I think the rewards for Cavalier difficulty are already outdated regardless of the change. The health pools are too high and now with the tags it is going to take even longer to finish. I think Kabam should go back to class based. Far more options overall and will encourage us to use the champions who gain buffs. Unfortunately players on the same caliber as myself or higher typically don't complain on the forums so it is likely this is here to stay. Great feedback. Keep in mind this is not a permanent change, and that these Buffs are being added to the Pool of Cavalier Buffs that we rotate through, and are not just sticking with these going forward. But I'm seeing some feedback here that I'll be sure to pass on to the team.
I think the rewards for Cavalier difficulty are already outdated regardless of the change. The health pools are too high and now with the tags it is going to take even longer to finish. I think Kabam should go back to class based. Far more options overall and will encourage us to use the champions who gain buffs. Unfortunately players on the same caliber as myself or higher typically don't complain on the forums so it is likely this is here to stay.
The new cavalier content is too hard. I struggled to get through chapter 1 and normally don’t struggle until chapter 4 or 5. Feel like I’ve lost a step this month. Luke Cage was ridiculous. Not sure it’s worth the resources to continue this month.I’ve fully explored Cavalier for probably a year now. It’s just a shame I won’t able to for the December/holiday event.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. There is no one-size-fits-all Roster.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. This right here is overly-dramatic. Content will be changed up from time to time, and this game has NEVER been one to rely on the same Champs indefinitely. In fact, that was a huge factor in changing the entire game schematic with 12.0. It's a game of progress through Ranking Champs and completing content. For the life of me, I'll never understand why people are so set in their choices when it comes time to investing Resources into Ranking, but there's literally no such thing as a waste. It's about options. Not for now, not for everything, but options at any time. Meaning, the more we Rank, the more options we have for whatever comes. There is no one-size-fits-all Roster.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. This right here is overly-dramatic. Content will be changed up from time to time, and this game has NEVER been one to rely on the same Champs indefinitely. In fact, that was a huge factor in changing the entire game schematic with 12.0. It's a game of progress through Ranking Champs and completing content. For the life of me, I'll never understand why people are so set in their choices when it comes time to investing Resources into Ranking, but there's literally no such thing as a waste. It's about options. Not for now, not for everything, but options at any time. Meaning, the more we Rank, the more options we have for whatever comes. There is no one-size-fits-all Roster. I don't mean to sound harsh, because I agree the previous post was dramatic; but, comparing this to 12.0 is not the best move. To quote Douglas Adams (on 12.0 I'm sure), "This has made a lot of people very angry and has been widely regarded as a bad move."
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. This right here is overly-dramatic. Content will be changed up from time to time, and this game has NEVER been one to rely on the same Champs indefinitely. In fact, that was a huge factor in changing the entire game schematic with 12.0. It's a game of progress through Ranking Champs and completing content. For the life of me, I'll never understand why people are so set in their choices when it comes time to investing Resources into Ranking, but there's literally no such thing as a waste. It's about options. Not for now, not for everything, but options at any time. Meaning, the more we Rank, the more options we have for whatever comes. There is no one-size-fits-all Roster. You literally cherry picked 1 thing out of my entire post and ignored the rest. You didn't even get the entire point of that 1 thing you cherry picked. Get off of Kabam's nuts. Too much brown on your nose as it is. The fact is this. We, as players, have been told that we need a certain handful of champs to accomplish Cavalier monthly EQ. We are given just enough time to invest and build that specific roster and before we really get to enjoy our work the goal post get moved over here and now we have to build an entirely new roster. This is the 2nd time this has happened and there was a similar and consistent reaction throughout players in the game the first time we went through this. It was one of the reasons I quit playing for 6 months. There is no reward or satisfaction with the game because the goal posts are constantly being moved. Constantly? The Cavalier Difficulty has been oriented around Class since its inception. Which has been over a year ago. As with any, it's an evolving process.