**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Power to Cower Combo Reset Causes Combo Party Direct Damage
DannyB01
Posts: 471 ★★★
I just experienced a bug with the ‘Power to Cower’ modifier while playing Map 7 in AQ. Specifically, I was on the Combo Party/Counter Tactics path in section 2 (8/H).
Power to Cower resets your combo on sp3, to reset the node’s power effects. Combo Party, however, causes you to take a ton of damage for doing so if you lose your combo, and it’s made significantly worse by the Counter Tactics node, which increases attack.
The node description states “When struck, the attacker loses all cruelty buffs...etc” and this is what triggers the damage. I launched an Sp3 with Hyperion and that reset the combo due to the Power to Cower modifier, but I did NOT get struck. However, Hyperion instantly died after the sp3 from direct damage due to this node.
Please fix this bug so that we can play this path as intended, as currently there is no way to reset the modifier on Combo Party nodes (without taking huge damage).
Power to Cower resets your combo on sp3, to reset the node’s power effects. Combo Party, however, causes you to take a ton of damage for doing so if you lose your combo, and it’s made significantly worse by the Counter Tactics node, which increases attack.
The node description states “When struck, the attacker loses all cruelty buffs...etc” and this is what triggers the damage. I launched an Sp3 with Hyperion and that reset the combo due to the Power to Cower modifier, but I did NOT get struck. However, Hyperion instantly died after the sp3 from direct damage due to this node.
Please fix this bug so that we can play this path as intended, as currently there is no way to reset the modifier on Combo Party nodes (without taking huge damage).
1
Comments
You're confident but you're wrong.
It's a poor combination of nodes and isn't likely intended to be kept that way. But it's working as intended here, so you're wrong on this one
I’m sorry but you are still incorrect. Read the description of the trigger, I’ve even posted a screenshot for you: “When struck, the attacker loses all Cruelty Buffs if their combo meter is lost and takes 40% of the Defender’s attack as direct damage for each Cruelty Buff removed this way”.
Yes, you do lose your combo from Power to Cower, but it’s not due to being struck, it’s due to the modifier. If it was supposed to be based around losing combo in general, then it would be written differently. If it’s supposed to apply damage no matter how you lose combo, it should say “If the Attacker’s combo meter is reset, all Cruelty Buffs...etc”.
It’s basic English/programming. ‘If this, then that.’ The ‘if’ hasn’t been bet, so the ‘then’ doesn’t apply.
If it is working as intended then the description should be updated. However, I think it’s more likely that this niche situation wasn’t picked up during testing and is applying incorrectly.
Used Proxima Midnight with the Thor synergy, to get combo shield. I got hit when I had the cruelty buff. The result, I didn't got my combo meter reset, didn't lost the cruelty buff and didn't take any damage.
Then I used Squirrel Girl, which consumes her combo, actually being able to go back to 0 without being hit. So I got the cruelty buff, and used an heavy attack tolose my combo. The result, I lost the cruelty buff and took damage from the node, without being hit at all.
So the trigger it getting the combo lost, despite how the node is described to work (which isn't really that misleading).
I'll attach an image of Squirrel Girl getting damaged from the node without getting struck.
At this point, I don't think you're going to understand, so feel free to just leave it there and let the devs fix it.
But as for the mechanics itself, It's working as intended