**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Options
Enjoying this month's Side Quest?
Bzee
Posts: 258 ★★
Comments
In comparison to many other SQs, this is far simpler and still pretty great rewards. The added difficulty was fun and challenging for me when I didn't have the perfect counter, or when I decided to go through with rotating teams. I like that.
What I like:
> Repeatable quest with no entry fee/energy cost
> Can exit/restart if necessary
> New challenge once a week (vs. getting a dump of new content all at once to try to manage before the end of the month)
What I don't like:
> Some of the health pools are a bit much, but given its only a few fights per lane, its not terrible
> New champ gates. Sure its cool we get the 3* version for free, but now this takes up a slot on my team so really I'm using two champs on a team for 66% of the quest
> Rewards leave a bit to be desired
Doesn't help that we've got some of the most annoying defenders to fight, either.
And I'm not fond of the gated paths. Most of us have to waste a space on the team for a 3*. Let's not forget, the path you only get to use 2 champions for have a really beefed up boss too.
I think it wouldn't do much harm to have a relatively easy, yet well rewarding SQ just for once.
Rewards are also garbage.
MVPs -
Week 1 - Red Magneto
Week 2 - Dr Doom / Claire
Week 3 - Guardian
Didn't even need any other champ, except for maybe a fight here or there.
Rewards can always be more, who doesn't like more rewards 😂
F those gazillion mind numbing fight objectives.
The rewards are ok for the amount of time you have to invest in it.
I liked the difficulty of this month's side quest, but it is kind of bland. I usually explore masters, epic and legendary in the first day of cataclysm being released. Whereas last month I had more fun as I could play every day.
I always prefer side quests where you have content to do every day, not every week.
If you break down whatever SQ, EQ, Variant, xQ….actually it is just a combination of PvP fight. So it’s all about difficulty vs reward. In this case, the reward is not appealing vs the difficulty imho.
The effective 2 champs per path for the gates is annoying but it just puts the pressure on to find the right counters
Hercules' side quest was better event with 10 fights daily for 28 days, it got more reasonable rewards and just right enjoyable difficulty throughout, though tedious for 10 fights per day that time, still it was way better.