Champion Spotlight - Captain America (Sam Wilson)

edited February 2022 in Champion Spotlights



About Captain America (Sam Wilson)
Sam Wilson, formerly known as the Falcon, took the mantle of Captain America when his friend and mentor Steve Rogers went into retirement. At first Sam gave the Shield away, believing that the legacy belonged to Steve alone, but when world peace and stability was threatened by Super Soldiers, he decided to accept the title of Captain America and make a stand for what he believed was right.


Captain America’s Mechanics

    Captain America (Sam Wilson) wants to remain Locked-On the Opponent for as long and as often as possible. Locked-On pauses the Debuffs from his Special 1 which helps keep the Debuffs up all the way to Special 2. Armor Ups also increase the damage of his Special 2, so he also wants to make sure to build up as many of those as possible to maximize the potential damage of a Special 2 attack.

BASE STATS & ABILITIES
   Health  Attack  PI (Max Signature)
 3-Star  6184  458  1936
 4-Star  15508  1148  4866
 5-Star  31093  2301  10650
 6-Star (Rank 3, Level 45)  40065  2965  13700

Character Class: Tech
Basic Abilities: Armor, Auto-Block, Power Drain, Rupture


STRENGTHS:
  • Cannot Critically Hit
  • Captain America inflicts Ruptures instead of doing normal Crits, therefore the Opponent cannot trigger any critical counter measures against him.

  • Defense against Specials
  • Special Attacks are less threatening to him since he reduces the Opponent’s Special damage with a Cowardice Passive and he has a chance to Auto-Block Special Attacks. This Auto-Block triggers Parry.

  • Bulwark
  • When this Buff is active, not only does his Block Proficiency increase but his Opponents have -100% Ability Accuracy when hitting Captain America’s block, this allows him to bypass nodes that punish Parry.
WEAKNESSES:
  • Armor Break
  • His Special 2 damage is proportional to his Armor Rating, if his Armor is reduced so is the damage from the Special Attacks.

  • True Strike
  • True Strike bypasses his Auto-Block and ignores his extra Armor, essentially bypassing all his defenses.

  • Disorient
  • As a defender, the Disorient Debuff won’t allow Captain America to build up Armor Ups and consequently his Auto-Blocks won’t trigger.

ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion


Armor Up:
  • When Attacking or when Hit by Basic Attacks, 30% chance to gain an Armor Up Buff, increasing Armor Rating by 300, lasting indefinitely up to 5 stacks. Additional stacks last for 10 second(s). This Buff turns into a Passive when nullified by something other than Armor Break.
  • While Armor Up is active, Captain America can trigger the Parry Mastery against non-contact attacks and he can block Unblockable Specials from mutants.
  • Each Armor Up reduces the Opponent’s Bleed Ability Accuracy by 25%.
  • 10% chance per Armor Up effect to Auto-Block incoming Special Attacks, up to 75%. This Auto-Block counts as a Well-Timed Block and removes all personal Armor Ups.
  • Auto-Block Chance is also increased by 25% per Prowess effect on the Opponent. This chance is capped at 100% while the Opponent has Prowess.
Developer’s Note: Armor Up is the main resource Captain America uses, it gives him a number of advantages. Try to keep as many Armor Ups active as often as possible in order to maximize his defensive and offensive capabilities.

Always Active:
  • Captain America cannot land Critical hits naturally, however every time he would have landed a Critical Hit he inflicts an instant Rupture, dealing Physical Damage. This ability scales with Critical Damage Rating.
  • Ruptures also inflict a Sapped Charge that lasts for 15 second(s), or indefinitely as a Defender. Consume all charges when reaching 25 stack(s), and replace them with a Power Drain Passive, draining 50% of the Opponent's Power over 15 second(s).
Developer’s Note: Since Captain America does not critically hit his Opponents, this allows him to bypass effects that would punish Critical Hits. The trade off is that this ability can be affected by Ability Accuracy reduction.

