**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Comments
1. We’ve been running map 8 all week and I’m on path 5. First node is a HB. When I have him backed into a corner and swipe back to create room he launches an L1 and his hit box extends to where my evade ends killing me after swipe back from him in the corner. Almost every champ has an extended range on the hit box and if you do anything other than block after a combo you get hit if they immediately counter. I’ve lost a champ 3 days straight on the first node because of the same issue.
2. My game was getting better on the parry timing in the past couple of months. After the December update it seems as if the entire video is lagging to the point I’m trying to predict if the AI is going to run in at me or not in between combos. There’s some delay that’s affecting every fight. I feel like my skills are where they were when I first started playing cause I’m getting smacked by old school captain America, can’t evade og iron mans L1, and any champ that has a fast dash attack, like venom, hits me with some part of his combo because the game won’t let me swipe back fast enough to evade his hits.
3. Frame skips are worse than ever. I fight Odin in map 8 on the shared nodes in sections 1 and 2. When he starts his L1 animation I swipe back to give him space to do his thing and wait to evade his beam, but right before he shoots the beam the video skips and the next thing I see is the beam hitting my face. The block damage is incredible so it really cripples the gameplay not being able to reliably evade.
These are my top 3 issues at the moment affecting my gameplay. I’m running the latest iOS on an iPhone XS.
Anyway, I really hope Kabam rethinks the compensation package and/or really makes this Gifting event something phenomenal for everyone. Above and beyond for all the frustrations we deal with daily.
One last thing Kabam should do is expand the capacity of everything in the game so we don’t have so much overflow. And let us sell things like 6 star arena boosts and T4CC. We should be able to sell anything. Now I’m done.
iPadOS 15.1
iPad Pro Gen 1
- long frustrated player
It looks like we're facing much much more of this, even the copy paste support emails are becoming outdated (talking about September in a response in December)
Spirits broken just as much as this game is.
iPad Pro current iOS.
Solo compensation is appreciated.
Thats the kabam way 👌🏼
Makes sense?
As they have confirmed that the issue has no impact on solo content.
Never mind, for only 500 units you can continue with your solo play.
They claimed there was a memory leak problem that they fixed recently but with the last update I actually have problems that sound like the memory leak description that only got severe now so either they didn't fix the issue and potentially made it worse or they fixed and then almost immediately broke it again.
I am having increased parry stun problems, input issues, character staying still when I swipe back or forward, champ not dashing forward the full distance to attack and whiffing, only getting 2 hits in and then it stops (maybe it incorrectly throws 2 mediums which stops the attack combo but I know the difference between making a swipe or a tap) so I get hit with a full combo or special and most recently an increase in start of fight parry stun not occurring more often than during the rest of the fights. The random lag spikes are worse too, especially when a special is or is about to be thrown or with a lot of buffs/debuffs/node effects active but not all the time. Sometimes it freezes mid fight for upwards of 5-10 seconds.