**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
6* AG is unfair.
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Comments
So from my mouth as a user, the rules are arbitrary.
A perfect situation would be if u could cycle thru trades and get what u want
The more realistic one .. lets say u want Cosmic . And the least u want is science..
U got a skill one . Changed ..got science.. oh well u can trade again.. There is a chance of getting a skill again and its all over .. there is a chance u get a mystic .. keep mystic or try again for cosmic?... U try again and just made the pool smaller . Cause science or skill would hurt u...
Not to mention the fact that they have discouraged the players from hoarding only to benefit the ones who hoard now!
But I guess you got your gem so why are you even commenting here?
Take the revives as an example - trading 2 20s for a 40 is a bad deal unless the 20s are going to expire.
If you’re a cavalier player, trading a pile of 5-star gems for a single 6 makes no sense. If you’re a long-TB player, it’s perfect.
For the sig stones, I don’t know who that’s for besides people in the top 30 or so alliances, and even that’s tough. It all boils down to the same thing though - some of these options are nothing more than a way to avoid waste.
Mobile game rules are arbitrary to the user because we can not see the future. For example with these 5* gems, there has been no precedent set for saving them. Every awakening anyone has ever done with them as been a whim of choice. Now there is a rule making a precedent of saving 5* gems that 3 of one class = 1 generic. That rule is still arbitrary to the user since trading them in is still a whim of choice. Rules applied/change/bent only enforces the fact that they are arbitrary to the user. We live by making assumptions and guessing. We make whatever educated decisions possible but could still be horribly wrong.
By all means, if people suggested limiting the number of rerolls so you don't just roll what you want, great. At the very least, remove the one you're trading. That much is logical. Not sure why people think that's sane.