Recon Scan - Redwing:
  • Dodging back and holding Block for 1.2 second(s), inflicts a Lock-On charge for 16 second(s), but pauses on his Specials. Once Lock-On ends, it goes on Cooldown for 12 second(s). As a Defender, Cap inflicts a Lock-On Charge in 16 second(s) if not Locked-On.
  • When entering Lock-On, Cap passively inflicts Cowardice for the duration of Lock-On, reducing Special Attack damage by 40%.
  • While Locked-On, Cap gains 900 Critical Rating and his attacks cannot Miss
  • Striking the Opponent while Locked-On pauses Sapped Charges for 5 second(s).
Developer’s Note: Recon Scan is very powerful and should be kept active as often and as long as possible, but depending on the Opponent, there are situations where building up some Power before activating Recon Scan can be advantageous.

On a Heavy or Intercept:
  • Consume an Armor Up Buff and gain a non-stacking Bulwark Buff, increasing Block Proficiency by 900 for 15 second(s). While this Buff is active, Opponents have -100% Ability Accuracy when hitting Captain America’s block.
Developer’s Note: This piece of utility allows Captain America to avoid many quest nodes that punish blocking attacks.


SPECIAL ATTACKS
Special 1 - Fly by Attack:
  • Last hit inflicts a Physical Vulnerability Debuff, decreasing Physical Resistance by 233.33 for 14 second(s), pauses while Lock-On.
  • Lock-On: Inflict an extra Physical Vulnerability Debuff.
Developer’s Note: Physical Vulnerability substantially increases Captain America’s damage from his Ruptures. Keeping this ability up for as long as possible is a key aspect to maximize his damage output potential.

Special 2 - Airstrike:
  • For the duration of this Special, Attack Rating increases proportionally to Armor Rating. All personal Armor Ups are consumed by the end of the attack.
  • Each hit inflicts a Rupture Debuff, dealing 460.2 Physical Damage over 10 second(s).
  • Lock-On: Each hit inflicts an extra instant Rupture Passive, dealing Critical Damage as Physical Damage.
Developer’s Note: Any ability that increases Armor Rating increases the damage of this Special Attack, even if the effect is not from his kit.

Special 3 - Master of the Sky
  • Gain a Precision Buff, granting 8400 Critical Rating for 8 second(s), but pauses for 0.5 second(s) on a Hit. Captain America can crit through blocks while this Buff is active.
  • Consume all stacks of Armor Up, and gain 10% chance per Armor Up to inflict an extra Sapped Charge on a Rupture for the duration of the Precision Buff. Reaching max stacks of Sapped Charges while this effect is active causes the lost Armor Ups to return.
  • Lock-On: Inflicts a Special Lock, preventing Specials from being activated for 10 second(s).
Developer’s Note: The Special 3 offers less damage potential than Special 2 since the Precision Buff does not last long enough to be capitalized by the rest of his kit, however if you time it well with the Sapped Charges, you can lock the Opponent from using Special 3 for a very long time.

Signature Ability - Vibranium Enhanced Exo-8 Falcon
  • Redwing Lock-On lasts 2 second(s) longer, Attack Rating is increased by 920.41 and allows Captain America to inflict Ruptures from Special 2 through blocks.
  • When either Champion performs a Well-Timed Block, Captain America inflicts a Sapped Charge on the Opponent.
  • When an Opponent Miss fails or when their Ability fails due to low Ability Accuracy, an instant Rupture is inflicted, dealing 690.29 Physical Damage. Damage scales with Base Attack only.


SYNERGY BONUSES
White Wolf - Unique (5-Start and up) - - with Winter Soldier
  • #Avengers: At the start of the fight gain the following Buffs, all lasting 10 second(s). Fury Buff, granting 800 Attack Rating; Precision Buff, granting 400 Critical Rating; Cruelty Buff, granting 800 Critical Damage Rating.
  • Winter Soldier: Special Attacks have a percentage chance equal to the number of hits in the Combo Meter to gain a True Strike Buff during Special Attacks.

