. The side quest difficulty has gone up but the rewards sure haven’t. And if they aren’t difficult you can be sure they’ll be tedious and boring. Cav difficulty now has mini bosses that are a chore. Variant 8 has awful bosses and doesn’t actually beef up the filtered champs which is a very limited pool. The only thing that was a sliver of fun was the Platpool stuff. December better knock my socks off or I’m done for good.
Post edited by Kabam Zibiit on
39
Comments
Will we accept rewards decreasing if difficulty was easier, since we expect rewards to increase if difficulty increases?
New, permanent content should always be endgame and have rewards that reflect this because as rosters progress and further content is released it naturally becomes more mid tier. Act 6 broke this cycle up a bit because it was so over-tuned by comparison to the rest of the in game content which led to Variants being stepping stones for players trying to get through Act 6. Now that there’s Act 7 in game, 3/4 through, mind you, Variants should at the very least be aiming to hit around 7.1 levels of difficulty and rewards, which they just are not.
Lower the difficulty in order to be able to lower the rewards? Are you even listening to yourself? They'd probably need to double the current rewards for me to even consider running this content as it stands now. Either that or they lower the difficulty considerably so the effort-to-rewards ratio becomes at least passable.
As for the rewards, they are the same as 6 months ago for EQ, SQ and new variant, if kabam wants to have upgrade the level of difficulty in monthly quests, make a new one for end game players, and give them better rewards. Just let us middle range players (I m TB for 2 months now) enjoy the game as we were used to.
I feel the difficulty has increased on eq stuff in general. Maybe since the introduction of being able to rank up 6* past r3? But not everyone is at that point and I certainly am finding others in my alliance especially recent to cav players are struggling. So fine difficulty has gone up to accommodate those more end game players, but how are cav and recent to tb players meant to progress if they can't do the content required to rank up 6*?
I say it's time to bring in thronebreaker difficulty across the eq and side quests and bring cav/legendary back to a level where there is a balance between fun and challenging