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. This right here is overly-dramatic. Content will be changed up from time to time, and this game has NEVER been one to rely on the same Champs indefinitely. In fact, that was a huge factor in changing the entire game schematic with 12.0. It's a game of progress through Ranking Champs and completing content. For the life of me, I'll never understand why people are so set in their choices when it comes time to investing Resources into Ranking, but there's literally no such thing as a waste. It's about options. Not for now, not for everything, but options at any time. Meaning, the more we Rank, the more options we have for whatever comes. There is no one-size-fits-all Roster. You literally cherry picked 1 thing out of my entire post and ignored the rest. You didn't even get the entire point of that 1 thing you cherry picked. Get off of Kabam's nuts. Too much brown on your nose as it is. The fact is this. We, as players, have been told that we need a certain handful of champs to accomplish Cavalier monthly EQ. We are given just enough time to invest and build that specific roster and before we really get to enjoy our work the goal post get moved over here and now we have to build an entirely new roster. This is the 2nd time this has happened and there was a similar and consistent reaction throughout players in the game the first time we went through this. It was one of the reasons I quit playing for 6 months. There is no reward or satisfaction with the game because the goal posts are constantly being moved.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. This right here is overly-dramatic. Content will be changed up from time to time, and this game has NEVER been one to rely on the same Champs indefinitely. In fact, that was a huge factor in changing the entire game schematic with 12.0. It's a game of progress through Ranking Champs and completing content. For the life of me, I'll never understand why people are so set in their choices when it comes time to investing Resources into Ranking, but there's literally no such thing as a waste. It's about options. Not for now, not for everything, but options at any time. Meaning, the more we Rank, the more options we have for whatever comes. There is no one-size-fits-all Roster. You literally cherry picked 1 thing out of my entire post and ignored the rest. You didn't even get the entire point of that 1 thing you cherry picked. Get off of Kabam's nuts. Too much brown on your nose as it is. The fact is this. We, as players, have been told that we need a certain handful of champs to accomplish Cavalier monthly EQ. We are given just enough time to invest and build that specific roster and before we really get to enjoy our work the goal post get moved over here and now we have to build an entirely new roster. This is the 2nd time this has happened and there was a similar and consistent reaction throughout players in the game the first time we went through this. It was one of the reasons I quit playing for 6 months. There is no reward or satisfaction with the game because the goal posts are constantly being moved. Constantly? The Cavalier Difficulty has been oriented around Class since its inception. Which has been over a year ago. As with any, it's an evolving process. We, as players, have been told that we need a certain handful of champs to accomplish Cavalier monthly EQ. We are given just enough time to invest and build that specific roster and before we really get to enjoy our work the goal post get moved over here and now we have to build an entirely new roster. This is the 2nd time this has happened and there was a similar and consistent reaction throughout players in the game the first time we went through this. It was one of the reasons I quit playing for 6 months. There is no reward or satisfaction with the game because the goal posts are constantly being moved.
**** Kabam. All they care about is getting players to spend more money and currently their entire mission is to get people to buy revives and potions in addition to causing people to rank up more champions, most of which are worthless outside of this 3 month cycle. I quit the game for 6 months because of this type of stupid **** and I come back in late september. 2 months later they completely **** the game again. Not to mention the parry issue that they can't seem to fix. If it wasn't intentional to cause players as much frustration and units as possible, they would have fixed their **** by now. so I refer to my first sentence. **** Kabam. There is no one-size-fits-all Roster. @Worknprogress : Hold my beer 🍺
Guys, I'm really trying hard to find where it says that you have to use the tagged champions if you don't want to. But I can't, cause it's optional. As with any month prior to this. If you happen to have champs from a certain group ranked already..great! Bring them. Whether it's 1, 2... 5. It's completely optional. Then, just fill in the rest of your team with whomever are your strongest favorite champs that can deal with whatever path or boss you're up against. You don't need a whole team of the selected group. In some cases.. I brought a whole team of tagged champs. In others, I brought 2 or 3 and filled in the rest of the slots with OP lane clearers or boss killers to use as back up in case the tagged champs didn't work out. So far, they have, but I had them just in case.
