**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Devil of Hell's Kitchen Overhaul: Thoughts?
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Comments
You take one combo now and it’s over. Regardless of his damage potential or not.
How many champs are completely debilitated after eating 1 combo? Not even Wasp and champs with low health pools or poor armor and block proficiency.
The guy is a brawler. He needs that regen rate back to 100%. Take the regen rate modification off if you want to - that makes no difference when he’s losing 30% health per fight from 1 debuff.
But I think that would probably require a coding change. Changing the Regen Rate has already been shown to be something which can be done quickly and I'm trying to keep that in mind with what is realistic to expect from Kabam.
You won't win fights quicker with DDHK with a fixed Regen. He won't ever be the top damage dealer in his class. But DDHK will stay in the fight, too stubborn to give up or quit, and with skillful play will beat the opponent down. And that sounds exactly like the Netflix version of the character that DDHK represents.
The simplest change for Kabam is to increase the duration of the Cruelty and Precision buffs. It’s as simple a fix as fixing the regen.
He’s got some stuff but the juice isn’t worth the squeeze because of what we’re discussing
Regardless, it would be good to get a response. This has been one of the more positive and constructive buff related threads of late and it would be good for that reason if someone from Kabam could/would be ae to engage.
We just need a response!
However I play him, the more it’s obvious that the regen was a big mistake and that the duration of his buffs and non-damaging debuffs don’t have enough uptime. As a 6-star Rank 3, the best I’ve managed against ROL WS was 107 hits. On average I manage about 115 hits. That’s a lot honestly. At his Rank he should take WS in the 75-90 range at most.
I like him a like and the only reason why I haven’t r5d my five star or r2d my six star is because of his regen rate. There are just too many scenarios where his 40% regen rate just makes him too much of a liability/potion sink to justify ranking up.
For now, I have one question to ask. What sig is your DDHK? Mines is at sig 90. Does he benefit all that more from having the extra 5 seconds of Rage at Sig 200?
https://forums.playcontestofchampions.com/en/discussion/249181/proof-ddhk-needs-a-tune-up#latest
DDHK post-buff lags BEHIND all other Skill champs showcased in the video below:
He’s not a top Skill choice for Offense AND his regen neuters him.
Kabam, just tune him up please.
https://forums.playcontestofchampions.com/en/discussion/259104/i-paved-the-way-so-you-don-t-have-to-ddhk/
Good to see that the comments still stand and that new users (including myself) have similar findings:
1) Fix Regen
2) Uptime on Fury (imo unnecessary), what’s more necessary is the potency and uptime of Cruelty
3) Increased chance to proc direct Bleed from Righteous Wrath. Right now building to SP3 makes 0 difference
The sad thing is for me, DDHK gets used these days more as a synergy partner for Kingpin than in his own right unless I need a Miss counter. He's worth more than that - or rather, he would be.
Let them be paused, or give him a good synergy that pauses them
Or give him increased combat rate because it’s a bit slow and painful rn
There’s no way Kabam come up with a kit this good and complex, only for it to turn out sub-par.
I think they nerfed his regen last minute, because non-suicide users were probably healing like nuts.
I think they nerfed his damage too.
The concept of the kit is too good, but the output is not so good.
Doesn’t that seem off to you? Doesn’t that smell like a nerf? Doesn’t the fact that all his synergies do exactly what he should be doing in his base kit TELL you that somebody took him apart on release?
Keep the Miss mechanic outside his kit.
But why is Cruelty duration in a synergy? Why did they give it a cost of 5 combo meter? Why is it so painful to ramp him up? And why is the uptime too short?
Whether during early testing or one minute before release though, the end result is the same. His viability took a hit to the face. He needs the Regen Rate sorting out.
You can’t have him at 40% regen and low to average damage (at best). Something has to give
Magneto with liquid courage and double edge healing from his bleed resistance (max willpower)
Double Edge has expired and now it’s all green
This hurts my soul. Willpower is maxed. MAXED!
Why can’t the regen rate be 100% like the above champs again?
They made the guy damn near unusable in debuff heavy matchups. At least the pre-buff version could have held his own without outputting great damage. This guy can’t hold his own AND doesn’t even output THAT good damage, he’s a potion sink.
Fix his regen and tune his damage properly.
You said it yourself: you WANT us to get excited about champions, so why not fix this for us?
It’s not a great commitment, and doesn’t need much QA just a simple tune up. Heck, we will QA it for you.
I just wish you’d respond faster.
If something is pro-player like bugged Hawkeye, BOOM you’re running to fix it in a jiffy.
If something is *expletive* broken and not pro-player you genuinely don’t give a damn and tell us you’ll monitor his data, except you don’t???
What gives Kabam? You broke this champion, please fix him so that we can move on with our lives.