**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Rant: Who designed this side quest?
CaptainRondo
Posts: 4 ★
I'll keep it brief.
We get a total of 3000 mojo bucks for each difficulty. cool.
We spend those mojo bucks in a store for different bundles that suit our different needs. awesome.
We earn mojo bucks in a side quest, one where each week a new chapter is released. sure.
Why is over 70% ( 2150) mojo bucks behind the very last week?. why?. How does this make any sense?.
I understand needing to keep the last two quests in chapter 3 separate to keep engagement ongoing throughout an entire sq/eq month going. But why is the vast majority of the rewards completely locked until the very last week?. Like I'd understand if let's say, 30% (1000) points was the last weeks rewards. It being a very large amount compared to previous weeks, but over 2150 is just....confusing.
We get a total of 3000 mojo bucks for each difficulty. cool.
We spend those mojo bucks in a store for different bundles that suit our different needs. awesome.
We earn mojo bucks in a side quest, one where each week a new chapter is released. sure.
Why is over 70% ( 2150) mojo bucks behind the very last week?. why?. How does this make any sense?.
I understand needing to keep the last two quests in chapter 3 separate to keep engagement ongoing throughout an entire sq/eq month going. But why is the vast majority of the rewards completely locked until the very last week?. Like I'd understand if let's say, 30% (1000) points was the last weeks rewards. It being a very large amount compared to previous weeks, but over 2150 is just....confusing.
48
Comments
I just want to understand why this is the T5b offer for Thronebreaker... T1A doesn’t help me rank 6 stars
The issue is that the amount you get before the last week is just way too low.
Getting 70% of all the rewards right at the end just doesn't seem right to me.
Like why even make it a store if you'll only use it within one week. It even makes the solo objective look ugly, you will only get 4 milestones done before the last week. 4 out of 12.
I understand you were nudging at the people who complete events the first day and complain, I don't like that approach either. But I've gotta say OP has got a valid point, too much is locked behind last week. 70% is too much, I'd prefer that to be even 50%, with 20% and 30% on weeks 1 and 2 respectively
Anyway, regarding the rewards, patience is a virtue.
But … it’s free… except for the time invested
Then again, I'm not in an alliance anymore so I don't really represent most of the community lol.
Personally, I would only waste resources on a 5* if they were quake/ghost level good or if i had a 5* r4 to r5 gem and a champ not so easily obtained as a 6* (unavailable, requires high sig, new)