Champion Spotlight - Black Cat

About Black Cat
A master thief and a world-class gymnast, Felicia Hardy has long held the mantle of the notorious Black Cat. With her trusty grappling hook, athletic prowess, and quick wit, she easily keeps pace with her long time friend, sometimes enemy, ofttimes paramour, Spider-Man, both in thwippage and quippage. Despite her charming demeanor, much of her past has been shaped by trauma, leaving her somewhat vindictive and prone to holding grudges. Do not let the Black Cat cross your path!
Black Cat's Mechanics
BASE STATS & ABILITIES
Character Class: Skill
Basic Abilities: Bleed, Sabotage, Purify, Cleanse
STRENGTHS:
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Always Active:
Calling Card:
The Heist:
Bad Luck Aura:
SPECIAL ATTACKS
SYNERGY BONUSES
My Kitty Senses Are Purring - - Unique - With Spider-Man, Spider-Man (Symbiote)
Probability Pals - Unique - With Domino, Long Shot
Crime and Punishment - Unique With Ghost Rider, Punisher, Mangog
Cat Scratch Fervor - Unique - With Sabretooth, Black Panther (Classic), Black Panther (Civil War), Killmonger
The Enemy of My Frenemy - Unique - With Kingpin, Doctor Octopus, Green Goblin, Venom, Scorpion
RECOMMENDED MASTERIES
Deep Wounds:
Despair
A master thief and a world-class gymnast, Felicia Hardy has long held the mantle of the notorious Black Cat. With her trusty grappling hook, athletic prowess, and quick wit, she easily keeps pace with her long time friend, sometimes enemy, ofttimes paramour, Spider-Man, both in thwippage and quippage. Despite her charming demeanor, much of her past has been shaped by trauma, leaving her somewhat vindictive and prone to holding grudges. Do not let the Black Cat cross your path!
Black Cat's Mechanics
The Heist is on! A master thief, and somewhat of an adrenaline seeker, Black cat’s style of gameplay is all about risk. She lets her opponents know she’s coming by sending a Calling Card ahead of time, and then toys with them by stealing it and planting it straight out of and into their pockets. Every time her Card changes hands, Black Cat gains Combo and Cruelties equal to the number of times it has changed hands during the fight, meaning as the Heist goes on, the returns she gets from stealing grow higher and higher! The Heist can’t last forever though, and Black Cat needs to choose when to cash out for maximum returns.
When the Heist timer reaches 0, Cat’s Calling Card will transform into a Vicious Passive if it’s on herself, or a Sabotage Debuff if it’s on her Opponent, allowing her to tailor her abilities to the fight. Meanwhile, her famous bad luck powers scale with her Combo to lower her Opponent’s Defensive Ability Accuracy. Finally, when the time is right, Black Cat unsheathes her claws to deal a series of devastating Critical Bleeds to finish off her Opponent.
BASE STATS & ABILITIES
Health | Attack | PI (Max Signature) | |
3-Star | 5821 | 507 | 1916 |
4-Star | 14596 | 1272 | 4813 |
5-Star | 29264 | 2550 | 10630 |
6-Star (Rank 3, Level 45) | 37708 | 3285 | 13669 |
Character Class: Skill
Basic Abilities: Bleed, Sabotage, Purify, Cleanse
STRENGTHS:
- Critical Bleeds
- By properly timing Black Cat’s stealing/planting of her Calling Card, she can gain a bunch of Cruelties and Combo right before the Heist ends. Use that, plus her Vicious Passive to dish out some absolutely massive Critical Bleeds.
- Defensive Ability Accuracy Reduction
- By combining her Bad Luck Aura with her Sabotage Debuff, Black Cat can reduce her Opponent’s Defensive Ability Accuracy by up to 100%! With the damage her Sabotage Debuff deals on every Ability failure, this makes her an absolute monster against Champions with a consistent Defensive Ability.
- Intercept Master
- Black Cat steals her Calling Card off of the Opponent whenever she Intercepts them, so some of her abilities make Intercepting easier or safer. The Infuriate she inflicts on her Special 3 makes her Opponent much more likely to dash at her, making them ripe for Intercepting. In addition, her Signature Ability gives her a stacking chance to Evade while she herself is dashing, meaning she can more safely dash at the Opponent in the hopes of catching them in an Intercept.
- Combo Reliance
- Many of Black Cat’s abilities, including her Bad Luck Aura, and her Critical Rating during Special 2, scale with Combo. Having those kept low considerably limits her.
- Bleed Immunity
- Black Cat deals the majority of her damage through her Critical Bleeds. Against Bleed Immune opponents, her damage potential declines severely. Although she can make up some of the damage with her Sabotage if the Opponent has a consistent Defensive Ability.
ABILITIES:
The following Stats and Abilities are based on a Rank 5, Level 65, 5-Star Champion
Always Active:
- Black Cat’s Critical Hits inflict Bleed Debuffs dealing 510 Direct Damage over 7 second(s).
Calling Card:
- To goad her target, Black Cat sends a Calling Card in advance to let them know she’s coming. The Opponent begins the fight with this Calling Card.
