Toad and non-contact attacks?
dot_ditto
Member Posts: 1,442 ★★★★
Hi, not sure if this is working as intended or not, or if I'm missing something.
Toad has the following:
So, in short .. (when he's near a wall), striking him risks being afflicted by paralytic poison.
So far, I'm reading this similar to other abilities, like Abomination, etc .. % chance to be afflicted with something on contact.
However, non-contact attacks don't seem to be avoiding it? That is, still getting afflicted with the poison when using non-contact attacks:
Ebony Maw: Mediums
Havoc: Mediums and Heavies
etc.
should the paralytic poison be applied on a non-contact attack? or not? or am I reading it wrong?
(and yes, I'm cheesing the punk with Ebony ... sue me :P lol )
Toad has the following:
So, in short .. (when he's near a wall), striking him risks being afflicted by paralytic poison.
So far, I'm reading this similar to other abilities, like Abomination, etc .. % chance to be afflicted with something on contact.
However, non-contact attacks don't seem to be avoiding it? That is, still getting afflicted with the poison when using non-contact attacks:
Ebony Maw: Mediums
Havoc: Mediums and Heavies
etc.
should the paralytic poison be applied on a non-contact attack? or not? or am I reading it wrong?
(and yes, I'm cheesing the punk with Ebony ... sue me :P lol )
0
Comments
it clearly says "contact" in reference to getting a paralytic posion.
the first section using the "struck" terminology only applies to regen . and "begins secreting" ... which is not the act of receiving the paralytic posion.
you're reading the wrong section and ignoring the relevant section.
Is there any other abilities out there (somewhat similar to this) that trigger on non-contact attacks?
I've thrown a missile at him from the far side of the screen and been poisoned as a result. Regardless of how his abilities are described, it does seem a little nonsensical. This really is the kind of 'contact'/'hit'/'struck' ability that shouldn't apply to projectiles.
And yes there are other examples that are similarly nonsensical @dot_ditto - Blade can inflict Bleed by a Well-Timed block on a projectile, and Colossus can do direct damage the same way.
I'm fine with some odd interactions, just was hoping for some consistency
guess that was asking too much .. lol
His 2 abilities should really be the same ... it doesn't matter which way it goes ... don't really care ... but having 1 ability trigger on non-contact, and another ability on the same champion ignoring non-contact ... just adds confusion to understanding things.
I don't really mind/care about the fact the game has different abilities like that ... that's .. "ok" .. (not great .. could argue the inconsistency in the game there ... but that's a bigger issue :P )
Really, though, having multiple abilities on the same champ, with different/conflicting wording just adds unnecessary inconsistency and confusion to the mix.
It was similar back with Daredevil ... every time a new champ was released with invisibility/falter/phasing/something .. it was inconsistent how he dealt with it ... very confusing. They finally fixed that by making it consistent. I don't have a problem with how they did it .. actually they choose a very smart/simple way of handling that one.
But now we're back to square 1 ... where they aren't being consistent.