
Can Kabam please move past such bad map designs. This is so unnecessarily costly. There is no reason this kind of map design exists other than to have us spend more energy than we should to clear content.
If you want to make a path long, make it long but practical. Having to run paths that are already completed simply because their connected by one redunant line is impractical, tedious and costly!
Let's do away with these kind of designs please.