- Black Cat will steal the Calling Card from the Opponent whenever she Intercepts them or strikes them while they are standing up or recovering from a Heavy or Special Attack.
- Black Cat will plant the Calling Card back on the Opponent with each of her Heavy attack hits.
- Each time the Calling Card changes hands, Black Cat adds 1 Combo to her Combo Meter and gains a Cruelty Passive increasing her Critical Damage Rating by 110.53 for 13 second(s). These bonuses are multiplied for each time the Card has changed hands this fight.
- Black Cat’s expertise in thievery means that Ability Accuracy reduction cannot cause her to fail to steal or plant the Calling Card.
The Heist:
- At the start of a fight, the Heist is on! The Heist lasts for 45 second(s) and when it ends, one of the following two effects occur:
- If the Calling Card is on Black Cat, it converts into a Vicious Passive, increasing the potency of her Bleed Debuffs by 50% for 15 second(s).
- If the Calling Card is on the Opponent, it converts into a Sabotage Debuff, reducing the Opponent’s Defensive Ability Accuracy by 40% for 15 second(s) and dealing 1402.5 Direct Damage whenever their Defensive Abilities fail to trigger.
- When either of these effects expire, the Heist restarts, and a new Calling Card is added to the Opponent with half the bonus multiplier of the previous one, rounded down.
Bad Luck Aura:
- For each Hit in Black Cat’s Combo Meter, the Opponent’s Defensive Ability Accuracy is passively reduced by 2%, or twice that against Science Opponents, up to a maximum of 60%.
- Whenever an Opponent’s ability fails to trigger due to Ability Accuracy reduction, Black Cat pauses each of her personal Passives and Debuffs for 1.80 second(s).
SPECIAL ATTACKS
Special 1 - High Felocity Impact:
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Special 2 - Claw de Grâce :
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Special 3 - Infuriating Agility:
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Signature Ability - Nine Lives:
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SYNERGY BONUSES
My Kitty Senses Are Purring - - Unique - With Spider-Man, Spider-Man (Symbiote)
- Black Cat: While the Heist is not active, gain a 10% chance to Evade for each #Spider-Verse Hero team member.
- Spider-Man & Spider-Man (Symbiote): On Evade, gain a Cruelty increasing Critical Damage Rating by 425 for 30 second(s).
Probability Pals - Unique - With Domino, Long Shot
- Black Cat: Start the fight with 40 additional hits in Black Cat’s Combo Meter.
- Domino: Whenever an Opponent’s ability fails to trigger, Domino adds +1 Combo to her Combo Meter.
- Longshot: When Longshot gains Good Karma, he has a 39% chance to gain an additional 1 Good Karma.
Crime and Punishment - Unique With Ghost Rider, Punisher, Mangog
- Black Cat: Whenever a Champion knocks her out, Black Cat places an indefinite Cross-Fight Vengeance Passive on them. Against an Opponent with a Vengeance effect, Black Cat starts the fight with an indefinite Fury Passive, increasing her attack by 30%.
- Punisher: While below 20% Health, Punisher’s chance to gain Fury Buffs is increased by a flat 20%.
- Ghost Rider: Each Judgment on the Opponent grants Ghost Rider +5% Combat Power Rate.
- Mangog: Each stack of Hatred grants +45 Critical Damage Rating.
Cat Scratch Fervor - Unique - With Sabretooth, Black Panther (Classic), Black Panther (Civil War), Killmonger
- Synergy Champions: Potency of the Champion’s Bleed Debuffs increases with their Combo Meter, up to +50% Potency at 200 Combo Meter.
The Enemy of My Frenemy - Unique - With Kingpin, Doctor Octopus, Green Goblin, Venom, Scorpion
- All Champions gain +155 Critical Rating.
RECOMMENDED MASTERIES
Deep Wounds:
- Deep Wounds pretty massively increases Black Cat’s DPS by extending the duration of her Critical Bleeds. Pro players know that extending the duration of a Damage Over Time effect like Bleed doesn’t just spread the damage out, it actually increases the overall damage of the effect! Combine this mastery with her Cat Scratch Fervor synergy to create some truly insane Bleeds!
Despair
- Black Cat can stack and maintain a pretty hefty number of Bleeds on an average Opponent and with this mastery, each of them decreases the Opponent’s Regen rate by 15%. That makes it fairly easy to completely shut off Regen Champs with enough aggression, if they don’t have Bleed Immunity.
Post edited by Kabam Miike on
4
Comments
Is it possible to confirm re: Bad Luck Aura - does the Passive/Debuff pausing only get triggered when abilities fail due to ability accuracy reduction? Or will it be triggered when abilities fail at all (like Domino's Sig ability)?
82 secs with full suis, full BP bleed synergy, 3/5 DW
Pretty cool numbers for a 5r5. Can trim the time further with a better setup and more practice.
Overall, she's mostly a great bleed champ with good DAAR (that can be boosted for a limited amount of time). And to realize the max potential for those, there's a relatively high level of mastery required - something that many players won't really be interested in putting time and effort into.
But there are several other skill champs that can do what she does, and some even better and have more to offer than bleeds and DAAR.
One thing, a lot of defensive nodes start going away when the heist is over. She’s pretty good