**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Devil of Hell's Kitchen Overhaul: Thoughts?
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@Chobbly and @FluffyPigMonster have continued to test him throughout summer and are providing similar feedback.
A year later, this has sparked up again, and to nobody’s surprise: our feedback hasn’t changed.
His Regen hampers him greatly in debuff heavy matchups, against nodes which take your health away only to return it (he gets less), and against most Science champs including iBom, Abom (poison) and Void (rage).
His damage isn’t worth the mental load you are putting us through, and now it looks like everybody has lost with this champion.
Please: fix the regen and pause the buffs / increase their duration and potency. Please.
It won’t break the contest. Other reworked champions have gotten less treatment and are performing better. Even older champions are performing better.
Nobody is asking for more utility. We all like the base kit. Just let things flow together with the right tune up.
Hopefully @Kabam Miike will stay true and give us some good news
I’m running liquid courage and double edge.
Corvus had a poison, bleed, Coldsnap and frostbite debuffs and was healing +237 health NET per tick.
I finished the fight with 100% yellow bar health.
There’s no way if DDHK had fully restored regen that he would be as OP as Corvus is now.
Hopefully we can get a response from @Kabam Miike , @Kabam Boo or one of the other mods about looking into this issue.
The problem there is that he has normal healing AND big damage. On top of his utility.
DDHK has reduced healing, lower damage.
Doesn’t make sense
DDHK’s damage doesn’t scale. You have a small window where you’re dishing it out and you’re done.
Here’s his regen:
Restore the regen to 100%
Remove immunity to modification or introduce a 40% resistance to regeneration rate modification
Change “non-damaging” to “all debuffs”
You can change the 5% reduction to something more balanced. Even 20% would make him effective still.
These two changes solves all problems. Makes him the brawler we all want and deserve
Changing it to all debuffs (5% reduction NOT 20%) solves the need of increasing the duration, and it will make him a bursty champion.
Changing the duration of buffs solves the need to increase the damage. This will smoothen out his mechanics and frankly, fits the brawler persona he has.
But I’m all up for an increase in damage potency.
5% it is!
It would be good to get engagement on this issue with the Mods.
And right now, I’ve seen DDHK apply up to 4 non-damaging debuffs on himself with KP synergy.
With a 5% reduction per non-damaging debuff, it’s:
800+760+722+686 = +2986 Attack rating
This is good.
A 20% reduction per ALL debuffs means you will inflict a maximum of 4 MORE debuffs (1x Weakness debuff if you have the Resonate mastery on and 3x Bleed debuffs) outside of the ones Mister Fantastic can give you. Let’s stick to these 4 for now, so a total of 8 debuffs will give you:
800+640+512+410+328+263+211+169 = +3333 Attack rating
A 12% increase in Attack PROVIDED you manage to stack 4 Rage on you with KP, hit 3 Bleeds and have a Weakness debuff on the opponent. That is a huge nerf, because realistically the window for that is going to be very small. Like 1-2 seconds reproducible every 20 rotations. For a +340 increase in Attack.
No to 20% 🙅🏻♂️
800+760+722+686+652+620+589+560 = +5367 Attack rating
Which I will happily take, as half these numbers are not readily available in a fight, and you will realistically have on average 3 debuffs on yourself or the opponent over the entire fight, with big damage spikes when they bleed. I’ll take it.
I can’t stress this enough.
Nobody is asking for new things to be added.
Just that the existing things flow smoothly and efficiently.
https://youtu.be/hDc4wsjqUfE
Seatin: “Underwhelming”, “Low base damage”
https://youtu.be/FPXX1qo-jd8
KT1: Look at the comments.
Kabam, we can barely keep more than two buffs up at a time. Whenever I get something, something else is about to expire.
Why? Why would you release him and leave him like this?
Tune up the duration and potency of buffs.
And maybe even the base damage.
I’m not sure why it’s set to so low.
What is interesting is how's close most of the CCP's response was to our general findings. He just needs tweaks, then he'll be great.
That, or somebody did it correctly, but some genius who reviewed their work decided to nerf all the numbers.
I don’t know what happened.
All I know is that what they released is not good.
And it’s been one year since @Kabam Miike said they were going to review DDHK’s data.
And there has been a negligible amount of content and rank-ups since his release.
And no data so far, I don’t think DDHK is being used.
This was a total failure of an overhaul, even more so than Guillotine, but because we’ve been silent for so long, we’ve become okay with accepting Kabam’s silence on this failure.
Except, we shouldn’t be okay with it.
And it needs to be fixed.
Restoring the regen helps the community and helps the game. We all want the same thing. A better long lasting game.
This is one of those things where we can all @Kabam Miike reach a consensus and get something done. This is something trivial to get off Kabam’s plate and then move on to bigger issues.
Enough of this silence. #FixDaredevil
But at the same time, positive customer engagement never hurts. And when it's with a product element that clearly isn't working to the customer's satisfaction then an open conversation should be the first option - as it's the best option.
The thing is - most of the issues that we have with DDHK could actually be fixed by 'soft' changes around the numbers in a kit. Regen Rate and buff durations would likely require the changing of minimal program code - if any.
So, let's work on this, Kabam. Understanding is a three edge sword with three sides - your side, my side and reality or truth in-between. DDHK is almost there, so let's work together as community members and developers.
If you, and I, and FPM decide to stop fighting for DDHK then he’s just going to get buried under the water and DDHK will be forgotten for good. I don’t think this reactionary and passive approach is right, especially because Kabam have acknowledged that they will continue to monitor his data. I, personally, don’t like committing to something and not following through on it. And I get that it’s very difficult for Miike to say anything, he has to be extra careful in case the community focus all their attention on this space; and they can’t risk failing again or setting a precedent that if we ask for something we will always get it. But that’s not the case here, because:
1) We are not being unrealistic, we don’t ask for buffs every day and have set an example with this thread.
2) It won’t involve much work from their end, and changes made to DDHK will only be perceived as positive from Kabam and will give a well liked champion an influx of users.
3) They’ve committed to monitoring him and assessing him accordingly, we need to see the results of that assessment as it’s been a year.
If we can work together on this, Kabam, it will be greatly appreciated.
Come now, MCOC friends. Join in the endeavor.
If Kabam is worried about stacking the debuffs, at some point the regen rate changes from despair, in AW and arena. Other factors change the regen rate like Torch’s incinerates
I’m the case of iBom, he starts the fight with 3 poisons and can heal approximately 67 health per tick due to his poison resistance.
Here you have the regen rate set at 100% (normal) and tried to minimize the recovery for additional poison debuffs placed upon him (so he doesn’t heal too much too quickly).
Right here is an example of how you can manipulate 1 debuff to not overpower the regeneration but allow normal willpower to run its course for everything else.
Please consider this exact wording for DDHK but with his rage debuffs. This will 100% fix the regen issue and you do it now with iBom.
@Kabam Miike
Guess what I found? @Rockypantherx
DDHK never received a buff post-release with the addition of his Miss counter.
It was always there. Check out this PRE-BUFF showcase by @Karatemike415
https://youtu.be/79P9V6Yh7JA
Kabam made it SEEM like he got a buff, when all they did was flat out write it in his ability set.