**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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The quickest nerf of all time!!!!
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This DEFINITELY does not warrant rank down tickets. Nothing was changed it is still 7% damage. It is just energy damage now therefore capped in one area of the game, just like the other 99.99999999% of champions are capped.
I thought you said nothing was changed but you just said ENERGY DAMAGE was changed. That is a change from Direct Damage so you just proved that they made a change. Nice job!
No one at kabam answers this change yet, guess we need to wait
it knew they will nerf his sp2 / synergy, but i was sure it gonna happened couple of hours after selling the Hela crystal.
It is still 7%
It is still 7%
It is still 7%
It is still 7%
It is still 7%
It is still 7%
i will say it again.
It is still 7%
It is still 7%
It is still 7%
It is still 7%
It is still 7%
It is still 7%
Did you cry and scream for RDT when Thor/SL and others were capped at 50k?
Nothing about him was changed. He still requires a curse, still needs to be above his opponents health (or have Hela synergy) he still will do 7% except in the one area of the game that has a damage cap.
Labeling damage as direct or energy means NOTHING except for in ONE area of the game where EVERYONE is capped.
And you can't pull the "but direct damage isn't capped so it's a nerf" card. Yes direct damage isn't capped, but believe me if X-23 had a synergy that said her bleeds did 7% HP when teamed with Squirrel Girl they would cap direct damage
So, as we mentioned in a thread yesterday, we were looking into the Loki and Hela synergy before her release. While we were testing some different scenarios, this somehow made it live. It is a mistake, and we're working on getting it fixed right now.
However, I do want to let you all know that this is because of a potential change that may be coming to address the extremely high amount of Damage that the Synergy allows Loki to do in areas like Labyrinth, or other extremely challenging content.
Before anybody panics, we still want the Synergy to be very effective, and desirable, and is nowhere near capping Damage to 0.
What will be the cap then? 50k damage?
That was not the entire purpose of the synergy. Thinking that shows an exploiter mentality. The purpose of this synergy was to bring flavor back to an old and worthless champion without outright buffing him
For once I agree with Extripa. Quite a few people thought Kabam might have made an alternative for LOL and buff a weak champ. If this nerf works the way we think it will then Loki will still be an undesirable champ except in a few circumstances. His synergy with Hela after the nerf really doesn't help him out that much.
Actually the change hurts him more than just LOL. A change from direct to energy damage is a nerf in regular game play. Use that against ultron now.
The way it was working before wasn't an exploit. It was purely working as intended.
This change is not a fix for a bug or anything, it is a nerf to the damage that can be done. Is basically putting a cap on an attack that wasn't capped before
I can not for the life of me agree with @eXtripa69 even if it meant saving the entire universe.
While I do see it hurting Loki more than just LoL, Ultron as you stated, ask yourself this question. How many times outside of arena did you ever use him?
What a terrible question to ask yourself. So any champ that was not useful before should not be made useful? My gosh, get out of here with this line of thinking.
I never said it was an exploit. What I said was "exploiter mentality" there is a difference.
Loving words being put in my mouth. What I am saying is this fix to the special doesn't make him overpowered. And not making him overpowered means you are not going to be using him exclusively. This took a 2 champ combo from being required to being a good alternative.
People are complaining about the "0 damage." I'm just showing that the 0 damage is wrong. As for the synergy, that's a whole other aspect. I just wanted to stop people from freaking out about him not being able to do damage. I'm sure it's a typo and they've maxed out his damage to 50,000.
The issue is that it was introduced to the game and clearly wasn’t tested. I don’t disagree with capping it personally, but there’s no way a single person shouldn’t have noticed this on Kabam’s side before sending her out to players. It’s idiocy at best. That’s the first thing most players thought of when seeing the synergy, but developers missed it entirely.
I don't disagree with that statement at all. In fact I said something similar in another thread.
For developers to have missed this means they are not fully aware of their own game. If us as a community saw the implications within minutes of the synergy being released the development team should have seen it in the planning stages.
Capping it is fine in my eyes. Releasing it was short sighted. Thinking it would last was laughable. Quick correction before people spent money was a good move.
And in order to make this remotely viable you really need Thor Ragnarok, Hela and Loki. Plus MD mastery full. Even then it will be hard to pull off consistently with out getting blasted by an SP3 from the opponent. If they cap it 150k I think that is reasonable, but if they cap it at like 10k that is garbage.
I play Loki a lot he is my top champ, he isn't that great against opponents that don't rely on buffs. Against opponents that rely on buffs he is pretty dominant. I think the damage output cap is reasonable, but ability to pull it off isn't as easy as some think. resetting the curse on the opponent is hard especially in LoL because of limber after a few parrys it is damn near impossible. It just isn't as powerful as one may think.
Direct damage is better than energy damage is the point I was trying to make. Other champs have resistance too, so Loki won't be as effective as he used to in every aspect of the game. This isn't just an LOL nerf it's gamewide. Another example of LAZY fixes.
Yep if it was benefiting them it would have been a good 3 months before the issue was fixed in an update, than then show back up in the next update
This
Their damage type didn't change and neither are capped lol. Wrong again lol.
50k is too low sparky n sl do up to 80k from what I've seen.