I liked the change, i started to find the class specific nodes a bit boring. I always enjoy using other champs
I'll try to make this brief and concise. These nodes combined with tags is just....bad.I love using different champs. I tend to do that anyway without kabam's "guidance". I have a robust roster though. It enables me to have some unconventional rankups. This isn't a complaint about having to use different champs but my perspective is probably different from the majority. My problem is with the node design. If you want me to jump through hoops, you have to make it worth my while. This can be accomplished numerous ways: rewards, faster completion, satisfying game play etc...These nodes offer no real benefit but they do add to the aggravation. I ran 2 paths in 1.1 and 1.2. In my first run of both I followed the "rules". During my second run, I did not follow the "rules". To be clear, when I refer to rules I mean the intended playstyle suggested by the nodes, ie the required champs. In the end there was no noticeable time difference. That simply is bad node design. Why would i follow the rules? What's my motivation? To be....aggravated? I know fun is subjective, but I feel fairly confident in saying less aggravation tends to elicit more fun. Take it for what it's worth kabam. Give me a reason to follow the rules. Also, I'd really like less complications when deciphering nodes. I should not have to use outside game resources to even get started to play your game. Sometimes, people just want to play when they have a moment, not feel like they have to first do research. That's poor execution imo.I'm very fond of an old acronym, K.I.S.S. Keep it simple stupid.
I'll try to make this brief and concise. These nodes combined with tags is just....bad.I love using different champs. I tend to do that anyway without kabam's "guidance". I have a robust roster though. It enables me to have some unconventional rankups. This isn't a complaint about having to use different champs but my perspective is probably different from the majority. My problem is with the node design. If you want me to jump through hoops, you have to make it worth my while. This can be accomplished numerous ways: rewards, faster completion, satisfying game play etc...These nodes offer no real benefit but they do add to the aggravation. I ran 2 paths in 1.1 and 1.2. In my first run of both I followed the "rules". During my second run, I did not follow the "rules". To be clear, when I refer to rules I mean the intended playstyle suggested by the nodes, ie the required champs. In the end there was no noticeable time difference. That simply is bad node design. Why would i follow the rules? What's my motivation? To be....aggravated? I know fun is subjective, but I feel fairly confident in saying less aggravation tends to elicit more fun. Take it for what it's worth kabam. Give me a reason to follow the rules. Also, I'd really like less complications when deciphering nodes. I should not have to use outside game resources to even get started to play your game. Sometimes, people just want to play when they have a moment, not feel like they have to first do research. That's poor execution imo.I'm very fond of an old acronym, K.I.S.S. Keep it simple stupid. This EQ basically is just an addition to the post I made earlier on why I've basically checked out completely with this game. It's not even that I'm having problems getting through this stuff it's just god awful annoying to do so. Restricting options massively and overcomplicating what needs to be done while adding things like tiny windows to actually be able to get damage in (Quake boss is another stupid design where a bugged champ that has nothing to do with the quest tags is the best option), just isn't fun or interesting. The devs may see this as a new avenue to add "challenge" but I don't know a single player that enjoys it personally. It just makes for slow and annoying fights.
Guys, I'm really trying hard to find where it says that you have to use the tagged champions if you don't want to. But I can't, cause it's optional. As with any month prior to this. If you happen to have champs from a certain group ranked already..great! Bring them. Whether it's 1, 2... 5. It's completely optional. Then, just fill in the rest of your team with whomever are your strongest favorite champs that can deal with whatever path or boss you're up against. You don't need a whole team of the selected group. In some cases.. I brought a whole team of tagged champs. In others, I brought 2 or 3 and filled in the rest of the slots with OP lane clearers or boss killers to use as back up in case the tagged champs didn't work out. So far, they have, but I had them just in case. This is true but having it the other way was fun and enjoyable to us players who struggle with all these nodes. This was the enjoyable content we had to look forward to and now it was taken away from us. I don’t even want to play the game. I already completed everything I can unfortunately.