On Your Left - Unique (3-Star and up) - With Captain America (Infinity War), Captain America (WWII)
  • Captain America (Sam Wilson): On Well-Timed Blocks gain a Fury Buff, increasing Attack Rating by 13%. Fury has no duration but it is removed when hit or on a non Well-Timed Block. Max 5 stacks.
  • Captain America (Infinity War), Captain America (WWII): On a Well-Timed Block, inflict a Stagger Debuff that lasts for 10 second(s). The Staggered Opponent has their next Buff Nullified. Max 2 Stacks.

Expectations - Unique (4-Star and up) - with Warmachine
Captain America (Sam Wilson): Special 1 inflicts a Heal Block Debuff, preventing the Opponent from recovering Health for 15 second(s).
Warmachine: Ruptures from Special 1 have their Ability Accuracy and Duration increased by 25% flat.




Bird Telepathy - Unique (5-Star and up) - With Sauron, Darkhawk, Falcon
  • Captain America (Sam Wilson), Falcon: Opponent Combat Power Rate is decreased by 40% while Lock-On is on a Cooldown.
  • Darkhawk: Each hit of Special 1 has a 10% chance to refresh the current active mode.
  • Sauron: When performing a Well-Timed Block, 30% chance gain a Physical Resistance Buff. If there are more Physical Resistance Buffs than Energy Resistance, gain Energy Resistance instead. These Buffs increase their corresponding Resistance by +520 and last for 10 second(s)

Who The Hell Are You? - Unique (3-Star and up) - With Ant-Man
  • Captain America (Sam Wilson): Increase the effect of Armor Ups by 15%.
  • Ant-Man: Each hit of the Special 1 has a 100% Chance to place a Fatigue Debuff on the Opponent. The Last hit on the Special pauses all Fatigue Debuffs for 20 seconds.

RECOMMENDED MASTERIES
Collar Tech
  • This Mastery improves Captain America’s already substantial ability to reduce incoming damage from Special attacks.
Post edited by Kabam Boo on

Comments

  • YoMovesYoMoves Posts: 1,263 ★★★★
    Hmm...another Antman synergy that's not bad, a fantastic CapIW synergy, and the champion is an amalgamation of S2099, Falcon, Cap, and Guardian. Not bad. Will need to see damage numbers for the real idea on how good it'll be, but I like it so far.
  • altavistaaltavista Posts: 935 ★★★★
    Are the benefits of Armor Up still there when it is passive?

    For example, if it was nullified and thus converted to a Passive Armor Up, can you still parry non-contact attacks, or use your Heavy to convert it into a Bulwark buff?
  • TyphoonTyphoon Posts: 1,432 ★★★★★
    The CAIW synergy seems nice for parry heavy playstyle.
  • JhonST33JhonST33 Posts: 493 ★★★
    altavista said:

    Are the benefits of Armor Up still there when it is passive?

    For example, if it was nullified and thus converted to a Passive Armor Up, can you still parry non-contact attacks, or use your Heavy to convert it into a Bulwark buff?

    altavista said:

    Are the benefits of Armor Up still there when it is passive?

    For example, if it was nullified and thus converted to a Passive Armor Up, can you still parry non-contact attacks, or use your Heavy to convert it into a Bulwark buff?

    I guess are unaffected, as you can read they said armor up not armor up buff, I wish it can be interpetated as armor up efects.
  • GomezlinkGomezlink Posts: 182
    If he uses the same wings as the falcon, why isn't he #metal?
  • OpxOpx Posts: 78
    Falcon is metal. Why this cap dont have #metal?
  • MagrailothosMagrailothos Posts: 4,513 ★★★★★
    Gomezlink said:

    If he uses the same wings as the falcon, why isn't he #metal?

    Opx said:

    Falcon is metal. Why this cap dont have #metal?

    This version uses Vibranium, from Wakanda (circa "Falcon and the Winter Soldier"). In this game, Vibranium isn't magnetic, which is largely what #Metal denotes.
    The old version uses standard US Military Tech (circa "Captain America: The Winter Soldier"), which is basically steel alloy, so #Metal.

