**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Ties can always happen
Unfortunately bro, AW is far more interesting than AQ despite that AQ rewards are far more useful than AW's. AQ had already ran its course and it's getting boring, tedious and repetitive. At least for me.
AW was supposed to be the fun part of this game.
I completely agree with you on this but look at it now. You just need champs who have higher rating. Add suicides, boosts and voila you have won. IF you are MMX, CORE or ISO8A you need to add synergy champs now.
They aren't there for scientists only, yes you can use them but please make sure you understand the floating point comparison
http://www.cygnus-software.com/papers/comparingfloats/Comparing floating point numbers.htm
I don't know how to say I "Agree" and "Lol",So,I say I Agree and that I Laughed.
This is so insane.. i cried a bit.
Altho im curious cuz many want the defender kill back.. IF it was back and if u wanna share.. who got most Def kill
In the defender rating.
I guess some some maybe said.. if its over ,500 its rounded up and if its under its rounded Down..
so 900,500 gives = 1877 like ur war..
And like the other war (pic i posted) 783,422 = 1566 compared to the opponent that had 783,628
1 point away,I'm crying (really,not sarcastic).Kabam needs to update war now.
@RWW12 It has nothing to do with my feelings. You can disagree with what I'm saying, but you would be objectively wrong. You're confusing their intent with their implementation. They might have intended for defender rating to be a tie breaker, but it is not what they implemented.
Let's consider common language used for tie breaks and how it would be written in this instance:
In the event that scores are tied, the alliance with the higher defender rating wins.
That is what you call a tie breaker.
In this scenario, scores were tied. The alliance with the higher defender rating did not win, it did not break the tie ergo, it is not a tie breaker as implemented.
Their defender rating contributed points to their score which because their ratings where so close made no material difference.
Another scenario, let's imagine that one alliance had one less diverse defender and the difference in defender rating still meant that scores were tied. This again would be considered a tie, with different points contributions from defender rating. Defender rating as implemented is part of the points contribution, it is not a tie breaker.
COME ON KABAM, IT DOESNT TAKE MUCH TO SHOW HOW GOOD YOU CAN BE.
Maybe employing a pr would be a good move as you need it
Also wanting to know these numbers
The idea of anyone trying to refute the meaning of tiebreaker, its role in competition, its intended application in a competetion, and that there are no substantial methods available in determining one winner, to me is along the lines of someone claiming A. Einstein did not intend E=MC2 to be understood as energy=mass×speed of light(sqaured).
All scoring criteria being equal, but the defender rating being unequal, it should have broken a tie. It did not break the tie, therefore it has not been implemented as a tie breaker.
It does matter in the "could have been" and I'm just interested in knowing that that number is. I know the number of kills in this format doesn't matter. I'm fully aware of how the system works. I just want to know what the defender kills are, to gauge the level of skill between the two alliances.