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Hazard shift shock/bleed error?

DrkaraDrkara Posts: 78
edited December 2021 in Bugs and Known Issues
I’m not sure if this is an issue or not but during the fight in AW,
1-there was no timer to indicate a shift from shock/bleed and vice versa.
2- there are 2 descriptions about the timer.




«1

Comments

  • I can confirm this bug, took that same fight
  • DrkaraDrkara Posts: 78
    Device and Version: iPhone 11 Pro Max, version 14.8.1

    Device Operating System: ios14

    Mobile Carrier: at&t

    Cellular or WiFi: Issue occurs both

    Game Version Installed: version 33.1.1

    Game Mode: AW path 9, tier 9, hazard shift node

    Champions Affected: All champions

    Active Boosts: No

    Description of the Issue: Hazard shift node path 9, tiles 35,45. The node does not show timer like other hazard shift nodes to notify attacker when the shock or bleed is active. Also the discrepancy from update posted by Kabam and the actual node either being 7 or 12 seconds when the switch ends occurs (see above picture). Will post video
  • DrkaraDrkara Posts: 78

    Sorry
    Sorry unable to post the video.
  • We need feedback, 2 “renewed” nodes broken in AW… can we expect a fix soon?
  • KnightZeroKnightZero Posts: 1,413 ★★★★★
    Any update on this? No use in giving us an offseason to practice new nodes if war is bugged.
  • Hey there, we passed this on to the rest of the team to take a look into. Will update everyone once we have more info to share.
  • DoomtrayDoomtray Posts: 1

    Hey there, we passed this on to the rest of the team to take a look into. Will update everyone once we have more info to share.

    @Kabam Zibiit please issue also the fact, that a sig 200 Angela with all 3 odin pre fights still receives the bleed debuffs from the node even if it shouldnt. The shocks are not applying and works correctly.
  • AverageDesiAverageDesi Posts: 5,260 ★★★★★
    Zan0 said:

    Hey there, we passed this on to the rest of the team to take a look into. Will update everyone once we have more info to share.

    @Kabam Zibiit please issue also the fact, that a sig 200 Angela with all 3 odin pre fights still receives the bleed debuffs from the node even if it shouldnt. The shocks are not applying and works correctly.
    Maxed deep wounds

    How does the math add up though? Like if it's a 1 second bleed, is max deep wounds treated as +250% duration, and if it's a 2.5s duration bleed, is it treated as a +100% duration?
  • CoatHang3rCoatHang3r Posts: 4,965 ★★★★★
    Would make sense if deep wounds is applied after any duration modifications. The 2.5s has always had the full duration for older champs like rogue and blade.
  • Quick update, the team is working on a fix for this Hazard Shift's timer not displaying properly. As for the duration, 7 seconds is the intended duration; the team is working on getting the description corrected as well.
  • Quick update, the team is working on a fix for this Hazard Shift's timer not displaying properly. As for the duration, 7 seconds is the intended duration; the team is working on getting the description corrected as well.

    One more small corrections here. The Debuff itself should only last 7 seconds, but the Debuff will switch over every 12, so the in game description is correct. We will be getting the description in the post updated.
  • DrkaraDrkara Posts: 78
    Agree. Still not fixed. I hope this gets resolved before season starts in 3 days.
  • CreatyCreaty Posts: 4
    Timers still not being displayed as of today
  • ShrakkmanShrakkman Posts: 9
    So, you're going to launch the next season with this node still broken?
  • Duo_KulioDuo_Kulio Posts: 180 ★★
    What about the clock when it's shock and when it's bleeding! STILL BROKEN!!
  • Duo_KulioDuo_Kulio Posts: 180 ★★
    Any news?
  • apparently not.
  • Guvna1Guvna1 Posts: 5
    @Kabam Zibiit is there any update regarding this bug? The next season is scheduled to start in less than a week.
  • KnightZeroKnightZero Posts: 1,413 ★★★★★
    edited January 2022
    Yeah it's really annoying to have to only use double immune.
  • SaltygoodnessSaltygoodness Posts: 348 ★★
    The lack of a timer makes the path very restrictive in terms of attackers that can be used there (with bans in mind where Ghost and some other good options may not be available).

    Please look into the timer situation so we can choose counters for the path the way it was supposed to work. For more diversity and more flexibility in attack
  • Duo_KulioDuo_Kulio Posts: 180 ★★
    Season starts soon and the clock is still not made in section 2!fix this bug! this is a huge problem like someone who plays this track and takes a character immune to only one thing (shock or bleeding)
  • KnightZeroKnightZero Posts: 1,413 ★★★★★
    Looks like we have to go on with a bugged node and use only double immunes. Literally no point to the timer since you can't use it.
  • DrkaraDrkara Posts: 78

    Looks like we have to go on with a bugged node and use only double immunes. Literally no point to the timer since you can't use it.

    Maybe we can use Korg on attack finally lol. Very limited options that have double immunity or just bring kingpin. 🤷🏼‍♂️

  • GabeZRodGabeZRod Posts: 69 ★★
    @Kabam Zibiit Season has started... Can we please have an update on this?
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