Strikers affected by Accuracy Reductions in the opponent
SgtPoliteness
Member Posts: 27 ★
I noticed that my strikers are being affected by any ability accuracy debuffs that I place on the opponent, preventing me from gaining buffs.
Magneto was regularly failing to gain Unblockable when using the Colossus Striker against a magnetized Nebula.
I also saw similar failures using Doctor Voodoo while the Brother Daniel debuff was on the opponent. I'd bring in Colossus after a MLLLL, he'd land his hits, but I wouldn't gain the Unblockable buff.
Magneto was regularly failing to gain Unblockable when using the Colossus Striker against a magnetized Nebula.
I also saw similar failures using Doctor Voodoo while the Brother Daniel debuff was on the opponent. I'd bring in Colossus after a MLLLL, he'd land his hits, but I wouldn't gain the Unblockable buff.
3
Comments
Intended design and good design are not the same thing.
They should just fix it.
It is also very hard to determine what is “beneficial” and what is “not beneficial” to your attacker.
For example, if I bring Warlock with G99 or OGV synergy to fight iAbom, poisons that were going to be inflicted on an attacker is supposed to be “not beneficial”, but in this case, with the synergy, it becomes beneficial.
Given the myriad of champs and interactions in the game, add in the complications of synergies, it becomes almost impossible to produce a general decision to base a code on on whether AAR should or should not affect a certain node. Hence, I think a more standard and logical approach was taken to have AAR affect all interactions.
fwiw, I'm definitely NOT trying to say that Kabam should have to, for example, cause Magneto to get inflicted with bleed when his ability accuracy reduction against a metal champ would otherwise prevent it (since those are basically just a heal for him if you have willpower). You're right that doing stuff like that would be basically impossible.