**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
These are some of the most overrated champs in the game as none of them are me, therefore they wiggity wiggity whack yo.
What about countering evade? Can cap and whoever the hell kali is do tbat?
Also his sig is pretty underrated ngl, people say he doesn’t need it but it’s worth putting into him
The downside is it MAY make her broken for earlier content like Act 5 or 6 but I doubt it. There are too many champs OP especially for Act 5.
Now to pull out my Matt Murdock or Jennifer Walters briefcase, let us sit down and defend some of these champions from takes that are a little too hot.
Aegon:
RavenKeeper said:
I agree to a point, however I don't think people really hype him up or use him outside of for AOL/LOL anyways. Maybe on a few paths in Act 7, but other than that he's not really used. He's the best champion in the game at 999 combo, but that's really only possible in AOL/LOL. So agree with you in a way.
J0eySn0w said:
I don’t think Ægon was design for your everyday quest and fights. He’s one of the best if not the best for marathon kind of fights which is okay.
Still, think some champs could use some new synergies that gives them a little you know. Ægon for instance, maybe a synergy that allows him to double combo during his 1st fight or something. It’s nothing really but a little push for non-marathon fights. Another example is MS if duped requires 4 fights to reach max charges without synergy. Act 7 fights are mostly 6 fights to Boss (rarely you even see in other contents 6+ fights) some of which she may not be viable either due to nodes or defenders. She cannot be ramped up with suicides unless with synergy. Proxima another example, maybe a synergy to carry forward the last completed mission into the next fight or even a synergy that allows to shuffle through missions. All these little nuisances make some champs just not worth it to use often, thus we’re mostly using the same popular champs. Just my opinion or something I’d do.
Personally, I took my Aegon up to rank 5 and sig 200 almost immediately (I had to wait forever to pull him though). If my memory serves me correctly, I pulled him soon after beating the OG Champion 6.2 boss. I had waited on story content for a while, but had some extra units and wanted to complete Act 6 before Act 7 came out, so I blasted through 6.3 and 6.4 completion in a small amount of time with Aegon as my primary path clearer and often the best option for the boss. I have used him through Act 7, and in a variety of Cav EQ nodes (even nodes that were supposed to favor other classes). I get that he is basically the best champ in game at 999 combo, but I think that people overlook how much utility and damage that he can access even at 150|200 combo. Lets refresh:
That is nuts. Not even including his unblockable ability or the 40% chance to shrug at 5 combo. After 50-75 combo, basically everything is a critical hit, even through block. If you take him into anything above Act 6.3, he can typically get to 100 banked combo in the first fight, especially if you use his sp1. That means you already have the bulk of his utility, and can probably get to 200-250 in the next fight or two. He excels in LOL and AOL, but counters a variety of nodes and difficult bosses throughout story content. Really the only things that he is below par on is restrictive variant content, which is not usually considered in gauging usefulness. Just because you d not use him does not make him useless. His combo is even one of the easiest to keep up with several of his abilities helping him, and other synergies like the Nick/Quake evades, or the starlord backup providing assistance. He will continue to dominate lots of content (unless drastic changes are made) for a while yet. He is one of my go-to champs unless I am just messing around and trying out fun champ combos.
Next, let us look at Shehulk
Kerneas said:
That is your holy right. I don't nees her utility. For heal reversal I have Void&Torch, for countering Unstop I have Kali and CapIW. Poison immunity is covered by all my robots and other champs. That's maybe why I dislike her
Just because you don't need her utility does not mean that it is not a really solid amount of utility. A super versatile awakened ability, plus poison immunity, plus passive furies, one of the best unstoppable counters with guaranteed heavy landing + slow debuff + a 2x passive fury, access to exhaustion, petrify, weakness, and an often overlooked ability on the passive furies that functions as a scalable taunt.
The argument that you have several champions that do individual things that She hulk can do does not reduce her usefulness or effectiveness. Doom has shock, but so does Sentinel. Doom has power control, but so does Magik. Doom has a fury, but Venom can access 7 furies. It is the combination and potential of all those abilities in one champion that makes it a great champion. It is annoying when you lose her furies, but only the increased chance to throw sp and the damage is lost, not "everything". She still has okay base damage and all the rest of her utility. Also, what do you mean fight "flexibility"? I assume you mean that if the fight does not go exactly how you want it in terms of the opponent throwing an sp, then she is "super impractical". She may lose some damage overall, but in content where utility is being increasingly valued more than just raw damage output, she still shines. She is not seen as a super OP champ, but as a useful and reliable champ that can deal with a wide range of problems. At least that is what I get from the community.
