**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
BG 6s K.O. makes me wonder
Antsiou
Posts: 158 ★★
As per title, my 5/65 Sig 200 Red Mags lost to 6* duped Rocket Racoon in 6 seconds with 99.99% hp remaining. It looks fishy but I don’t know enough about rr to know if it’s possible. Taking into consideration higher rarity but class disadvantage. Thanks
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Post edited by Kabam Zibiit on
18
This discussion has been closed.
Comments
I very highly doubt Rocket could defeat Magneto with such ease.
Unusual numbers would be immediate red flags.
Reported and waiting for a possible update
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Except Groot
In this case, Rocket's attacks can only do 1% damage. His only other form of damage is Bleed of the SP2. Even if the Magneto was running Recoil, Liquid Courage, Double Edge, and no Willpower, Magento still needs to receive 100 separate ticks of Damage in order to die. 6 Seconds is only 12 ticks, let's call it 13 because I don't know how the rounding works. I don't even need to finish doing the math to know that it isn't going to add up.
But I agree this node makes it easier for Kabam (and us) to recognize cheaters (who apparently are not super smart because cheating in a beta game mode gives you no rewards and a likely ban from the game).