  • MagrailothosMagrailothos Posts: 4,513 ★★★★★
    This guy looks really interesting. The damage we'll have to see, but he's got great-looking utility:
    Armour Up
    Parry non-contact attacks
    AAR on block
    No Critical Hits
    Power Control through either aggressive play or parrying aggressive opponents
    Special Lock
    Autoblock (especially Vs high-prowess mutants)
    Cowardice
    Miss counter

    I think I'll be happy in the (admittedly unlikely) event of pulling him from a Featured Crystal.
  • Gomezlink said:

    If he uses the same wings as the falcon, why isn't he #metal?

    Opx said:

    Falcon is metal. Why this cap dont have #metal?

    This version uses Vibranium, from Wakanda (circa "Falcon and the Winter Soldier"). In this game, Vibranium isn't magnetic, which is largely what #Metal denotes.
    The old version uses standard US Military Tech (circa "Captain America: The Winter Soldier"), which is basically steel alloy, so #Metal.

    ^This is correct. The particular properties of Vibranium make it react differently enough from normal metals in the Contest that it doesn't require the #Metal tag, similar to both versions of Black Panther. This is also alluded to via his synergy being titled "Vibranium Enhanced Exo-8 Falcon"
  • te_dua_shumte_dua_shum Posts: 1,001 ★★★★

    Gomezlink said:

    If he uses the same wings as the falcon, why isn't he #metal?

    Opx said:

    Falcon is metal. Why this cap dont have #metal?

    This version uses Vibranium, from Wakanda (circa "Falcon and the Winter Soldier"). In this game, Vibranium isn't magnetic, which is largely what #Metal denotes.
    The old version uses standard US Military Tech (circa "Captain America: The Winter Soldier"), which is basically steel alloy, so #Metal.

    ^This is correct. The particular properties of Vibranium make it react differently enough from normal metals in the Contest that it doesn't require the #Metal tag, similar to both versions of Black Panther. This is also alluded to via his synergy being titled "Vibranium Enhanced Exo-8 Falcon"
    What about Vision (Age Of Ultron)? He's made of vibranium and organic tissue, so why he is metal? ^^"
  • Death_Wa1chDeath_Wa1ch Posts: 19
    edited February 2022
    Cap iw is a god
    Normal falcon is now a god
    Civil warrior is okay
    Cap ww2 is a noodle
    Classic Cap is a noodle
    Falcon cap is a noodle
    Mabey its the shield that makes them a noodle
    Sam Wilson capt is a pure noodle dud. Lame

    Check Seatin recent video Sam Wilson captain is major disappointment
  • OllyoxenfreeOllyoxenfree Posts: 238
    The showrunners and Anthony Mackie have said that only the wings on the new suit were made from vibranium. Everything else is regular metal.
  • OpxOpx Posts: 78

    The showrunners and Anthony Mackie have said that only the wings on the new suit were made from vibranium. Everything else is regular metal.

    Agree. Other is regular metal.
  • Dwayne55Dwayne55 Posts: 113

    Over 200 hits for a 6* rank 3 to take down ROL winter soldier? What is this garbage adjudt his attack stats that's ridiculous. What a waste of resources
  • TripleBTripleB Posts: 205 ★★
    Signature Ability - Vibranium Enhanced Exo-8 Falcon
    Redwing Lock-On lasts 2 second(s) longer, Attack Rating is increased by 920.41 and allows Captain America to inflict Ruptures from Special 2 through blocks.
    Is the attack increase and the ability to inflict a rupture through block only active while redwing is locked on? Or is it a permanent effect?
    The way it reads is permanent.
  • MagrailothosMagrailothos Posts: 4,513 ★★★★★
    .
    TripleB said:

    Signature Ability - Vibranium Enhanced Exo-8 Falcon
    Redwing Lock-On lasts 2 second(s) longer, Attack Rating is increased by 920.41 and allows Captain America to inflict Ruptures from Special 2 through blocks.
    Is the attack increase and the ability to inflict a rupture through block only active while redwing is locked on? Or is it a permanent effect?
    The way it reads is permanent.

    Having blocked his SP2 with and without him being Locked On, it's definitely only when he's Locked On.

    It hurts, too! I quickly learned to avoid pushing him to SP2 when he was Locked On, or getting close to it.
Sign In or Register to comment.