Mythic crystals community reception
Haunted_ghošt
Member Posts: 75 ★
Curios on how everyone feels about them so far now that they’ve been out a few months
Mythic crystals community reception 99 votes
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50k mythic shards = 1 6* basic in likely value
I love chance based crystals but they could let even just the cavs open 1 a month which would mean about 2 extra 6* champs in a whole year so they could give some more shards out for sure
I'm happy but yeah the shards are very hard to come by right now. It's not like it's a guaranteed 6* champ, we all know it'll be a 5* 95% of the time.
I honestly don't care about 5* anymore, maybe just the new ones.
But Kabam is being Stingy with them.
You can get Guranteed 6* Crystals Shards in abundance compared to Mythic Crystal Shards which have only 20% To get a 6*
- It’s fine that lower tier players could have some. A Cavalier can be not far from a TB in terms of roster (of course except the absolute elite of the game...). And if an Uncollected can reach the shards, he could progress a bit easier in the game.
- With more than 120 5* champions, I do not expect good things from 5* crystals anymore, except iso and 6* shards.
So that’s positive to have a 20% rate for a 6*.
- It is also positive to have another crystal that does not contain 3* and 4* (the 4* are only useful for iso).
- But in my humble opinion, the first problem is that it will take a long moment to get 10k shards and open 1 crystal without buying offers.
- The second problem is that these offers are too expensive for the high rate of a 5*. So little success on the sale.
- The third problem is that, as designed, the mythic crystal target is the recent/young Cav and not the TB and veteran Cav who prefer to focus (quite exclusively) on 6*. This has also an impact on the sale.
Personally, no unit for an offer that mainly contains a mythic crystal or mythic shards.
By the way, a suggestion to Kabam :
Why not to replace the 5* shards by mythic shards in some rewards of the game?
With the trend on 6*, it would make sense.
The argument that the crystals are new doesn't seem valid to me bcoz it's what inside the crystals that matters & not when the crystal comes to the game
I don't anticipate that we'll ever get 20+ Mythic crystals any one month, but they could potentially be used as a new tier. Let's say you can spend 2000 shards on a Grandmaster crystal, 4000 on a Cavalier crystal, 8000 on a Legendary crystal, and finally 10,000 shards on a Mythic crystal. That could be cool.
But as it stands, they mostly feel like a (most likely) 5* crystal that's rarer than a 6* crystal. The guaranteed 5* and small chance to pull a 6* would have been exciting back when I was Cavalier, but now that I'm Thronebreaker and "our" content has moved on to 6*s, there's nothing especially enticing about popping them. Especially not after months of build-up.
But i would go for 6 star shards or cavs all day over mythic
Drip feeding the shards in a manner that appears to value them over 6* shards is just weird and offering them in a daily card (in place of the better valued 6* card with 10 Cav Nexus as opposed to the 5 in that offer) is just stupid.
The only way I could see them becoming semi-relevant to people with a developed roster is if they are offered in the crystal store for units as a step up from featured Cavs (which would cause other problems)
Dr. Zola
Though to be clear, I don’t want other rewards taken away just to increase how many of these shards we get, I just think they should be considered about as rare as 5* shards for high level players