**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
6* AG is unfair.
This discussion has been closed.
Comments
Every point made is not based on what u have at sig 200.. also what u could get...
But fine ...
The main argument on my side is that everyone asks for a trade that is fair to their own need...
If 3 class 5* AG = 1 5* Generic AG, it wouldn't be fair to do 3 different class = 1 Generic... If that was the case i would have to be compensated in some way for using 5* generic AG right from the bat when i could have traded some class ones in excess...
We're talking about playstyles, and the people saying the store is completely fair can sound like they are saying the players who spent AGs played "wrong" and vice versa: the people saying the store is unfair can sound like they are saying the players who didn't spend the AGs played the game "wrong." No one likes to be told they are playing a game wrong.
I think sometimes the game rewards certain things, and not all players will be able to take advantage of those things, and it is fine to be happy if you're one of the players who can, and it is fine to be upset if you're one of the players who can't. But that anger should be tempered by the fact that the game isn't going to make every opportunity available for every player, and sometimes you'll be one of the players who can, and sometimes you'll be one of the players who can't. And no player's resume entitles them to everything anyone else gets. I've said this about opportunities I could take advantage of, and those I couldn't. My opinion is not based on whether I'm in either group.
If you don't like the trade in store, tell Kabam you don't like the trade in store. If you like the trade in store, tell Kabam you like the trade in store. There's plenty of room for disagreement on how the store should work, but that disagreement should be focused on the design of the store, not on the players expressing their opinions on the store.
If I can awaken any champ that comes my way and you can do it as well. What's the difference? Yours are generic and mines aren't?
A lot of people have said that 5* AGs are worthless to them, and for their particular playstyle perhaps they are. But the game doesn't balance resources based on any one player's playstyle. Resources have an objective value in the game economy that is independent of whether any one player uses them or not. And the way to know what that objective value is, is to ask the question: how hard is it to get or replace? 5* AGs are not easy to get or replace on short time scales. That means they have high intrinsic value within the game. Setting high objective value resources on fire just because you don't personally have a use for them is not efficient resource management. Actually, sort of, yes I do. That's why I went for 5* Deadpool. You needed the 4* Deadpool to shoot for the 5* Deadpool. What do you suppose the prerequisite will be to one day shoot for the 6* Deadpool? Of course, Deadpool isn't all that useful, except for the part where they made an entire Variant that makes him useful.
I'm constantly asking questions like that. That's part of good resource management. Before Thronebreaker came out, I made sure to pile all my selectors into the class I had the most fragments for, to get to a whole T5CC as fast as possible. I didn't know TB would require a rank up. But I knew that R3s were the future, and having one whole one was going to be better than having half of a couple. That's not luck, that's a calculated risk that paid off. Keeping the AGs was a calculated risk that paid off. And here's another calculated risk: even knowing this store exists, I am not trading in my class AGs for generics. That's what you do if you're preparing for this store to come back. That's not what I'm doing. Another calculated risk.
There's a difference between random chance and luck. Random chance is a real world factor you can strategically account for. Luck is when you think you have no agency in life. Good resource management converts chance to risk management. Poor resource management makes risk management look like luck.
They should have let you earn it.
They are saying 3 color gems are worth 1 gray gem. Any colors are fine as long as you have 3.
I have the quantity of colors just not the right set due to spinning the crystals.
There are also no more opportunities to spin for the one you needed. Imagine if they didn't have the random AG in store.
The alternative, and I'm not sure if I mentioned this previously or not, is intermediate currency. But intermediate currency has all sorts of other problems, mostly due to players not using it correctly and begging support to fix mistakes. Intermediate currency would work like this: trade one 5* AG of any type for a 6* AG ticket. You'd need exactly six different trades (one per class) to do this. Then trade five tickets for a 6* AG crystal. That's seven total trades to make this work.
I'd be all for that, except for the part where players start opening support tickets because they accidentally traded for six instead of five and need one reversed, or someone trades for three then goes on vacation and forgets to trade the rest and gets stuck with tickets, or whatever. If this system was 100% buyer beware, I think it would be perfectly reasonable to allow players to trade any five 5* AGs for one 6* AG crystal, and this mechanism would allow you to do that without filling the store with a ton of different individual trades of all possible combinations.
I think this is fair, reasonable, and easy to implement. The only problem would be players not reading instructions or being completely careless with their valuable resources. Which, you know, is a thing that actually happens.
I guess you are a juvenile who doesnt understand how the world works...
A car is a car... Sure it is..
A ferrari is not worth the same as a Honda..
3 Hondas are not worth a Ferrari...
I know it might be hard for you to understand..
If they put 3 of the same class for 1 generic
3 of different class are not worth 1 generic ..
I know its reaaaaaally hard for you to assume your defeat to this trade... Bashing anybody that pretty much proposes something that wouldn't solve your issue...
I seriously hope during gifting event u get many many AGs... Class and generic.. so that everytime u get one u can be reminded on the 6* AG u couldnt get... Me.. i will look at it differently.. i would say yay i will get one the next time too!
Still bringing the DISCOUNT cause you think 3 different ags are LESS valuable than 3 same class ags. Does your little hateful twisted brain comprehend that 3 different ags are MORE VERSTILE? They can awaken 3 different classes and 3 same? YOU DONT HAVE 3 5* MYTHICS TO RANK UP RIGHT? IF YOU GOT THE DEAL? I will remember you and think of you IF (and i hope so) kabam agrees with us and will have you in my dreams crying and screaming and beating yourself, slashing yourself at just HOW UNFAIR WAS IT TO YOU THAT EVERYONE IS HAPPY INSTEAD OF ONLY YOU. I will wake up with a smile remembering somewhere in the world you are torturing yourself for peoples DESERVED FAIR EARNED HAPPYNES WITH NO DISCOUNT. And i will imagine all the players who are happy after and will smile even more.
I am off to sleep. Good luck guys. Hope kabam hears us
I am off to sleep. Good luck guys. Hope kabam hears us
If Kabam agrees with u i will have more Generics for the next time . Its a win win for me .. but thats way too complicated for you to understand
Then someone with 1 science, 1 tech and 1 mystic has the same chance as someone who coincidentally pulled 3 skills, to get their last generic.
It removes the RNG of being unlucky with how your class gems fall, and doesnβt produce any reasonable complaints from people who have already got the 6* gem.
Also: Gamer IQ? Bitcoin? Did Buzzfeed decide not to renew your contract?
Hope you found a use for your 6* AG, seems like you got lucky for the first time of your life, and you didnβt want to share this luck with anyone, thanks god youβre not kabam.
I will not sheck this forum again, so even if you answer I will net read, I am done with this.
Only kabam has the solution for this situation, so why bother with you.
And worst case scenario i might have gotten lucky once.. but it seems like you never did...