**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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It took me 40 rounds yesterday to finish the last objective. Ironically, 9 hulk fights was all that was left.
I did 80 or so rounds in the previous arena to get every other milestone (whatever 4.5million works out to, it's arena so I don't pay attention)
I tried mystic teams thinking that would suck out a class disadvantage, nope.
Agree that the milestones were not commensurate to the effort.
But that’s crazy conspiracy stuff.
Dr. Zola
PS. Four rounds to start the evening and zero Hulk teams.
Maybe its because the last milestone means the frustration is higher when you don't see it since early on every team is worth points but in my opinion the teams should just rotate through each group.
We put in a lot of effort to make this version of Trials more player-friendly:
- All normal quests available all the time so you can't miss them
- Extra keys
- Picking class-specific rewards
- Avoiding using entry limits
- Using keys so players can quit if they choose a too hard/easy difficulty, etc.
We may have wound up changing too many things all at once, so now the quest feels more experimental. The intent is very much:- You accrue keys just by logging in
- Play the main quests at your leisure
- Get boosts
- When the Madness trial appears (every Tuesday) you cash in all your boosts and defeat Dormammu
- Spend ancient remnants on class-based bundles
- Repeat
- Eventually, clear the solo objectives over the month
Additionally, I think some of the confusion is coming from the fact that we sent the first Key (Sling Ring Charge) in a message, which offsets the Calendar. Players are getting a charge for the first Trial again when the Trial of Madness is on now.We're going to keep all of these in mind for the future and continue to improve on it all.
Dr. Zola
Even its own arena with the shards as milestones would be alright by me.
Hey all, I want to clear up some of the confusion around this event:
We put in a lot of effort to make this version of Trials more player-friendly:
- All normal quests available all the time so you can't miss them
- Extra keys
- Picking class-specific rewards
- Avoiding using entry limits
- Using keys so players can quit if they choose a too hard/easy difficulty, etc.
We may have wound up changing too many things all at once, so now the quest feels more experimental. The intent is very much:- You accrue keys just by logging in
- Play the main quests at your leisure
- Get boosts
- When the Madness trial appears (every Tuesday) you cash in all your boosts and defeat Dormammu
- Spend ancient remnants on class-based bundles
- Repeat
- Eventually, clear the solo objectives over the month
Additionally, I think some of the confusion is coming from the fact that we sent the first Key (Sling Ring Charge) in a message, which offsets the Calendar. Players are getting a charge for the first Trial again when the Trial of Madness is on now.We're going to keep all of these in mind for the future and continue to improve on it all.
Having said that, the explanations make the Side event seem much more complicated than it is.
At the same time, even though it is less complicated in practice, it still is somewhat unintuitive.
- Having players afraid to enter a Trial at the risk of losing a key, is something that could be explained better.
- Needing to enter 6 different Trials and having to remember which Key you have (or haven't used yet) seems more cumbersome than if the Trial was on one map, with 6 gated paths. That way you can see which is available to do and which is not available.
- Having 6 Trials available the whole month, but one Trial (Dormammu boss) only available for 24-h, is an odd disconnect. Sure, someone could presumably save all their Madness Sling charges and just do them on the last day, but it feels weird to have both Permanent Trials and Temporary Trials at the same time. It could be helpful to just have the locked Trial of Madness panel present all the time, with a countdown timer to when it is available.
It was on my third account 😂 so not that big of a deal.
Nevertheless some suggestions for the future:
- Better have the same system of keys for the Dorma quest (rather than a chance every Tuesday). It would allow to play at your own pace.
- More remnants, because 3200 / 5 legendary bundles are too short (I don’t aim the limit of each bundle but the currency to buy them). 10 legendary bundles would have been fine. In that way a player can’t progress too quickly on 1 class, but progress on 2 (significantly) or more (more balanced) regarding the T5CC shards.
Of course, more 6* shards would have been appreciated :-)
I'm now into my third set of boosts, fought Dorm once (without using boosts in week one) so it appears I am now into week 3 of the trials having missed a Dorm round?