Next, Quake and also a bit of BWCV:
baskinrobbinsknows said:
Quake. I know people say she just requires skill, but so does every champ. She just takes forever and you have to get lucky every second that the IA doesn't do something different. The AI only has to get lucky once and its lights out for her.
solopolo said:
Morningstar, BWCV, Magik, Quake.
Hear me out.
Morningstar - horrible damage output, takes too many fights to ramp up and ramping her just feels bad. Majority of other mystics do what she does better and faster.
Magik - alright, mostly joking with this one, but that 95% still bothers me every time I see it. Why couldn't they just make the power lock a guarantee? But no, Magik is a great champ, just... wanted an excuse to point that out.
BWCV/Quake - BEFORE THE PITCHFORKS COME OUT, yes, both of these are phenomenal champions with some of the best kits in the game. But, outside of quests/paths that they're built to counter, you will almost always find a better option. I consider them to be similar to Namor. They only really function well as counters. Maybe it's because I haven't r5'd her yet, and still working on suicides, but I don't see myself using BW over Doom or Voodoo in standard UC/Cav level fights. Quake is just... slow. At this point she's more of a safeguard for fights I'm not sure about, if I fail miserably with the champions I bring in I can throw out quake for a guaranteed win. But no way in hell am I taking quake through an entire path. Don't have the patience for that.
Personally I find the whole quake vs ghost debate pretty funny, because who in their right mind is gonna sit there and quake through entire quests every single day, regardless of how effective it is? Sounds brain-numbing to me.
First off, I agree with MS. Not a huge fan. Magik, I can appreciate the point made. BWCV I will tackle later. Both of these seem to come from a lack of use or knowledge on quake, but let me see if my input can help.
First, playing Quake in the way that makes her great does require a lot more skill than most champs. She may take forever, but if you actually have played her in the right way then it does not matter what moves the AI makes. I have played all kinds of AI with her and it is not based on luck, just on me getting distracted or not paying attention. I thought it was a joke before I learned how, but it really is possible with the heavy-dex method to correctly time out and miss all of the opponent's possible attacks. It is possible for you to mess up once and die, but if you play endgame content with any frequency, most fights are so stacked that most of my deaths come because of a single mistake. She actually can make up for unlucky player use with her concussion and self-managed evade. I have messed up a number of times but still had the champion evade for me because of her mechanics.
As for the BWCV/Quake comment, I think you are focusing on the wrong aspect of the two characters. Their fights might be a little slower (or a lot in terms of Quake) than the best single counter for a fight, but they work so well because they can take on such a wide variety of fights. You may not use them to clear a whole path (though I certainly have with BWCV and she has done great) but their value comes in because they can handle so many tough fights that path clearers might not. Their utility and abilities counter a huge percentage of the troublesome nodes/interactions in the game and that is why they are so great. I could also argue why I love Namor, but I will leave that for a different time. I will say that I don't run suicides anymore, but with full suicides, both of these champs become even better. BWCV can clear out both debuffs in four hits. She can then cycle back around and heal up any damage lost by recoil and end a long fight at 100% health. I played her and Doom with suicides for a while and Doom definitely had some great uses, but I much preferred to bring BWCV. I personally like her animations better, she has a similarly large amount of utility, but the healing set her apart for me. (in a comparison with 5* or 6* R2) For Doom to properly dismantle an endgame opponent with suicides, you will often lose 20-35% health even if you do not mess up badly. This is only sustainable if you have potions to burn or only want to use him for 2-3 fights. BWCV might take a few more hits (with that 9 hit sp2) or a little longer, but regeneration is an ability that I feel is often underrated in the community.
Apologies for a comment length that rivals a DNA post (love ya bud), but I thought some constructive comments might make this a more interesting thread than just me adding my own underrated champs into the mix. Also, I was bored.